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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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Ben Bates Explains Mecha Sally Design And Sally's Redesign


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#1 bwrosas

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Posted 16 December 2013 - 05:47 PM

Ben Bates Explains Mecha Sally design and Sally Redesign :

 

 

 

Mecha Sally 
 
With some recent activity regarding Sally's redesign I thought it might be fun to go through the development process and show some production stuff. 
 
In early 2011 editor Paul Kaminski asked if I would be interested in redesigning Sally and I jumped eagerly at the opportunity. I was intimidated but honored to mess around with such a prominent character. 
 
The idea was to do a three stage process, she would be roboticized, weaponized, and (due to Eggman's tinkering) restored with a new design. At the time I believe the plan was already in motion to do a huge story arc with her, keeping her roboticized until 250 or somewhere around there. I recall thinking it was going to be a year or two with her as a robot, and that it could be pretty cool. Knowing that I was going to do so much with the character right from the start allowed me to make certain design decisions during each stage that would eventually be reflected in her new "normal" design (the closed vest for example). 
 
Stage 1- Roboticization
 
This is where I spent the least amount of time. The only specific direction I was given was to use Patrick Spaziante's design from the cover of issue 29, which was totally fine with me.
 
Issue 29 is one of the comic's I purchased as a kid and I recall being bitterly disappointed by her interior design. Spaz's cover made her look cool! I don't recall what the story was about at all, I guess it wasn't very good, but I spent a lot of time admiring that cover.
 
I wanted to capture its essence as much as possible, but also ensure it fit into the current look and feel of the videogame's visual robotic presentation. I've stated this before, but the videogames are what I like. They're what inspired me to read and eventually draw Sonic comics. I want comics that fit perfectly with the games, and I think all of my design choices and philosophy come from that interest. I don't care what's been done in the comic, or how things look in the comic. It's gotta be like the games!
 
So decisions had to be made to flesh out this full design- 
 
Removed the tech patterns across her body, along with additional muscular bumps and bits. Too much detail and incongruous with the games. 
 
Removed the shoulder pads. I knew I was going to design a second form of Mecha Sally and those shoulder pads were looking pretty wicked. I wanted to bring those in later to help sell the idea of her upgrade making her tougher.
 
Solve the problem of her hair. What Spaz drew on the original cover looks neat, but it unfortunately covers the bulk of her hair and just what happens up there. How do those pieces connect and what does it look like as a 3D shape? I drew this a lot, you can see tiny little Sally heads from different views trying to figure out exactly how she works, and eventually managed to get a basic idea for the layered bangs and at least one of Spaz's downward spikes in the back too! 
 
Keep the blue eyes! At least for this form, I think there's something more unsettling about her blue eyes. Like she's so close to being the close friend you've known for the last 15 years, the similarities highlight losing her. 
 
After settling on a general direction, I did the 01 and 02 sketches and sent off to Paul and writer Ian Flynn for review. The only difference between the two is the dark red band of metal at the base of her hair on option 02. Paul and Ian decided to go with 01, but I got really into this band of darker red and brought it back for the weaponized stage, which I'll post later.  
 
I recall Paul wanted to give her thicker thighs and he may have sent a quick doodle my way for the additional metal plates added to her legs in the turnaround at the bottom. It's been two and half years so I can't be certain, but I think that was his idea. If they weren't then I guess I came up with it but either way I liked how weird and slightly difficult they were to draw. I didn't want to just thicken those parts of her legs, I wanted this piece of metal coming off and acting as a type of guard. 
 
Ideas that didn't get used-
 
Up top in the sketches you can make out a quick doodle where I toyed around with the idea of including an actual saw at the base of her hair. That could have been fun.
 
Next to the cover for 29, you'll see a doodle for a potential body design with boots that widen at the bottom. I think that looks pretty cool and might have been a good path to go down. 
 
And finally the examples of Mecha Sonic doing wild stuff with his robot mouth. I always liked how imaginative Spaz was and would have loved to see Mecha Sally do more stuff with her mouth. 
 
My favorite details-
 
The wrist detail from Spaz's original design. 
Her little tail spike.
And those buckles(?) on her boots! 
 
Weaponized Mecha Sally
 
This one took a lot more time and a lot more doodling. When I started the design I didn't know what "weaponizing" her actually meant, all I knew was she transformed into a stronger robot. I suppose I thought there was some very specific plans for what she would do and how it would relate to the story, and those details would eventually influence the design decisions. While I waited to find that out I had a vibe in my mind I wanted to explore, which is what all the top sketches are. 
 
The dark red trim/band around the bottom of her hair with the low pointed bangs gave me an idea to imply the shape as a sort of hat, giving her a potential evil military officer vibe.   
 
Looking through the sketches there I guess I started toying around with a big arm cannon, which looks cool, and it didn't take long to start messing around with a powerful laser cannon inside her head/hair (which I'm happy to say become one of her actual weapons used in the comic).
 
As you can see in the color sketches, Sally has very few pieces of metal with her fur tone. Knowing that this design would influence her deroboticized design down the road, gave me the opportunity to start familiarizing the reader with a Sally baring less fur. 
 
