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bwrosas
Member Since 27 Mar 2008Offline Last Active Dec 09 2014 08:32 AM




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Topics I've Started
Does Anyone Know Of Any Stop-Motion Or Claymation Where A Woman's Face Changes Into...
02 December 2014 - 06:32 PM
What Is The Lustful Melt Gag?
03 November 2014 - 01:04 PM
Sonic #256 Review
10 January 2014 - 01:39 AM
Ian Flynn To Release Orginal Plans Of The Mecha Sally Arc Stroyline From 2012-2013
20 December 2013 - 12:20 AM
http://www.bumblekin....php?f=4&t=7231
We're fast approaching Christmas - it practically blindsided me this year. I like to try to do something each year - an "Ask Ian" or something. This year, I'm asking for y'alls' help to organize a little project - one you've all wanted for a while now.
What is the project?
Lost Hedgehog Tales will be a write-up of all my original plans for the 2012-2013 period, along with my original scrapped ideas for the Road to #275 and Road to #300.
What will it specifically contain?
An informal overview of storylines I pitched or was planning to pitch before things got all... dramatic. There will not be any manuscript material, nor any original documents sent to Archie. Think of it as me pulling a box out of the attic, going through its contents, and telling you about each thing. Those "things" will include:
- the original ending to the King Naugus Arc
- Mecha Sally's fate
- both versions of "Endangered Species"
- the aforementioned plans that would've taken us through STH#300
- Hershey's role
- ...and more!
What do you need our help for?
Prompting my memory, mostly. This thread is for folks to request follow-up on stuff that slipped through the cracks. Ever since the shake-up, all my time and effort has been focused on the current state of the comics. All my old plans had to be tossed out, so I've not devoted any thought to them. And while I have my notes, I had a lot of plates spinning, so I'm going to be rusty. Everyone had a subplot or character they were invested in. Now's your chance to get a small form of closure.
I will not be covering such things as:
- confirmation of cut content
- commentary on the legal proceedings or individuals involved
- other potential hot-button topics I can't think of immediately
When will this be done?
When it's done, really. My work and life take priority, so this will be picked over when I have time. I also don't want to stealing the thunder of "Countdown to Chaos," so it certainly won't be out before STH#256. I'll try to have it done before the summer, though.
I've had my wallet open for a while now. How much?
This will be released for free when it's done. I briefly considered charging a little fee, or asking for good faith donations - this is a lot of work I did that's going to be for nothing - but I've ultimately ruled against it. I can't afford a lawyer to navigate the legalities of this, and I'm concerned certain parties would take me to court regardless of whether or not I was in the clear.
But I know my First Amendment rights, and casually writing about "what would've been a neat idea" is safe enough. Expect a big, beefy disclaimer at the very beginning, tho'.
Along that line... Archie is cool with this?
I don't know - I haven't asked. This is all me. Since this material isn't being used by them, and a fair bit of it was never shown to them, they're not really involved. This is just me doing something for the fans. An informal, unlicensed, non-profit, unofficial thing for fun.
So let me know what y'all are interested in me following up on.
NOTE: I'm seeing some questions being phrased as "Will we see..." or "Will this happen?" No, no they will not. These things will never happen. The write-up will simply cover what I wanted to happen. This is without editorial or license-holder input or oversight. So when this comes out, keep in mind everything could've been very different in the end.
Ben Bates Explains Mecha Sally Design And Sally's Redesign
16 December 2013 - 05:47 PM
Ben Bates Explains Mecha Sally design and Sally Redesign :
Mecha Sally
With some recent activity regarding Sally's redesign I thought it might be fun to go through the development process and show some production stuff.In early 2011 editor Paul Kaminski asked if I would be interested in redesigning Sally and I jumped eagerly at the opportunity. I was intimidated but honored to mess around with such a prominent character.The idea was to do a three stage process, she would be roboticized, weaponized, and (due to Eggman's tinkering) restored with a new design. At the time I believe the plan was already in motion to do a huge story arc with her, keeping her roboticized until 250 or somewhere around there. I recall thinking it was going to be a year or two with her as a robot, and that it could be pretty cool. Knowing that I was going to do so much with the character right from the start allowed me to make certain design decisions during each stage that would eventually be reflected in her new "normal" design (the closed vest for example).Stage 1- RoboticizationThis is where I spent the least amount of time. The only specific direction I was given was to use Patrick Spaziante's design from the cover of issue 29, which was totally fine with me.Issue 29 is one of the comic's I purchased as a kid and I recall being bitterly disappointed by her interior design. Spaz's cover made her look cool! I don't recall what the story was about at all, I guess it wasn't very good, but I spent a lot of time admiring that cover.I wanted to capture its essence as much as possible, but also ensure it fit into the current look and feel of the videogame's visual robotic presentation. I've stated this before, but the videogames are what I like. They're what inspired me to read and eventually draw Sonic comics. I want comics that fit perfectly with the games, and I think all of my design choices and philosophy come from that interest. I don't care what's been done in the comic, or how things look in the comic. It's gotta be like the games!So decisions had to be made to flesh out this full design-Removed the tech patterns across her body, along with additional muscular bumps and bits. Too much detail and incongruous with the games.Removed the shoulder pads. I knew I was going to design a second form of Mecha Sally and those shoulder pads were looking pretty wicked. I wanted to bring those in later to help sell the idea of her upgrade making her tougher.Solve the problem of her hair. What Spaz drew on the original cover looks neat, but it unfortunately covers the bulk of her hair and just what happens