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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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Sonic Boom Preview!... Sort Of


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189 replies to this topic

#161 LogiTeeka

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Posted 09 November 2014 - 01:31 PM

And unlike AoStH, the characters were tolerable and it had some decent interactions and surprisingly emotional scenes.

Except for Sticks, who as I predicted is annoying because of her one track joke (she's paranoid/psychotic) and ear-grating voice.  True she's not nearly as bad as Scratch from AoStH, but give a few more episodes....she will be.

So, basically, she's like Antoine in SatAM. I guess history repeats itself.

#162 RedAuthar

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Posted 09 November 2014 - 03:11 PM

And unlike AoStH, the characters were tolerable and it had some decent interactions and surprisingly emotional scenes.

Except for Sticks, who as I predicted is annoying because of her one track joke (she's paranoid/psychotic) and ear-grating voice. True she's not nearly as bad as Scratch from AoStH, but give a few more episodes....she will be.
So, basically, she's like Antoine in SatAM. I guess history repeats itself.

More like Barnaby from Underground but yeah, you get the idea. Or Sonia even.

#163 LogiTeeka

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Posted 09 November 2014 - 03:19 PM

Nah. Bartleby was intended to be unlikeable. You knew he wasn't going to change his ways, despite how much Sonia encouraged him.

Antoine, on the other hand, was one of the main characters. It's difficult to root for a character that continued to get more pathetic as the series continued.

Hopefully, Sticks won't get that kind of treatment and will get the chance to expand on her character. Only time will tell.

#164 Robthe1st

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Posted 09 November 2014 - 05:43 PM

I've seen the first two episodes of Sonic Boom... and I had to say: It was... :hmmph: ... okay.. but not great. The animation was pretty good though. 

 

I think it'll be a great show for kids under 12 and most of the die hard Sonic fans. But, to me, I think it'll be forgotten in ten years.

 

That's my comment on Sonic Boom.   



#165 Shadow

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Posted 10 November 2014 - 12:15 AM

Amy and Sticks don't wear panties

bueno.jpg


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#166 LogiTeeka

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Posted 10 November 2014 - 01:42 AM

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#167 furrykef

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Posted 10 November 2014 - 01:48 AM

well this thread just got a lot more creepy.

#168 Uncle Ben

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Posted 10 November 2014 - 06:19 AM

giphy.gif


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#169 ILOVEVHS

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Posted 10 November 2014 - 10:31 AM


tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#170 RedAuthar

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Posted 10 November 2014 - 11:22 AM

....well truthfully we all knew Shadow was going to say that anyways.

#171 Uncle Ben

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Posted 10 November 2014 - 01:29 PM

....well truthfully we all knew Shadow was going to say that anyways.

 

Still


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#172 Shadow

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Posted 10 November 2014 - 02:56 PM

One has to wonder if it was lazyness on the animators part to not add underwear, or if they left it there on purpose.


IxXnFrm.png


#173 Uncle Ben

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Posted 10 November 2014 - 04:43 PM

Or if they wanted to see if someone was gonna look for something like that


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#174 stm858

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Posted 12 November 2014 - 01:02 PM

I thought it was... OK? There really was nothing to write home about for these first couple of episodes apart from the odd joke and action scene. I'm not all too keen on where the series seems to be going as a whole either - the ten-minute comedy skits just don't do it for me, and I'd much rather have an animated show with plot, story and character development. But since this is a new IP they're hoping to make more games out of, I really doubt that.

 

One thing I do like is some of the character designs, created by Bob Rafei (of Jak and Daxter fame). I much prefer this design of Amy over her old aesthetic (and personality), and I appreciate the small accessories Tails is sporting. But although I want to like the new look Knuckles has been given, it really could have been designed a heck of a lot better than just increasing the scale of his body and arms.

 

Sorry if I'm rambling on a bit here. Just joined the site and I've had classmates complain at me constantly about these new designs as well as Rafei in general from uni (I'm on an arts course).

 

(Also a nitpick here but the 3D animators and 3D modelers are two different sets of people - modelers create the 3D character, which then goes to riggers who add joints and control shapes in order for it to be able to move, then the animators create the movement (there's more people involved, but that's the basics of it).)



