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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


Gremlin 24

Member Since 30 Dec 2011
Offline Last Active Aug 08 2014 08:00 AM
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#191027 Game Design: Critique And Appreciation.

Posted by Gremlin 24 on 14 March 2014 - 05:37 AM

Minecraft: If i ever needed to explain to somebody how every video game isn't for everyone, Minecraft would be my first target. Minecraft just has so much going against it for me: lack of a clear objective, lack of a basic tutorial, enemies aren't a major concern for most of the game... but it's remarkable in that it's detracting qualities also have rather good sides: there's no objective, so make one. (I personally set myself the "find diamonds" goal and literally squee'ed when i did). Lack of a tutorial means you have to find stuff out for yourself (which still isn't that good of a point, but my patience ran out even faster with Dwarf Fortress, so Minecraft isn't the most inaccessible indie game out there) and enemies CAN be a major concern and focus if that is your playstyle. Miner, Farmer, Nether-Knight or jack-of-all-trades, there is something for everybody in Minecraft and that is just what's genius about it.

 

And the creativity of indie games. Two Words: Stanley Parable. in terms of modern first person indie games, you can't get more imaginative, creative and memorable than that. If we're talking other types of indie games, Gunpoint, Thomas was Alone, Braid and The Binding of Isaac are also very creative and do so without sacrificing the most important aspect of a game: Gameplay. 

 

Though it is the creativity aspect, among other issues, why many Indie games that sound/look like good ideas more often than not just plain pure suck for a large multitude of reasons. I shouldn't continue without mentioning Guise of the Wolf, and how that game can highlight every problem with Steam Greenlight. But that is not the debate for this forum. 

 

In conclusion, Indie games are a candle-lit dinner of interesting, possibly even innovative ideas. Gunpoint tried the whole direct-utility hacking thing before Watch_Dogs, and i'm sure some other game has already done something similer. But i think what needs to be done is just a pinch of dedication from the developer to deliver us a perfectly functional game, because games like Guise of the Wolf and Day One: Garry's Incident seem like they're making a profit from "woah-my-god" ideas and concepts rather than being a genuinely good gaming experience that will stay with the gamer for a long time.