I sent these ideas off and was given the direction to try a sleeker body design. Editor Paul Kaminski also stated an interest in designing signature weapons for her, and I'm pretty sure he specified the idea of arm blades, which were super tough to figure out! 
 
I wanted something simple, something that could conceivably be used by an actual enemy in the games.  Although it can vary throughout the last twenty years, Sonic badguys usually fall into a fun and cartoony design approach, they attack with lightbulbs or launch spikes at you. More lethal threats tend to be laser beams, missiles, and bombs. 
Getting away from Eggman's robots, the character's powers and attacks tend to also be simple and unique. Curling up into balls, or a big hammer, or maybe throwing a giant shuriken. I wanted to bend these arm blades over into that kind of thinking as much as I could. Just because I could do anything I wanted to didn't mean I wanted to go for the easy solutions, I wanted it to fit in and be right.
What would it look like if Metal Sonic had arm blades? 
 
Unfortunately I don't think Metal Sonic's blades would look anything like what I came up with. These are too straightforward, too generic. The energy blades are kind of fun I suppose, but they're still not "there".
I did these drawings two and half years ago, and I can see what I might do differently now to come up with a better idea but I don't want to beat myself up too much about it. I was designing three forms of Sally all at the same time after all, my mind was thinking about a lot of stuff. 
 
So from there I did the turnaround and right at the end Paul had the idea to use power rings as her power source and add a compartment to her back. Her chest is very small and I wasn't sure how big power rings were supposed to be, but you can see my suggested solution if there was a size discrepancy. 
 
To be totally honest, when I was working on the Sonic comics I read every issue to stay up to date but around the time Sally was weaponized I started doing work on Mega Man and then eventually for other comic companies and put the story on hold. I've got all the issues stacked up for any future reference, but I really haven't read anything after issue 232. Was the power ring backpack ever shown in an issue? 
 
Oh yeah, and if you didn't notice her backpack is a slightly modified Dreamcast.
 
So because I jumped over to Mega Man I never got the chance to draw a Weaponized Mecha Sally story! It was something I really felt I missed out on. Luckily, during the Worlds Collide arc I got to spend at least one little moment with her.  
 
The last few images are some of my favorite stuff, her attacks and powers! It was a pleasant surprise to learn that I could design her weapons. Aside from Pauls suggestion about the arm blades, I thought it would be cool if she used lightning and tried to think what attacks she would have in a game. 
 
The first image is her using a Lightening Shield to block attacks. I don't know if the Lightening Shield has even been used in the comics before, but if not, more game elements added, haha! I thought she could also capture other characters in the shield.   
 

 

 

 

He hasn't posted part 3 yet.

 

http://benbates.devi...art-1-419696823

 

http://benbates.devi...art-2-419872316

 

 

 

sally_redesign_part_2_by_benbates-d6xzbj

 

 

 

 

 

sally_redesign_part_1_by_benbates-d6xvk5



#2 LogiTeeka

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Posted 17 December 2013 - 12:31 PM

I'm probably one of the few that thought Mecha Sally was pretty cool. The streamlined design was not only neat to look at, but also threatening and sinister. Much better looking than her older roboticized self seen in issue 29 (though that might be due to the older roboticizer model).

#3 Uncle Ben

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Posted 17 December 2013 - 02:01 PM

I still find it appalling how her deroboticized look was gonna be because of what Eggman did to her,


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#4 Uncle Ben

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Posted 17 December 2013 - 02:14 PM

 

I still find it appalling how her deroboticized look was gonna be because of what Eggman did to her,

 

I agree; it just didn't make sense that she would keep herself looking more like the monster she was.

 

 

Exactly my thought process...


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#5 RedAuthar

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Posted 17 December 2013 - 02:43 PM

I'm probably one of the few that thought Mecha Sally was pretty cool. The streamlined design was not only neat to look at, but also threatening and sinister. Much better looking than her older roboticized self seen in issue 29 (though that might be due to the older roboticizer model).

I think the idea and design is pretty cool, I believe though it was implemented at the wrong time and in a bad way.



I still find it appalling how her deroboticized look was gonna be because of what Eggman did to her,


I agree; it just didn't make sense that she would keep herself looking more like the monster she was.

Exactly my thought process...
Yeah that's a bit stupid. It would have been better for her to change to help avoid the memory.

#6 Uncle Ben

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Posted 17 December 2013 - 02:55 PM

Sally: "Hey Sonic, check out my new look! It was designed by Robotnik! You know, it was what he dressed me in when I was his robot puppet trying to kill everyone I love! Isn't it such an adorable outfit!"

 

I mean if she looked like that for an issue or two then returned to her blue vest i wouldnt have a problem


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#7 LogiTeeka

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Posted 17 December 2013 - 04:50 PM

I think the idea and design is pretty cool, I believe though it was implemented at the wrong time and in a bad way.


Nearly everything that's happened in the comic within the last two years was implemented at the wrong time.

Part of me wonders what would've happened had they rebooted the series during the 1st Genesis Wave.

#8 Uncle Ben

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Posted 17 December 2013 - 05:03 PM

 

I think the idea and design is pretty cool, I believe though it was implemented at the wrong time and in a bad way.