#175 Captain Sorzo

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Posted 14 November 2014 - 02:39 AM

I found both of the released episodes to be rather underwhelming...which was what I was expecting. A handful of the jokes were funny, with Robotnik's surprisingly blunt comment about Orbot and Cubot having no souls easily being the best, the art style was competent from a technical standpoint, and Roger Craig Smith's take on Sonic was actually tolerable for once, but everything else was lackluster at best. Most of the humor fell flat, while characterization ranged from annoying to bland. No introduction was given to Sticks, the new main cast member; for that matter, no establishing narrative context was offered whatsoever, leaving the audience to assume that the series is, for all intents and purposes, no different than the mainline Sonic "continuity" (a term I use loosely), thus making the decision to have Sonic Boom exist as a separate universe completely pointless. Given that the series touts itself as being entirely episodic, it seems pointless to entertain the notion that future episodes will take measures to establish meaningful worldbuilding, much less character development or thematic exploration.

 

The setting in particular irked me, as the first episode was set in a tropical jungle...up until the script called for a frozen lake, at which point the climate abruptly shifted considerably to accommodate. Already, it seems obvious that this world wasn't thought out at all, that it is nothing more than a soulless backdrop for a series of random gags that can shift at the slightest whim of whomever happens to be penning the script of the week. This in turn is indicative of what I find most damning of the series: there's no heart invested in it, no passion or ambition, at least not at its creative core. By all evidence, it exists as nothing more than an advertisement, a means of selling more toys and video games...the ultimate irony of course being that the actual Sonic Boom game is, by most accounts, severely wanting in quality itself, almost as if it was churned out for the sole purpose of promoting the show. A detestable cycle, to be sure.

 

To be fair, these cynical ramblings may be premature, with the series ultimately bearing better fruit than its initial offerings suggest, but I frankly doubt it.

 

...It's just frustrating, really. Shows like SatAM and Friendship is Magic were commissioned under similar circumstances, as nothing more than glorified advertisements, but against all odds they achieved greatness because their creators had the passion and ambition needed to go far beyond what was expected of them. I find their ability to transcend norms and create genuine art in such corporate, commercial environments so inspiring...to then see something like this brings me back down to Earth, so to speak, grounding my romantic notions with a stern reminder that such cases are very few and far between, that they only stand out because they are surrounded by so much uninspired, lifeless drivel.



#176 LogiTeeka

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Posted 14 November 2014 - 08:38 AM

The setting in particular irked me, as the first episode was set in a tropical jungle...up until the script called for a frozen lake, at which point the climate abruptly shifted considerably to accommodate. Already, it seems obvious that this world wasn't thought out at all, that it is nothing more than a soulless backdrop for a series of random gags that can shift at the slightest whim of whomever happens to be penning the script of the week.


To be fair, the classic games did that all the time. Like, one moment, you've finished the ruins of Marble Garden Zone; suddenly, you're in the brightly-colored Carnival Night Zone. Next, you're shot through a cannon and land in the frozen wasteland of Ice Cap Zone. And all this takes place on Angel Island.

I'm so used to this trope, it didn't really bother me when I first saw the episode.

#177 stm858

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Posted 14 November 2014 - 08:46 AM

Not sure how I feel about that part. I mean, yeah the classic games did just change setting at a drop of a hat, but they were also created back when plot and story wasn't considered for the entire game.



#178 furrykef

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Posted 14 November 2014 - 08:55 AM

In the games, the abrupt terrain shifts were basically explained away by the "zone" concept. Not to mention that it doesn't have to be the case that the zones are right next to one another; Sonic might be traveling a long distance between them off-camera.

#179 LogiTeeka

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Posted 14 November 2014 - 09:03 AM

Well, in the "Adventure" games, they didn't seem that distant.

I mean, the entrance to Ice Cap Zone can be found in a tunnel leading to the jungle, and that happens to be next to the volcanic Red Mountain Zone. And in SA2, Sand Ocean Zone is located next to the mountain range that contains Pumpkin Hill Zone and Sky Rail. Likewise, it too is located close to Central City.

Considering most of these games take place on individual islands, I guess the locations would have to be small if there are that many numerous zones on one landmass.

#180 stm858

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Posted 15 November 2014 - 06:51 AM

So I just watched the next two episodes, and in my opinion they're a definite improvement. "Translate This" had a lot of good gags and was very humor based while "Buster" was a little less entertaining, but still had some moments. I think I'm minding less that there's a lack of plot, but so long as they keep the humor top notch I'll probably keep watching.






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