With my return comes more ideas to fill on. HERE ARE MY CURRENT IDEAS AS IS:
1. Heaven's War (Otherwise pronounced in broken Deutsch as HimmlerKampf)
Wolfenstein goes GRIMDERK. It is 1995, and with the odd innovations made by the SS Paranormal Division and the constant support in the WunderWaffen project by Rheinmetall, the Nazis have indeed taken Europe, and, through negotiations brought about by a misunderstanding between british troops and Red Army soldiers brutalizing Nazis, the Soviets are backing Germany with Oil and Nuclear Weapons brought on by the interrogation and torture of a certain Niels Bohr and some of Deutschland's top men. Now, many years later, Germany and Japan have a vise-like grip on the remaining American soil, now the United Remnant Free Nations, or URFN. With Japan claiming all of California with it's fervent and fanatical troops, and Germany seizing most of the Northeast with it's sheer industrial might, The remaining free land must fight to regain the world! You are part of the MURICA, or the Ministry of United Rebels of Independence and Constitutional America. You come from one of the former Allied countries, you are the best they can offer. You and few others are a task force made to disrupt operations so our fighting men can break the Axis's lines!
2. The Great War for Mobius
Warhammer meets Mobius.
With the Mobians now a spacefaring race, the Mobian people are prosperous, and the remnants of the late and evil Dr. Julian Robotnik's industry is now a controlled industry, set on asigned facilities and making the current tech that Mbbius uses now. But with great prosperity comes unforeseen events. A small fleet claiming to be from the "Imperium of Man" has arrived in the system, and wishes to engage in talks....from the grating, metallic voice over the radio, it may not be wise...
This RPG does have a uniqueness, in that most of the conflict can be avoided depending on an early choice/coinflip.
EDIT: As for Playables, in Great War, you CAN play as Imperium forces as well as Mobians. With Heaven's War, you basically pick a nationality and a specialization, such as a Scottish Demoman. SCRUMPEH! But I am going to stress this quite heavily.
NAZIS, SOVIETS, AND IMPERIAL JAPANESE ARE ABSOLUTELY NOT PLAYABLE.
However, German rebels ( Kriesau Circle, with the unique Spy spec) Russian neutralists (Golden Dawn, which is the only faction to have the insanely helpful Veil Walker specialization, being sort of a russian version of a Nazi Scribe.), and Japanese defectors (The Honorbound, which has the unique Swordsman/Ninja spec. Yes. You can be an ancestral ninja slicing up some Nazi sushi.)
MAKE THE CHOICE!















