Here are recent screenshots from my first mapping project.

Here is what it looks like so far. It looks bare because I want to get all the map entity scripting done right first.

A secret pillbox which has a lever that drops anyone vying to grab that Serious Damage powerup into the abyss below. Well-protected, but allows little room to attack from.

A teleporter that gives anyone in there a hasty retreat when players begin to pop grenaes in there.

A closer look at the exit.

It's a path from one of the trenches that leads to an area underneath the tower. It looks like a bong so I called it an underground bong.

A closer look to the area under the tower shows the incentive to get under. A megahealth powerup.

A scripted tower trap system that traps anyone trying to get the flamethrower weapon on the tower and floods them with grenades. They have one second to save their asses though.

This is the attic that players can get to when trapped. They must rocket jump to get there though.

A scripting system that makes the igloo destructible, and then recopies another one 20 seconds after it gets blown up. It telefrags anyone in its vicinity when it gets copied though.

Another gimmick, this time a health pill dispenser faked to look like a banana dispenser. {SMILIES_PATH}/icon_razz.gif
On the side of drawing there is this and this. Descriptions are in the submissions themselves. {SMILIES_PATH}/icon_e_wink.gif
I also just completed one of my musical works in progress. You can find it here.
That's all for now. {SMILIES_PATH}/icon_e_biggrin.gif























