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#1
Posted 09 September 2013 - 11:43 AM
- LogiTeeka likes this
#2
Posted 09 September 2013 - 03:45 PM
Truer words have never been spoken. Well... they have, but not as well spoken as this.
As I always say: "A fanbase is like life-support. It keeps you alive, yet it slowly kills ya."
#3
Posted 09 September 2013 - 03:52 PM
Truer words have never been spoken. Well... they have, but not as well spoken as this.
As I always say: "A fanbase is like life-support. It keeps you alive, yet it slowly kills ya."
Possibility One: Why not just divide the continuities and capitalize on them seperately - Sonic Canon A, Sonic Canon B? If it is too conflated let their be some mitosis, It could be profitable. Fans complain, well , we should look in the mirror, it's our fualt for the lack reconcilation.
Two: Your second option is to somehow comprimise. But you gotta have some for of sacrifice for both sides on that. Fan input should indeed be heeded by some form of carefully selected representation.
Three: And your third is to just give some writing room to the fans, let the fans have space where they illustrate a posted fan story every month or so. Make it a contest. Or give them the oppurtunity to have their own miniseries via a competition. I am sure there is away to cull in your fanbase more and more if you just listen to them.
Honestly I would do all three.
#4
Posted 09 September 2013 - 04:00 PM
If Sega would only unify all the continuities and not split them like they have for the last 20 years. They should go ahead and canonize the American SatAM/Archie universe, give it recognition by putting their elements it into games. Until they do this the Sonic franchise will continue being fractured; in the end it is not the fans' fault but Sega where I lay the blame.
Truer words have never been spoken. Well... they have, but not as well spoken as this.
As I always say: "A fanbase is like life-support. It keeps you alive, yet it slowly kills ya."
Possibility One: Why not just divide the continuities and capitalize on them seperately - Sonic Canon A, Sonic Canon B? If it is too conflated let their be some mitosis, It could be profitable. Fans complain, well , we should look in the mirror, it's our fualt for the lack reconcilation.
Two: Your second option is to somehow comprimise. But you gotta have some for of sacrifice for both sides on that. Fan input should indeed be heeded by some form of carefully selected representation.
Three: And your third is to just give some writing room to the fans, let the fans have space where they illustrate a posted fan story every month or so. Make it a contest. Or give them the oppurtunity to have their own miniseries via a competition. I am sure there is away to cull in your fanbase more and more if you just listen to them.
Honestly I would do all three.
That's a good idea too; separate them. Make a American SatAM continuity Sonic comic and a game one and the two shall never meet. The problem is what would happen if the Game universe comic had poor sales? Do you think Sega would still let the one be only SatAM? No. They are too interested in using the comic as advertisement for their crappy, mundane, cookie-cutter games that have no plot, period. So, for those of us who like the American continuity will continue taking it in the shorts every time a new game comes out. We'll have another interruption in the storyline and they'll just go on making more and more two dimensional characters to further overcrowd an already crowded cast.
Sorry for the rant.
#5
Posted 09 September 2013 - 04:44 PM
If Sega would only unify all the continuities and not split them like they have for the last 20 years. They should go ahead and canonize the American SatAM/Archie universe, give it recognition by putting their elements it into games. Until they do this the Sonic franchise will continue being fractured; in the end it is not the fans' fault but Sega where I lay the blame.
Truer words have never been spoken. Well... they have, but not as well spoken as this.
As I always say: "A fanbase is like life-support. It keeps you alive, yet it slowly kills ya."
Possibility One: Why not just divide the continuities and capitalize on them seperately - Sonic Canon A, Sonic Canon B? If it is too conflated let their be some mitosis, It could be profitable. Fans complain, well , we should look in the mirror, it's our fualt for the lack reconcilation.
Two: Your second option is to somehow comprimise. But you gotta have some for of sacrifice for both sides on that. Fan input should indeed be heeded by some form of carefully selected representation.
Three: And your third is to just give some writing room to the fans, let the fans have space where they illustrate a posted fan story every month or so. Make it a contest. Or give them the oppurtunity to have their own miniseries via a competition. I am sure there is away to cull in your fanbase more and more if you just listen to them.
Honestly I would do all three.
