Killing/hurting/breaking/roboticizing/mentally-scaring someone has to be done down the road if you want your villans to not decay into empty AoSTHesque comic foils which thereby zaps away the conflict. Villans need victories over the heros (Joker kills Jason Todd, Joker paralyzes Batgirl, Spock comes back but then Commander Kruge kills Kirk's only son) . The great thing about Satam is that Robotnik has all but won, so you gotta go through a lot of trouble to make him suck as a writer. This was a great idea on the part of the writers, because it kept him well perserved as a menacing villan. You might have saved the day and made it one step closer to victory but he still rules all civilization in a steel-fisted grip - oh great, and now he's got Kat.
At the end of the day a price has to be paid to win, and sometimes the profit -margine for victory is written in crimson ink.
I usually like it when the villain wins every now and then because it adds interesting drama. And I would agree that if deaths occur in a work, there should be some meaning and impact to it. I've never liked it when a bunch of characters die all at once because the characters (and the audience) don't have much time to react to each one.
- TheRedStranger likes this






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