We've noticed that you've been inactive for over 10 minute(s). We've stopped running the Shoutbox due to your inactivity. If you are back again, please click the I'm Back button below.
As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.
Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.
No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!
Alextendo, as best I can't tell the discussion you guys were having was civil until you decided to take things personally. That's fine if you want to do that, but Kef kept his head level and argued with his opinion in a calm manner, keeping insults out of the equation. I highly recommend you do the same. Adding profanity directed at another member is not appreciated, especially when they have done nothing disagree with you.
I am going to ask that you two just stop. Kef, I know you're not insulting him, but you are egging him on slightly with the tongue in cheek comments. I will however at the same time thank you for taking the high road in bulk of the arguments and sticking to using facts and a well researched argument.
That's why I personally prefer a modern-day looking animation and effects, but fluid, well-done and quicker to make, than one which looks exactly like in the 90s but takes a lot longer to make and doesn't look that well.
That said, I'll wait until the first teaser to give an opinion on the final product, but for me, the important thing is that the drawing style is kept close to SatAM, not that it is animated like in the 90s.
The character style is going nowhere. Techniques used to achieve this effect will be new because, well, they almost have to be at this point, but the results will do the show justice. There is a team of us dedicated to making sure that happens.
As for the new techniques I mentioned, they are really only to enhance the backgrounds, and possibly the shading of the characters. The original backgrounds were almost all still frames that didn't lend much to the world they lived in. Imagine if every once in a while a leaf fell of the tree or wind rustled the branches. It's the little things that breath life into worlds.
Also, what I just listed are merely examples, not necessarily things we are actually doing. I want to give insight into our perspective.
We will not go to that level, don't worry. If done correctly, you won't know it's there unless you choose to acknowledge it. At the same time if you notice it, it will be obvious and related to the story that is being told in the dialogue. Simply put, there will be another layer there for people to enjoy if you're into that type of thing. If not, we still have an action packed show that everyone can respect.
No one in particular. We are always listening if you have ideas. Chief and I have gone over what we think should be done with regards to a little bit of this.
Symbolism as in something like "hope amongst the darkness"
Yup. Think good vs evil or light vs dark. There is a lot that can be done here, we are doing our best to explore all the possible ways to tell a story.
No one in particular. We are always listening if you have ideas. Chief and I have gone over what we think should be done with regards to a little bit of this.