That's a good idea too; separate them. Make a American SatAM continuity Sonic comic and a game one and the two shall never meet. The problem is what would happen if the Game universe comic had poor sales? Do you think Sega would still let the one be only SatAM? No. They are too interested in using the comic as advertisement for their crappy, mundane, cookie-cutter games that have no plot, period. So, for those of us who like the American continuity will continue taking it in the shorts every time a new game comes out. We'll have another interruption in the storyline and they'll just go on making more and more two dimensional characters to further overcrowd an already crowded cast.
Sorry for the rant.
I feel these hypothetical American Canon games would quickly overshadow the current ones if done well (and seeing the story quality of the games as of late, that wouldn't be hard). A whole new type of Sonic series would get a lot of coverage in the first place. If it is pulled off real well you would have consumer soverignty in your favor and a money-hungry SEGA by throat. The tables could turn.
Also if works like Sea3on keep being pumped out of decent enough quality and quantity you could easily have SEGA on the edge. Here they are with a market oppurtunity and the fans are just producing their own fresh work to please themselves. Your market suffers unless you appeal to what these writers are appealing to, a story - a series of reasons and plot points that drive the gameplay and make it meaningful.
I think the most capable and creative of the fandom should start visualizing themselves in a constant but passive-agressive competition with SEGA and manipulate their intrests for profit towards a direction of story quality and aquiring a solution (or series of solutons) to the above problem. Ironically we should be doing what they did with Nintendo, undercutting their market share with more punchy and guttsy work than a sacharrine italian plumber that repeatedly saves a codependant bimbo than saving multi-colored mcguffins and racing against squaky two-dimensional hawkmen. 'Sega did what Nintendidn't' and got around 65% of the market in the mid-90's. And that stopped the monopoly on games, forcing Nintendo into producing better quality work (eg. a mediocre Zelda 2 vs an amazing A Link The Past). Maybe if a few rise up to make something amazing (Se3on and other possible works like it) these fans will become what Segain't. And that will force Sega's hand.
#6
Posted 09 September 2013 - 05:06 PM
I feel these hypothetical American Canon games would quickly overshadow the current ones if done well (and seeing the story quality of the games as of late, that wouldn't be hard). A whole new type of Sonic series would get a lot of coverage in the first place. If it is pulled off real well you would have consumer soverignty in your favor and a money-hungry SEGA by throat. The tables could turn.
Also if works like Sea3on keep being pumped out of decent enough quality and quantity you could easily have SEGA on the edge. Here they are with a market oppurtunity and the fans are just producing their own fresh work to please themselves. Your market suffers unless you appeal to what these writers are appealing to, a story - a series of reasons and plot points that drive the gameplay and make it meaningful.
I think the most capable and creative of the fandom should start visualizing themselves in a constant but passive-agressive competition with SEGA and manipulate their intrests for profit towards a direction of story quality and aquiring a solution (or series of solutons) to the above problem. Ironically we should be doing what they did with Nintendo, undercutting their market share with more punchy and guttsy work
than a sacharrine italian plumber that repeatedly saves a codependant bimbothan saving multi-colored mcguffins and racing against squaky two-dimensional hawkmen. 'Sega did what Nintendidn't' and got around 65% of the market in the mid-90's. And that stopped the monopoly on games, forcing Nintendo into producing better quality work (eg. a mediocre Zelda 2 vs an amazing A Link The Past). Maybe if a few rise up to make something amazing (Se3on and other possible works like it) these fans will become what Segain't. And that will force Sega's hand.
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
*edit*
You're definitely right, it's up to us fans to run with the flag; SEGAin't gonna do it. That's why I support Sea3on!
- TheRedStranger likes this
#7
Posted 09 September 2013 - 06:57 PM
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
The reasons why, I heard, was because communications between them werent that good (and one of the SoA executives possibly being racist). SoA did create a few games for the series, but that all ended when "Sonic X-Treme" entered the picture. The game was a hell of a production to make (some developers fell gravely ill from exhaustion), and the game was ultimately cancelled when it failed to impress its superiors. It was then decided that things would be easier for SoJ to develop the games instead, while SoA simply promoted them.
How ironic that their latest game closely resembles this tragic disaster.
#8
Posted 09 September 2013 - 07:02 PM
I feel these hypothetical American Canon games would quickly overshadow the current ones if done well (and seeing the story quality of the games as of late, that wouldn't be hard). A whole new type of Sonic series would get a lot of coverage in the first place. If it is pulled off real well you would have consumer soverignty in your favor and a money-hungry SEGA by throat. The tables could turn.
