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I just got this whacky idea...
#1
Posted 13 March 2008 - 08:11 AM
At the same time...a lot of you talk about how Sonic is done for. This could be his chance to be saved.
#2
Posted 13 March 2008 - 08:25 AM
#3
Posted 13 March 2008 - 08:40 AM
#5
Posted 13 March 2008 - 05:07 PM
Trust me, if I thought it'd be a good idea, I'd be all over it. Heck, I've had a good SatAM game design in my head for quite a while now. But I don't think it's worth it.
- Kef
#6
Posted 13 March 2008 - 05:10 PM
#7
Posted 13 March 2008 - 05:13 PM
Trust me, if I thought it'd be a good idea, I'd be all over it. Heck, I've had a good SatAM game design in my head for quite a while now. But I don't think it's worth it.
- Kef
Sega is nothing like SquareEnix, I mean if SAGE is allowed to exist for so many years...
#8
Posted 15 March 2008 - 03:00 PM
Say, "An exploratory project to determine the viability of a comercial product based upon the 1980's Sonic cartoon series produced under your company's licence by the ABC television network prior to being bought by the Disney corporation. Wherin the sucess of said project being found to be indicative of a reasonable market demand for such a product would be considered as sufficient grounds for the licencing and development of a comercial product to be marketed based upon the same."
Continue in beaurocrateese for long enough and people not only stop understanding what you said, but their eyes glaze over too.
#9
Posted 15 March 2008 - 05:36 PM
Say, "An exploratory project to determine the viability of a comercial product based upon the 1980's Sonic cartoon series produced under your company's licence by the ABC television network prior to being bought by the Disney corporation. Wherin the sucess of said project being found to be indicative of a reasonable market demand for such a product would be considered as sufficient grounds for the licencing and development of a comercial product to be marketed based upon the same."
Continue in beaurocrateese for long enough and people not only stop understanding what you said, but their eyes glaze over too.
Right. I don't know why someone would refuse something that looks like it could bring in more cash.
#10
Posted 15 March 2008 - 06:35 PM
Now don't get me wrong, I like the idea as much as the next person, and I'm rarely a nay-sayer, but take it from someone who works for a city government's law offices, and often deals with big corporations: They're not about to hand over the rights to just anybody. Need I point out how long it took them to release the SatAM DVD's for production? (And please, nobody hijack the thread because of that particular discussion, I'm just making a point).
Personally I have game design projects in my head as well (not necessarily for SatAM stuff tho), and also have no idea how to go about making said project happen. Doing it all yourself demands a lot of time and patience, as well as skill and knowhow, but doing it in a group can spawn creative differences (let's take the Sea3on comic as an example). The team of developers would have to know each other, work well in other projects, and be recognized for their value before SEGA would even glimpse consideration for allowing such a project. My own project would also tap SEGA, as well as a few other companies, if I wanted it real, and legal... and knowing I would be barred from releasing it on such grounds, I'm not going to tell them. It won't gain enough popularity to garner their attention anyway.
So should you make the project? Sure. Why not? If they find out about it, and demand you cease, THEN you cease. You may have wasted time, but you'll have done something you wanted, and lived your dream for a bit. It's not the products you create in life that have value, but the experiences you encounter in their production.
[/0.02]
"I could tell my parents hated me. My bath toys were a toaster and a radio." ~Rodney Dangerfield
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#11
Posted 17 March 2008 - 06:17 AM
Now don't get me wrong, I like the idea as much as the next person, and I'm rarely a nay-sayer, but take it from someone who works for a city government's law offices, and often deals with big corporations: They're not about to hand over the rights to just anybody. Need I point out how long it took them to release the SatAM DVD's for production? (And please, nobody hijack the thread because of that particular discussion, I'm just making a point).
