I choose #3
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The Rpg Idear Thread
#181
Posted 17 September 2014 - 12:32 PM
#182
Posted 17 September 2014 - 12:46 PM
#183
Posted 17 September 2014 - 01:23 PM
Great War
#184
Posted 17 September 2014 - 04:20 PM

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
#185
Posted 17 September 2014 - 10:24 PM
Well we could do two of them. Me and Ben can run The Great War, and Me and VHS can do one of the other two. If anyone wants to join they can but these will likely update at a much quicker rate, responding instantly to posts when available.
#186
Posted 18 September 2014 - 06:41 AM
Adventure sounds cool as well
#187
Posted 18 September 2014 - 09:12 AM

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
#188
Posted 20 September 2014 - 08:56 AM
#189
Posted 29 September 2014 - 04:09 PM
A little something I cooked up from being alone with my thoughts so much...
RPG Title: Project Edgecrusher.
Premise: Vlad Yvhv is searching Mobius for an ancient technological artifact, capable of producing amounts of power not measurable by conventional science. Your characters may be goodguys, badguys, or whatever you want them to be, so long as they'll fit into the rules of the RPG. Some may choose to help him. Others trying to stop him. Or even trying to get the artifact for themselves. Characters will not know about the artifact until Vlad or someone that Vlad has spoken with tells them. Lyn is not present, nor is the Warwolf or the rest of her crew. I will be GMing and playing as Vlad. I may look into having someone play the NPCs, so's to throw some curveballs at even me. It's set in the time of SatAM, prior to Robotnik's defeat. If you want non-SatAM Sonic characters, you're going to have to explain them to me, as I don't know who you're talking about.
Backstory: Long ago, in times before the most ancient surviving legends of Mobius, an ancient and advanced civilization in a distant dimension was experimenting with a method of using interdimensional travel to cheat time and strike at their enemies in the past. They met with some success in transporting various objects a few seconds backward in time, working their way up to a massive aircraft carrier: The Edgecrusher. The sheer power needed to pull off the the transportation of the Edgecrusher required significant leaps the understanding of nearly every field of science, and the development of many new and unproven technologies, mixed with advancements in older technologies. The Edgecrusher was the apex of their scientific developments. When the switch was thrown, the ship vanished in an explosion of bluish-green electricity. It never reappeared, having become stuck in some unknown dimension... The project was deemed a loss and most evidence of it was buried or burned... Life on Mobius had barely begun when the Edgecrusher appeared in what was then a deep lake. It sat there, waiting while time dragged on. Eventually, the lake dried up and the Edgecrusher was buried under sediment. Precisely where this happened is as yet unknown... Recently, Vlad has taken a trip to the dimension where the experiment was conducted, nearly a million years after the fact (time flows at different rates in different dimensions). He has worked tirelessly with the descendants of the scientists who worked on the project, uncovering many secrets unknown even to them. Eventually, he figured out how to replicate the teleportation effect and used a similar calculation method to the one used in the original project, to send himself along the Edgecrusher's path. A lack of power meant that he would only be able to go into the same dimension as the ship, not teleport to the same position it had gone to. And so, one day there is an electrical explosion on the outskirts of Robotropolis, heralding the arrival of Vlad Yvhv to this planet. He wants the Edgecrusher and its secrets, and is willing to do whatever it takes to get them.
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#190
Posted 30 September 2014 - 07:34 AM
Sound interesting enough.
#191
Posted 07 October 2014 - 11:18 AM
I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind.
#192
Posted 07 October 2014 - 12:43 PM
I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind.
I thought about doing one on Fallout myself since i know a lot of the series' backstory
#193
Posted 07 October 2014 - 02:47 PM
Why not collaborate on one?
#194
Posted 07 October 2014 - 03:10 PM
Maybe
#195
Posted 08 October 2014 - 01:06 PM
Sound interesting enough.
I was hoping someone would think so. The Edgecrusher storyline itself is something I worked up long ago for a series of stories that has yet to be written. I could never satisfactorily figure out what had actually happened to the ship. So, I figured "Why not make an RPG out of this idea?". The name of the ship is based on an old visualization name for an old media player program I used to have on my laptop (which died not long after I first got on FUS).
I also kinda like the idea of using Vlad without access to his crew and ship. That will drastically alter how he acts, and ensure that he'll have to get his hands dirty, instead of just supervising the job. This particular version of Vlad would be nerfed a bit, to make him more of a fair RPG character.
I've been toying with the idea of giving the players more control over the storyline, so that we could have any number of endings. Vlad may find the ship. Someone else may find the ship and either turn it over to Vlad, use its secrets for themselves, or even just destroy it. The search may turn up something that Vlad would rather have and he may abandon his search for the ship to pursue that . Someone may find a means of actually killing Vlad, or at least forcing him into a hibernation state that would span such a timeframe as to stop the RPG. Enough of the player characters may end up dead, thus making the RPG no longer fun.
I'm thinking of using a modification of what I did with Coyote's Challenge in reference to the actions and dice casting. There would be a modification to the outcome numbers, depending on the stakes of the action. For example, picking a lock may not result in injury or death to the character in question, given a roll of 5 or less. Shooting the lock, however, may. I'm thinking of also just working up different sets of dice outcomes for the various risk levels of actions. So, perhaps a 3 or greater may mean that you CAN pick the lock, but will have trouble doing so, instead of being an insta-fail number.
Unlike CC, I'm not going to keep track of time as post intervals, but rather change the time of day more on whim, based on how much time I think should pass for a given set of turns.
I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind.
I thought about doing one on Fallout myself since i know a lot of the series' backstory
I don't know much about Fallout. I played it for a while, as it was on the computer my friend built for me. But, mostly the only thing I did was just run around shooting stuff. I'll only join in on that one if I can have the perk that makes your character's kills result in the most gruesome deaths.
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#196
Posted 08 October 2014 - 01:59 PM
I'm thinking of an RPG based on the Fallout series. I didn't want to do it in the Capital Wastes or New Vegas, but I have a few location ideas in mind.
I thought about doing one on Fallout myself since i know a lot of the series' backstory
I don't know much about Fallout. I played it for a while, as it was on the computer my friend built for me. But, mostly the only thing I did was just run around shooting stuff. I'll only join in on that one if I can have the perk that makes your character's kills result in the most gruesome deaths.
Yes Vlad you could have Bloody Mess perk
#197
Posted 14 October 2014 - 11:26 AM

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
#198
Posted 14 October 2014 - 12:42 PM
What if we did a retelling of Subspace Emissary as an RPG?
it would be interesting. Plus we can add dialouges
Downside: All of us would be playing multiple characters and we know what to do
#199
Posted 14 October 2014 - 12:49 PM
#200
Posted 14 October 2014 - 09:47 PM
Well I like this idea, solution time.
This'd be kinda different so groups would be smaller and different.
And you can pick Smash 4 newbies

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
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