Also if works like Sea3on keep being pumped out of decent enough quality and quantity you could easily have SEGA on the edge. Here they are with a market oppurtunity and the fans are just producing their own fresh work to please themselves. Your market suffers unless you appeal to what these writers are appealing to, a story - a series of reasons and plot points that drive the gameplay and make it meaningful.
I think the most capable and creative of the fandom should start visualizing themselves in a constant but passive-agressive competition with SEGA and manipulate their intrests for profit towards a direction of story quality and aquiring a solution (or series of solutons) to the above problem. Ironically we should be doing what they did with Nintendo, undercutting their market share with more punchy and guttsy work
than a sacharrine italian plumber that repeatedly saves a codependant bimbothan saving multi-colored mcguffins and racing against squaky two-dimensional hawkmen. 'Sega did what Nintendidn't' and got around 65% of the market in the mid-90's. And that stopped the monopoly on games, forcing Nintendo into producing better quality work (eg. a mediocre Zelda 2 vs an amazing A Link The Past). Maybe if a few rise up to make something amazing (Se3on and other possible works like it) these fans will become what Segain't. And that will force Sega's hand.
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
*edit*
You're definitely right, it's up to us fans to run with the flag; SEGAin't gonna do it. That's why I support Sea3on!
Majority of the stock in the company is owned by one fellow called Sammy I do believe. He's rather notorious throughout the fandom. When people petitioned to get Ryan Drummond back on board as Sonic, the creative director for the company (who was a fan like us) sprung on the oppurtunity. Through a series of interviews and meets with long distances traveled and time and money spent, the fans almost got what they wanted. But this one guy (dropped the ball right in front of God and everyone. Right when the fans were most hyped to see the return of Drummond as Sonic this cheapskate continually refused to pay Drummond's union-fee. And ruined everything.
It gets worse. The fee was measly, but under investigation he allegedly had been spending company money on 5-star hotels, steak diners, all the while doing their bussiness talks. Drummond and SEGA get their pockets drained and the fans get let down.
Top it off. Craig did the job for "donuts and coffee money". Unfair for him too.
I suspect SEGA's board of directors are senile, disconnected from their product and sub-culture that consumes it, or just inept bussiness men. First rule of making a bussiness is to "plug the holes" at the bottom of your metaphorical customer bucket. You gotta retain your consumers as well as expand your numbers. If it's just a constant wash through you will only maintain or most likely loose profit over time. Moral of your story: your fans are like your daily vitamins to your bussiness they help it grow big 'n' strong, or a lack of them will give it rickets.
- Prince ByTor likes this
#9
Posted 09 September 2013 - 07:08 PM
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
The reasons why, I heard, was because communications between them werent that good (and one of the SoA executives possibly being racist). SoA did create a few games for the series, but that all ended when "Sonic X-Treme" entered the picture. The game was a hell of a production to make (some developers fell gravely ill from exhaustion), and the game was ultimately cancelled when it failed to impress its superiors. It was then decided that things would be easier for SoJ to develop the games instead, while SoA simply promoted them.
How ironic that their latest game closely resembles this tragic disaster.
Bad thing is that SOJ didn't listen to Tom Kalinski and his razor and blades model which got them as far as it did in the first place. SOJ was so focued on outdoing their competion's hardware to make quality games. SOA couldn't really make Extreme all that Extreme in the first place, they were console hopping to much. Third party developers hated them for this. Meanwhile, people were buying consoles like the CD then the 32X just to have replaced a year later with The Saturn and Then The Dream Cast.! Meanwhile Nintendo did it right. They waited and top the 16 bit golden age with a bang and jumped straight into 64 bit system (ignoring the Virtual Boy, which unlike SEGA would have done, tanked it before it could drag them down into the red ink).
Racism...oh man. Gotta here more about this. I thought the console wars were dramatic as it is... If this story gets any more heated then we will have a corporate Game of Thrones on Our Hands
.
#10
Posted 09 September 2013 - 07:11 PM
No One Is Truly Satisfied, you don't say? Now when it comes to the Sonic Fanbase as a whole that is a complete understatement! Considering everything that has been said so far, this is my kinda topic.