Nearly everything that's happened in the comic within the last two years was implemented at the wrong time.

Part of me wonders what would've happened had they rebooted the series during the 1st Genesis Wave.

 

 

A lot of unneeded shit wouldnt have happened.


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#9 RedAuthar

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Posted 17 December 2013 - 07:57 PM


I think the idea and design is pretty cool, I believe though it was implemented at the wrong time and in a bad way.

Nearly everything that's happened in the comic within the last two years was implemented at the wrong time.

Part of me wonders what would've happened had they rebooted the series during the 1st Genesis Wave.
A lot of unneeded shit wouldnt have happened.
Actually the opposite would be true. All those things that frustrated us such as Mecha Sally, unfinished storylines, etc wouldn't have happened. They led up to that reset, and everything bad happened after it. The only problem would have been the lack of an idea on how well the fans would take it....

And the loss of the Penders characters would have still happened.



Oh wait, you said wouldn't, I read that as would.

In that case you are right

#10 LogiTeeka

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Posted 17 December 2013 - 10:50 PM

Personally, I believe the world we are seeing now is the future to that first Genesis Wave World.

I do believe that is the case. Not only is it possible due to it being the result of another Genesis wave, but it's also alluded to during one point in issue 255; which Sonic shouldn't remember in the original timeline. Only time will tell if it's ever confirmed.

But if the series rebooted during the first Genesis Wave, I have a feeling that the series would be depicted similar to how Archie's "Mega Man" comics are playing out; adapting the games' plots while adding in some originality and character development, followed soon afterwards by fully original content. And since they're adaptions, they could change some certain things; like maybe adding a different spin on the overall plot and fixing some plotholes.

Like the first issue would explain the overall setup to the first Sonic game (e.g. Eggman taking over South Island and kidnapping Uncle Chuck), which would then lead to a four-part adaption of the original game and maybe the Game Gear version as well. The next few issues would focus on some minor adventures with the Freedom Fighters before moving onto Tails' introduction and "Sonic 2".

#11 furrykef

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Posted 18 December 2013 - 02:19 AM

Oh wait, you said wouldn't, I read that as would.


Huh, so did I.

#12 Uncle Ben

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Posted 18 December 2013 - 02:21 AM

My bad.


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#13 Louis the Hedgehog

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Posted 12 January 2014 - 08:20 PM

Basically all I can say to those who thought this was a good idea.


A petition to keep up to a third of the characters in the sonic comics from being lost forever.

https://www.change.o...-hedgehog-comic

To those who want to give this "new direction" a chance, don't say I didn't warn you.


#14 LogiTeeka

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Posted 12 January 2014 - 11:21 PM

Basically all I can say to those who thought this was a good idea.


C'mon. This wasn't the first time Sally was roboticized, ya know. And nobody complained about it beforehand, right?

The only real complaint I had with the overall story-arc was the payoff. The story was dragged-out across several issues, so I was expecting it to be building up to something big; only for it to be shot down instantly by the end result of the inopportune-timed lawsuit between Penders and Archie.

#15 RedAuthar

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Posted 13 January 2014 - 04:53 AM

Which seems to be a major flaw in quite a few Story arcs in the Archie series.  They start off with promise, go on a bit long, and then are cut off by horrible timing of events.  

 

We've seen a lot recently with the loss of the Sonic Underground special, Mecha-Sally Arc, and the Echidna Storyline.  However this isn't the first time.  

 

Sonic X (the comic of course) was building up to something before being canned without ever touching what it was building up to.  

The Story Arc "The Good the Bad and the Unknown" rumored to have a different ending but do to an issue with the writers was changed.

Ironically issue 50 is actually one of the worst issues, suffering from many cuts do to the fans demand to bring Sally back.  You see it a lot more comparing the issue to the Special that features a lot of the lost content.  



#16 RedAuthar

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Posted 24 March 2014 - 11:27 PM

Face 02, hair 04, outfit 06



#17 Valerie Valens

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Posted 29 March 2014 - 05:55 AM

Well I took some of the elements of the design and turned her into an MMA kickboxer type character.

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#18 wildfire

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Posted 28 April 2014 - 03:00 PM

Recently bought all the most recent issues I could get my hands on.  While the Sally re-design has grown on me, the reasons for it are bullshit.  The overall storyline (or at least what I could read of it) was acceptable at best.  But it was at least better than the crap I was reading around a hundred issues ago.  The art also seems to have improved, even if it HAS gotten more than a little cartoony.  I preferred the more detailed styles of the issues surrounding 75.  Overall, the Genesis Wave arc holds potential.  The unfortunate side effect of this is that the characters we've all known and loved for 20 or so years are going to be irreparably damaged and lost.  While I like where the story is headed, I'll miss the characters I grew up with appearing in Archie's pages.  At least we'll always have Sea3son right?


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#19 SatAMHOG

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Posted 13 May 2014 - 08:54 AM

The comic as it is now I'm loving...Sally's redesign has really grown on me and seeing the focus go back to the main cast pre Sonic#50 is awesome...Chuck feels like he has a prominent role in Sonic's life again and I love Professor Pickle.  



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