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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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The Rpg Idear Thread


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205 replies to this topic

#181 Uncle Ben

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Posted 17 September 2014 - 12:32 PM

I choose #3


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#182 RedAuthar

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Posted 17 September 2014 - 12:46 PM

Uh 3 savagelands or 3 the Great War?

#183 Uncle Ben

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Posted 17 September 2014 - 01:23 PM

Great War


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#184 ILOVEVHS

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Posted 17 September 2014 - 04:20 PM

I want to see more of Adventure and Zombies, honestly.
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#185 RedAuthar

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Posted 17 September 2014 - 10:24 PM

Well we could do two of them.  Me and Ben can run The Great War, and Me and VHS can do one of the other two.  If anyone wants to join they can but these will likely update at a much quicker rate, responding instantly to posts when available. 



#186 Uncle Ben

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Posted 18 September 2014 - 06:41 AM

Adventure sounds cool as well


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#187 ILOVEVHS

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Posted 18 September 2014 - 09:12 AM

That sounds good Red.
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#188 RedAuthar

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Posted 20 September 2014 - 08:56 AM

Okay I'll have a recruiting station for both up later today/sometime tomorrow.

#189 Vlad Yvhv

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Posted 29 September 2014 - 04:09 PM

A little something I cooked up from being alone with my thoughts so much...

 

RPG Title: Project Edgecrusher.

Premise: Vlad Yvhv is searching Mobius for an ancient technological artifact, capable of producing amounts of power not measurable by conventional science. Your characters may be goodguys, badguys, or whatever you want them to be, so long as they'll fit into the rules of the RPG. Some may choose to help him. Others trying to stop him. Or even trying to get the artifact for themselves. Characters will not know about the artifact until Vlad or someone that Vlad has spoken with tells them. Lyn is not present, nor is the Warwolf or the rest of her crew. I will be GMing and playing as Vlad. I may look into having someone play the NPCs, so's to throw some curveballs at even me. It's set in the time of SatAM, prior to Robotnik's defeat. If you want non-SatAM Sonic characters, you're going to have to explain them to me, as I don't know who you're talking about.

Backstory: Long ago, in times before the most ancient surviving legends of Mobius, an ancient and advanced civilization in a distant dimension was experimenting with a method of using interdimensional travel to cheat time and strike at their enemies in the past. They met with some success in transporting various objects a few seconds backward in time, working their way up to a massive aircraft carrier: The Edgecrusher. The sheer power needed to pull off the the transportation of the Edgecrusher required significant leaps the understanding of nearly every field of science, and the development of many new and unproven technologies, mixed with advancements in older technologies. The Edgecrusher was the apex of their scientific developments. When the switch was thrown, the ship vanished in an explosion of bluish-green electricity. It never reappeared, having become stuck in some unknown dimension... The project was deemed a loss and most evidence of it was buried or burned... Life on Mobius had barely begun when the Edgecrusher appeared in what was then a deep lake. It sat there, waiting while time dragged on. Eventually, the lake dried up and the Edgecrusher was buried under sediment. Precisely where this happened is as yet unknown... Recently, Vlad has taken a trip to the dimension where the experiment was conducted, nearly a million years after the fact (time flows at different rates in different dimensions). He has worked tirelessly with the descendants of the scientists who worked on the project, uncovering many secrets unknown even to them. Eventually, he figured out how to replicate the teleportation effect and used a similar calculation method to the one used in the original project, to send himself along the Edgecrusher's path. A lack of power meant that he would only be able to go into the same dimension as the ship, not teleport to the same position it had gone to. And so, one day there is an electrical explosion on the outskirts of Robotropolis, heralding the arrival of Vlad Yvhv to this planet. He wants the Edgecrusher and its secrets, and is willing to do whatever it takes to get them.


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#190 RedAuthar

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Posted 30 September 2014 - 07:34 AM

Sound interesting enough. 