1. There are seriously fans who are complaining that the new story arc will feature the SatAM Cast more then the Game Cast? I don't even know how to respond that. Honestly I don't mind which cast is shown more just as long as they are well written I've got no problems. I will say that seeing the SatAM Cast more in the main comic is a good thing though, I did like the Story Arc that started in 225 and how they featured the Game Cast more often back then but like I've (and Ian himself) said before it lasted too long. I did miss seeing those characters near the end but hey now they're back! I appreciate both casts and hope to see as many of both as possible, but for now having the SatAM Cast in the comics more for right now is good, if people want to see more of the game cast well there is Sonic Universe you know.
2. The Relationship thing has ripped apart the whole fanbase and is one of the sole reasons why it can suck. Now let me be clear though, in a SatAM/Archie setting it makes sense that Sonic and Sally are together, that's how it was and it can be on and off till the end of time, no one in that section of the fanbase would complain about that especially since a lot of SatAM/Archie fans worship Sally as a God.
Now as an all rounded Fan of the series who's mainly into the games, Sonic and Sal in SatAM and Archie makes a LOT of sense to me, just so we can clarify that. Other then that there is no real official couples in any other media, I mean we have love interests (who other then Elise I have no real complains over) and all so whatever on that. You could argue Sonic and Amy in Sonic X and STC (the latter in that series makes sense) and for those series fine by me. Everything else and when it comes to fan pairings I leave it be. I've seen some that make sense and those that don't, but screw it if you think that is better then fine. The PROBLEM however is that people obsess with it way, WAY TOO MUCH. Seriously fans who complain about this subject should calm the hell down, no one should say so and so is The Master Race of coupling and screw all who disagree. Sega is NOT EVER going to have Sonic and Amy together officially, the only one that can say otherwise is Sega themselves. Those fans that want whoever together with Sonic in the Comic obviously don't know the background of the series and SatAM. I am just tired of this shit again and AGAIN, in fact I joke to myself that Sega will make a game character that is THE PERFECT MATCH for Sonic only for her to be even more free spirited then him and run off just to show the fans how silly this shit really is, I would pay top dollar to see that happen.
3. I don't mind long story arc's at all, but I will agree that the one started at 225 was a little too long, I don't blame Ian for this at all, once the lawsuit crap started kicking more into gear did his plans trip up and screw both parties for this happening to the comic. When it comes to Ian himself I have nothing but full support and trust in his work, at times it may not be perfect but it's still pretty good and at his best it's awesome. It was only because of this legal stuff did Ian have his first major misstep in the comic and it wasn't really his fault, I feel bad for the guy and the team, they really got cheated out (Especially in Endangered Species most of all). The fans can take it either way for all I care, I just hope nothing like this happens again in the future and may they use the characters however they want to their fullest extent.
4. I already talked about each of the SatAM designs in full detail so I'll keep it brief, other then Sally there isn't much of a difference in the new redesigns and most of them take more of a basis off of SatAM, and I don't mind Sally's new look either. Considering it's a "New" Universe there might be some very minor tweaks to the characters themselves BUT considering where the new Story Arc is going that's not going to be a problem guys. There's nothing else I can really say about them now, I like it and it's pretty cool.
I do like how you guys are thinking of ways on how to actually satisfy the Fanbase, I like Stranger's idea for a canon split thing going on there, don't know what you'd call it though. I did have a similar idea on showing a what if story in Sonic Universe showing how things would have turned out but it could be possible to make a whole comic out of it. Having some fan input would be good but considering the whole fanbase it would have to be HEAVILY regulated, I don't think I have to say why. I like the 3rd Option too but again, heavily regulated, I cannot stress that out enough. I don't think Sega has it out for the SatAM/Archie series as it is still being made today, but I can understand why they tend to breath on Archie's neck considering how the end of the last team's run went as well as some of their plans. Sega for the past few years have been playing it safe with the games and improving their Hedgehog Engine, to me it's all good but I do understand the need for a slightly more serious narrative, but considering how that went last time it's really obvious why they haven't done that in awhile. I understand completely and the new games have been awesome. That's not to say I don't want a Sonic Game that uses one of the other continuities, oh no I want that BAD. I don't think it will never happen but we are still a little far from getting such a thing especially after the legal trouble. Personally I always thought that if they are gonna make games based off of other series,for the Archie Comic it should be a Fighting Game first, with all the characters in the comic I can imagine a 2D Fighter from that.