Personally I have game design projects in my head as well (not necessarily for SatAM stuff tho), and also have no idea how to go about making said project happen. Doing it all yourself demands a lot of time and patience, as well as skill and knowhow, but doing it in a group can spawn creative differences (let's take the Sea3on comic as an example). The team of developers would have to know each other, work well in other projects, and be recognized for their value before SEGA would even glimpse consideration for allowing such a project. My own project would also tap SEGA, as well as a few other companies, if I wanted it real, and legal... and knowing I would be barred from releasing it on such grounds, I'm not going to tell them. It won't gain enough popularity to garner their attention anyway.
So should you make the project? Sure. Why not? If they find out about it, and demand you cease, THEN you cease. You may have wasted time, but you'll have done something you wanted, and lived your dream for a bit. It's not the products you create in life that have value, but the experiences you encounter in their production.
[/0.02]
Right. I think I have it in mind to at least attempt it but not right now...that and the game I'm working on are to be put off until I have pretty good name recognition and experience. I'd hate to butcher something I know could be a huge success.
#12
Posted 17 March 2008 - 02:06 PM
#13
Posted 17 March 2008 - 05:12 PM
Ahaha what the hell.
#14
Guest_Miko_*
Posted 17 March 2008 - 08:35 PM
#15
Posted 17 March 2008 - 09:13 PM
If I were to do one it would be a cross between Splinter Cell and any one of those other big third person shooters/role play game.
What would make this game worth buying is to include all Freedom Fighters playable, even portray as the villians, SWATBots, & Robotropolis robots at one point. A huge level where you can roam around Robotropolis(like how you can roam 1980 Miami in the Scarface Video Game) with many missions and challenges. That and a few other familiar locations of Mobius with some mission and side missions to them. While Knothole would be the only location that isn't filled with enemies. Knothole would feature all the huts and recognizable parts from the series, and a place to make village/Freedom Fighter meetings. As well as suplying on accersories and power rings.
I could go on, on what a successful SatAM Game should be like. But that would take up too much of a post. In my opinion, if it has a lot of gameplay(the kind that makes you play it for more than 2 weeks) and reliable to the series itself. Then it be buyable.
I could just imagine my own version of the game being "way past cool".
#16
Posted 19 March 2008 - 10:47 AM
I already had that idea. I was going to join Nintendo, then decided I wanted to join SEGA, then decided I wanted to join Ubisoft...then I just couldn't pick. That's when I decided it's better off to just start my own.
If I were to do one it would be a cross between Splinter Cell and any one of those other big third person shooters/role play game.
What would make this game worth buying is to include all Freedom Fighters playable, even portray as the villians, SWATBots, & Robotropolis robots at one point. A huge level where you can roam around Robotropolis(like how you can roam 1980 Miami in the Scarface Video Game) with many missions and challenges. That and a few other familiar locations of Mobius with some mission and side missions to them. While Knothole would be the only location that isn't filled with enemies. Knothole would feature all the huts and recognizable parts from the series, and a place to make village/Freedom Fighter meetings. As well as suplying on accersories and power rings.
I could go on, on what a successful SatAM Game should be like. But that would take up too much of a post. In my opinion, if it has a lot of gameplay(the kind that makes you play it for more than 2 weeks) and reliable to the series itself. Then it be buyable.
I could just imagine my own version of the game being "way past cool".
I actually thought of two ideas for the game....either to make it basically as Seasons 1 and 2 or base it off of what we have for the comic...kind of the idea of what happens in Season 3.
#17
Posted 19 March 2008 - 08:37 PM
#18
Posted 29 March 2008 - 12:21 PM
#19
Posted 30 March 2008 - 04:19 PM
Uhm, I'm not even sure what some of those are mate lol
Yeah, you know those games like Devil May Cry 4, Assassin's Creed, hell even Heavenly Sword? I want to attempt to create a SatAM game with the same kind of ehhh...graphics/gameplay I guess? Sort of like how Sonic '06 was only in design...except as SatAM and with less bugs. ^^
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