up there. How do those pieces connect and what does it look like as a 3D shape? I drew this a lot, you can see tiny little Sally heads from different views trying to figure out exactly how she works, and eventually managed to get a basic idea for the layered bangs and at least one of Spaz's downward spikes in the back too!Keep the blue eyes! At least for this form, I think there's something more unsettling about her blue eyes. Like she's so close to being the close friend you've known for the last 15 years, the similarities highlight losing her.After settling on a general direction, I did the 01 and 02 sketches and sent off to Paul and writer Ian Flynn for review. The only difference between the two is the dark red band of metal at the base of her hair on option 02. Paul and Ian decided to go with 01, but I got really into this band of darker red and brought it back for the weaponized stage, which I'll post later.I recall Paul wanted to give her thicker thighs and he may have sent a quick doodle my way for the additional metal plates added to her legs in the turnaround at the bottom. It's been two and half years so I can't be certain, but I think that was his idea. If they weren't then I guess I came up with it but either way I liked how weird and slightly difficult they were to draw. I didn't want to just thicken those parts of her legs, I wanted this piece of metal coming off and acting as a type of guard.Ideas that didn't get used-Up top in the sketches you can make out a quick doodle where I toyed around with the idea of including an actual saw at the base of her hair. That could have been fun.Next to the cover for 29, you'll see a doodle for a potential body design with boots that widen at the bottom. I think that looks pretty cool and might have been a good path to go down.And finally the examples of Mecha Sonic doing wild stuff with his robot mouth. I always liked how imaginative Spaz was and would have loved to see Mecha Sally do more stuff with her mouth.My favorite details-The wrist detail from Spaz's original design.Her little tail spike.And those buckles(?) on her boots!
Weaponized Mecha SallyThis one took a lot more time and a lot more doodling. When I started the design I didn't know what "weaponizing" her actually meant, all I knew was she transformed into a stronger robot. I suppose I thought there was some very specific plans for what she would do and how it would relate to the story, and those details would eventually influence the design decisions. While I waited to find that out I had a vibe in my mind I wanted to explore, which is what all the top sketches are.The dark red trim/band around the bottom of her hair with the low pointed bangs gave me an idea to imply the shape as a sort of hat, giving her a potential evil military officer vibe.Looking through the sketches there I guess I started toying around with a big arm cannon, which looks cool, and it didn't take long to start messing around with a powerful laser cannon inside her head/hair (which I'm happy to say become one of her actual weapons used in the comic).As you can see in the color sketches, Sally has very few pieces of metal with her fur tone. Knowing that this design would influence her deroboticized design down the road, gave me the opportunity to start familiarizing the reader with a Sally baring less fur.I sent these ideas off and was given the direction to try a sleeker body design. Editor Paul Kaminski also stated an interest in designing signature weapons for her, and I'm pretty sure he specified the idea of arm blades, which were super tough to figure out!I wanted something simple, something that could conceivably be used by an actual enemy in the games. Although it can vary throughout the last twenty years, Sonic badguys usually fall into a fun and cartoony design approach, they attack with lightbulbs or launch spikes at you. More lethal threats tend to be laser beams, missiles, and bombs.Getting away from Eggman's robots, the character's powers and attacks tend to also be simple and unique. Curling up into balls, or a big hammer, or maybe throwing a giant shuriken. I wanted to bend these arm blades over into that kind of thinking as much as I could. Just because I could do anything I wanted to didn't mean I wanted to go for the easy solutions, I wanted it to fit in and be right.What would it look like if Metal Sonic had arm blades?Unfortunately I don't think Metal Sonic's blades would look anything like what I came up with. These are too straightforward, too generic. The energy blades are kind of fun I suppose, but they're still not "there".I did these drawings two and half years ago, and I can see what I might do differently now to come up with a better idea but I don't want to beat myself up too much about it. I was designing three forms of Sally all at the same time after all, my mind was thinking about a lot of stuff.So from there I did the turnaround and right at the end Paul had the idea to use power rings as her power source and add a compartment to her back. Her chest is very small and I wasn't sure how big power rings were supposed to be, but you can see my suggested solution if there was a size discrepancy.To be totally honest, when I was working on the Sonic comics I read every issue to stay up to date but around the time Sally was weaponized I started doing work on Mega Man and then eventually for other comic companies and put the story on hold. I've got all the issues stacked up for any future reference, but I really haven't read anything after issue 232. Was the power ring backpack ever shown in an issue?Oh yeah, and if you didn't notice her backpack is a slightly modified Dreamcast.So because I jumped over to Mega Man I never got the chance to draw a Weaponized Mecha Sally story! It was something I really felt I missed out on. Luckily, during the Worlds Collide arc I got to spend at least one little moment with her.The last few images are some of my favorite stuff, her attacks and powers! It was a pleasant surprise to learn that I could design her weapons. Aside from Pauls suggestion about the arm blades, I thought it would be cool if she used lightning and tried to think what attacks she would have in a game.The first image is her using a Lightening Shield to block attacks. I don't know if the Lightening Shield has even been used in the comics before, but if not, more game elements added, haha! I thought she could also capture other characters in the shield.
He hasn't posted part 3 yet.
http://benbates.devi...art-1-419696823
http://benbates.devi...art-2-419872316


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