Now then.
The House is going to be a bit of an experiment. There is most definitely a story, but I'm going to try and see if it can be developed at the players' pace, rather than dictated by plot points and sequences I lay out and have the players go through (not that there's anything wrong with that style, of course). Little bits of the story, or rather, the mystery, will be given out in bite-sized chunks depending on what the characters in the story do.
The Premise: A group of strangers wake up in a large mansion. They have no idea how they got there, where they even are, or how to get out. Try as they might, they can never seem to escape the house. The front door never budges an inch, the windows unbreakable, and the walls solid as steel. Though there is little cause for alarm, as there is more than enough food to last them a substantially long time, there is running water, and electricity. Despite this, there are no signs of an owner. And if they got in, there must be some way out, right?
Stuff About Things: I will say upfront, after concerns made in response to the original idea being posted, that this is not really "horror." There are no dangers present within the house. There are no monsters, no ghosts, no grotesque mutants or whatever that want your head. If there is any horror at all, it is only of an existential sort if even present, outside of any horror you as the players bring into it yourselves.
I will not have any characters of my own in this. My job will solely be to be the house itself and to dispense clues in the various forms they may take. That is, I describe the rooms, the house itself, and various little things that can be found in things such as books, cabinets, etc. etc. All character interaction is between you.
The House is not all that it seems. The fact that it's unbreakable is only just the tip of the iceberg. At certain points, things in the house or even the house itself may change. And, with permission obtained through PM, I may also do something small to a character (such as change their memory), though in the end all strange effects will be reversed to normal. I may also let certain "events" happen, though still nothing life threatening (i.e., the power goes out) and with simple fixes. All of these events though will contain some sort of clue to what the house is and what everyone is doing there.
I am considering making a basic map (geometry-only unless someone wants to volunteer their art skills to an experimental RP for some reason) of the house as well for player convenience.
Before we go on to the rules, I would like to say that any questions or suggestions you have before we start should be said now.
The Rules
1. The House cannot be broken out of. There is only one way out of the house, and you have to find it. Attempts to will not be penalized but they will also not be successful.
2. I decided on open character enrollment. In the end it doesn't really matter if it's an original character or not. Be whoever you want.
2 1/2: Though if you're using an original character and care about character continuity, I would highly suggest making this non-canon to any ongoing development. You may not be in danger, but that does not mean this won't still produce severe continuity snarls if that's something you worry about.
3. For right now, multiple characters are allowed, up to 2 or 3. Maybe more, we'll see how many people are interested in doing this.
4. Do not use divine or semi-divine characters unless you can properly justify them being unable to break out of the house.
5. Character death is on and allowed. But. as stated earlier, there is nothing in the house that wants to kill you. That I control, anyway. You can all kill each other if you really want to.
6. Characters that have no relation to each other are preferred but not required. In fact having a handful that know each other might be better than having everyone be a complete stranger, but so long as everyone doesn't know everyone.
Again, questions, comments, suggestions, please say them. Otherwise post those profiles.
No deadline yet, we'll just see how this goes for a while. Watch this space, I'll put a sign-up deadline once I think it's appropriate.