- LogiTeeka likes this
#11
Posted 09 September 2013 - 07:28 PM
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
The reasons why, I heard, was because communications between them werent that good (and one of the SoA executives possibly being racist). SoA did create a few games for the series, but that all ended when "Sonic X-Treme" entered the picture. The game was a hell of a production to make (some developers fell gravely ill from exhaustion), and the game was ultimately cancelled when it failed to impress its superiors. It was then decided that things would be easier for SoJ to develop the games instead, while SoA simply promoted them.
How ironic that their latest game closely resembles this tragic disaster.
Bad thing is that SOJ didn't listen to Tom Kalinski and his razor and blades model which got them as far as it did in the first place. SOJ was so focued on outdoing their competion's hardware to make quality games. SOA couldn't really make Extreme all that Extreme in the first place, they were console hopping to much. Third party developers hated them for this. Meanwhile, people were buying consoles like the CD then the 32X just to have replaced a year later with The Saturn and Then The Dream Cast.! Meanwhile Nintendo did it right. They waited and top the 16 bit golden age with a bang and jumped straight into 64 bit system (ignoring the Virtual Boy, which unlike SEGA would have done, tanked it before it could drag them down into the red ink).
Racism...oh man. Gotta here more about this. I thought the console wars were dramatic as it is... If this story gets any more heated then we will have a corporate Game of Thrones on Our Hands
.
You can read a lot about it here, but apparently it was Sega CEO Nakayama that liked the idea of "only Japanese making the decisions." Interestingly enough it was Sega Technical Institute in America who was responsible for Sonic 2, Sonic 3, Sonic and Knuckles, and Sonic Spinball. After the whole Sonic X-Treme debacle where SoJ kept up their meddling, (sound familiar), that it moved fully to Japan.
#12
Posted 09 September 2013 - 08:30 PM
I really don't know who the heck is running Sega, but they've been incompetent ever since they hamstrung Sega of America. According to what I've read Sega of Japan was jealous of SOA, so they basically started to micro-manage SOA. Here you have the Sonic franchise, which was Sega's attempt to get a foothold in the U.S. market, so they make this red, white, and blue Hedgehog (after a few stupid other ideas) and tell SOA to do their stuff. And did they ever; they completely fixed the details and made him exactly what would sell in America. We get awesome games, SatAM, and different comic books, they had it all. And then what does SOJ do? They say essentially "us here in Japan know better than you do over there in America" and basically turn an awesome franchise into a mediocre one. I don't think Sega could do any worse if their competitors ran the company; what a bunch a pillocks.
The reasons why, I heard, was because communications between them werent that good (and one of the SoA executives possibly being racist). SoA did create a few games for the series, but that all ended when "Sonic X-Treme" entered the picture. The game was a hell of a production to make (some developers fell gravely ill from exhaustion), and the game was ultimately cancelled when it failed to impress its superiors. It was then decided that things would be easier for SoJ to develop the games instead, while SoA simply promoted them.
How ironic that their latest game closely resembles this tragic disaster.
Bad thing is that SOJ didn't listen to Tom Kalinski and his razor and blades model which got them as far as it did in the first place. SOJ was so focued on outdoing their competion's hardware to make quality games. SOA couldn't really make Extreme all that Extreme in the first place, they were console hopping to much. Third party developers hated them for this. Meanwhile, people were buying consoles like the CD then the 32X just to have replaced a year later with The Saturn and Then The Dream Cast.! Meanwhile Nintendo did it right. They waited and top the 16 bit golden age with a bang and jumped straight into 64 bit system (ignoring the Virtual Boy, which unlike SEGA would have done, tanked it before it could drag them down into the red ink).
Racism...oh man. Gotta here more about this. I thought the console wars were dramatic as it is... If this story gets any more heated then we will have a corporate Game of Thrones on Our Hands
.
You can read a lot about it here, but apparently it was Sega CEO Nakayama that liked the idea of "only Japanese making the decisions." Interestingly enough it was Sega Technical Institute in America who was responsible for Sonic 2, Sonic 3, Sonic and Knuckles, and Sonic Spinball. After the whole Sonic X-Treme debacle where SoJ kept up their meddling, (sound familiar), that it moved fully to Japan.
One of the Japanese crew actually defected to SOA from what I heard that's why there is a split between Sonic CD and Sonic 2. SoA deserves more credit, it seems the true Sonic team we know and love was liquidized in 1998. SA and SA2 were good, but it was too late to save the company from bankruptcy. I still think if they trusted their fellows at SoA more Sonic's legacy would be ten fold what it is.
