Just wanted to tell here: I am also programming a SatAM fan game. But a lot more Sonic-Epoch like (more RPG elements) and less "SEGA Sonic" like.
It will be based on my very own engine, so I will probably... talk about that game again in 1 more year if I am done with most programming and I can think about levels
So far main texture and objects management works as optimized as possible (should run fast on older machines too).
It uses OpenGL, based on SDL 2 and is programmed in Free Pascal (the same language GameMaker is written in). Should be platform independet later. Modability is planned (integrated level, object and character editor).






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