Minecraft: If i ever needed to explain to somebody how every video game isn't for everyone, Minecraft would be my first target. Minecraft just has so much going against it for me: lack of a clear objective, lack of a basic tutorial, enemies aren't a major concern for most of the game... but it's remarkable in that it's detracting qualities also have rather good sides: there's no objective, so make one. (I personally set myself the "find diamonds" goal and literally squee'ed when i did). Lack of a tutorial means you have to find stuff out for yourself (which still isn't that good of a point, but my patience ran out even faster with Dwarf Fortress, so Minecraft isn't the most inaccessible indie game out there) and enemies CAN be a major concern and focus if that is your playstyle. Miner, Farmer, Nether-Knight or jack-of-all-trades, there is something for everybody in Minecraft and that is just what's genius about it.
And the creativity of indie games. Two Words: Stanley Parable. in terms of modern first person indie games, you can't get more imaginative, creative and memorable than that. If we're talking other types of indie games, Gunpoint, Thomas was Alone, Braid and The Binding of Isaac are also very creative and do so without sacrificing the most important aspect of a game: Gameplay.
Though it is the creativity aspect, among other issues, why many Indie games that sound/look like good ideas more often than not just plain pure suck for a large multitude of reasons. I shouldn't continue without mentioning Guise of the Wolf, and how that game can highlight every problem with Steam Greenlight. But that is not the debate for this forum.
In conclusion, Indie games are a candle-lit dinner of interesting, possibly even innovative ideas. Gunpoint tried the whole direct-utility hacking thing before Watch_Dogs, and i'm sure some other game has already done something similer. But i think what needs to be done is just a pinch of dedication from the developer to deliver us a perfectly functional game, because games like Guise of the Wolf and Day One: Garry's Incident seem like they're making a profit from "woah-my-god" ideas and concepts rather than being a genuinely good gaming experience that will stay with the gamer for a long time.
- TheRedStranger likes this






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