The only issue we have is that we are using someone else's copyrighted work and are stuck in a Catch 22: if we do try to "supplant" Sega's capitalistic universe with our fan vision once we get big enough we will incur Sega's wrath and be squelched, but if we stay under the radar we won't get Sega's legal undies in a twist, however, then we won't get our vision out.
It'll be a fine balance that's needed, but the seeds are there and I can see them taking off with Sea3on (both in comic and animated), our fan fictions, and ones like E22Psi who make games that us 20 years ago dreamed could happen.
You see it right now with the music industry; they are holding on to a business model that is well over 60 years old and now with Amazon and iTunes the playing field is leveled, however that being said the bad news is that everyone can make a song and publish it, but that doesn't mean they 'should'.
I can see it going two ways initially with intellectual property controlled by big business: 1. they embrace the movement and actually benefit from fan works (like what has been happening with fan novels for eons), or 2. they can fight it and attack the fans but suffering huge losses in the process through lost sales and go the way of the recording industry. In the end no one can fight it when the market changes; just look at Microsoft, they are more or less holding on to the empire Bill Gates built in the 1980s and haven't really innovated and have been milking their windows and office cash cows. Meanwhile the market changed to where the consumer doesn't need their software anymore; sure, they are trying to enter the new markets, but their monopolistic business model of expecting the customer to come to you because he/she need your product doesn't work in today's economy.
I like how Duane Allman put it: "There ain't no revolution, it's evolution[...]" I too will keep doing what I can and eat a peach for peace. ![]()
- Prince ByTor likes this






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