#191 Raven

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Posted 07 October 2014 - 11:18 AM

I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind. 



#192 Uncle Ben

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Posted 07 October 2014 - 12:43 PM

I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind. 

 

I thought about doing one on Fallout myself since i know a lot of the series' backstory


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#193 Raven

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Posted 07 October 2014 - 02:47 PM

Why not collaborate on one?



#194 Uncle Ben

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Posted 07 October 2014 - 03:10 PM

Maybe


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#195 Vlad Yvhv

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Posted 08 October 2014 - 01:06 PM

Sound interesting enough. 

I was hoping someone would think so. The Edgecrusher storyline itself is something I worked up long ago for a series of stories that has yet to be written. I could never satisfactorily figure out what had actually happened to the ship. So, I figured "Why not make an RPG out of this idea?". The name of the ship is based on an old visualization name for an old media player program I used to have on my laptop (which died not long after I first got on FUS).

 

I also kinda like the idea of using Vlad without access to his crew and ship. That will drastically alter how he acts, and ensure that he'll have to get his hands dirty, instead of just supervising the job. This particular version of Vlad would be nerfed a bit, to make him more of a fair RPG character.

 

I've been toying with the idea of giving the players more control over the storyline, so that we could have any number of endings. Vlad may find the ship. Someone else may find the ship and either turn it over to Vlad, use its secrets for themselves, or even just destroy it. The search may turn up something that Vlad would rather have and he may abandon his search for the ship to pursue that . Someone may find a means of actually killing Vlad, or at least forcing him into a hibernation state that would span such a timeframe as to stop the RPG. Enough of the player characters may end up dead, thus making the RPG no longer fun.

 

I'm thinking of using a modification of what I did with Coyote's Challenge in reference to the actions and dice casting. There would be a modification to the outcome numbers, depending on the stakes of the action. For example, picking a lock may not result in injury or death to the character in question, given a roll of 5 or less. Shooting the lock, however, may. I'm thinking of also just working up different sets of dice outcomes for the various risk levels of actions. So, perhaps a 3 or greater may mean that you CAN pick the lock, but will have trouble doing so, instead of being an insta-fail number.

 

Unlike CC, I'm not going to keep track of time as post intervals, but rather change the time of day more on whim, based on how much time I think should pass for a given set of turns.

 

 

 

 

I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind. 

 

I thought about doing one on Fallout myself since i know a lot of the series' backstory

 

I don't know much about Fallout. I played it for a while, as it was on the computer my friend built for me. But, mostly the only thing I did was just run around shooting stuff. I'll only join in on that one if I can have the perk that makes your character's kills result in the most gruesome deaths.


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#196 Uncle Ben

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Posted 08 October 2014 - 01:59 PM

 


 

 

I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind. 

 

I thought about doing one on Fallout myself since i know a lot of the series' backstory

 

I don't know much about Fallout. I played it for a while, as it was on the computer my friend built for me. But, mostly the only thing I did was just run around shooting stuff. I'll only join in on that one if I can have the perk that makes your character's kills result in the most gruesome deaths.

 

 

Yes Vlad you could have Bloody Mess perk


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#197 ILOVEVHS

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Posted 14 October 2014 - 11:26 AM

What if we did a retelling of Subspace Emissary as an RPG?
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#198 Uncle Ben

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Posted 14 October 2014 - 12:42 PM

What if we did a retelling of Subspace Emissary as an RPG?

 

it would be interesting. Plus we can add dialouges

 

Downside: All of us would be playing multiple characters and we know what to do


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#199 RedAuthar

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Posted 14 October 2014 - 12:49 PM

The major flaw would be when groups are small. We run out of playable characters.

#200 ILOVEVHS

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Posted 14 October 2014 - 09:47 PM

Well I like this idea, solution time.


This'd be kinda different so groups would be smaller and different.

 

And you can pick Smash 4 newbies


tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."




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