- Prince ByTor likes this
#13
Posted 10 September 2013 - 12:47 PM
That's a good idea too; separate them. Make a American SatAM continuity Sonic comic and a game one and the two shall never meet.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
#14
Posted 10 September 2013 - 12:54 PM
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
#15
Posted 10 September 2013 - 01:02 PM
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Like I said above in my first option, Sega needs to just canonize the American Universe. I agree, splitting it up would cause more problems than it would fix.
If Sega would only unify all the continuities and not split them like they have for the last 20 years. They should go ahead and canonize the American SatAM/Archie universe, give it recognition by putting their elements it into games. Until they do this the Sonic franchise will continue being fractured; in the end it is not the fans' fault but Sega where I lay the blame.
#16
Posted 10 September 2013 - 07:55 PM
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
- Prince ByTor likes this
#17
Posted 10 September 2013 - 10:20 PM
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
#18
Posted 10 September 2013 - 10:48 PM
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
However, knowing Sega they would ignore what everyone asked for, which would mean getting rid of everything left in the games that is interesting, thus adding another split. Oi Vay!
#19
Posted 10 September 2013 - 11:08 PM
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
However, knowing Sega they would ignore what everyone asked for, which would mean getting rid of everything left in the games that is interesting, thus adding another split. Oi Vay!
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
However, knowing Sega they would ignore what everyone asked for, which would mean getting rid of everything left in the games that is interesting, thus adding another split. Oi Vay!
Well even then SEGA is still a golddigger in search of profit. If we stick to our guns we might force reform in the company via the manipulation of our consumer soverignty on the outside. As for the inside, well, remember what I said about that creative consultant that was a fan...he almost made something amazing happen. People like that will flow into the company as people from our sub-culture grow up and grow outwards (eg. Ian Flynn was a fan-fic writer on works like Sonic Other M before he wrote for Archie). Soon the aging and aloof executives of SEGA could be in up to their necks in young people that actually care about their product and craft personally. Video Game culture is now producing games not merely consuming them, the people who grew up with games are getting degrees and are conspiring together to make fresh new material (Project Zomboid, The Slender Games, Amnesia, Prenumbra, Bastion, the gambit is huge). We shall take them over from the inside out and force out unfaithful! We shall bring revolution! We shall create the first galatic video-game empire!
*Luagh manically, Darth Vader standing by his side with the Death Egg in the background.*
My gosh...I sound like an evil overlord planning to overthrow SEGA. Better be careful or I might start to building roboticizor in my basement.
#20
Posted 10 September 2013 - 11:35 PM
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
However, knowing Sega they would ignore what everyone asked for, which would mean getting rid of everything left in the games that is interesting, thus adding another split. Oi Vay!
I don't mean change the games, but rather mesh characters to fit in the SatAM or Archie world, and stop trying to update each time a game comes out.
I disagree. As much as I like SatAM, I am also a fan of the game series, and I think they have a common enough middle ground to meet upon. What they should do for an "American" Sonic comic, is stop trying to match the world to the games, and start changing the game elements to match their world.
Easier said than done. What changes in the games would you suggest to make the worlds mesh better?
If I had to guess, they should still call Eggman "Robotnik" and refer to Earth as "Mobius", right?
Basically establish a canon and then edit the objects to fit that.
This was my recommendation. To qoute Bruce Lee: absorb that which is useful. Use what works, what makes a dramatic and compelling story that screams Sonic, and make a game out of it.
However, knowing Sega they would ignore what everyone asked for, which would mean getting rid of everything left in the games that is interesting, thus adding another split. Oi Vay!
Well even then SEGA is still a golddigger in search of profit. If we stick to our guns we might force reform in the company via the manipulation of our consumer soverignty on the outside. As for the inside, well, remember what I said about that creative consultant that was a fan...he almost made something amazing happen. People like that will flow into the company as people from our sub-culture grow up and grow outwards (eg. Ian Flynn was a fan-fic writer on works like Sonic Other M before he wrote for Archie). Soon the aging and aloof executives of SEGA could be in up to their necks in young people that actually care about their product and craft personally. Video Game culture is now producing games not merely consuming them, the people who grew up with games are getting degrees and are conspiring together to make fresh new material (Project Zomboid, The Slender Games, Amnesia, Prenumbra, Bastion, the gambit is huge). We shall take them over from the inside out and force out unfaithful! We shall bring revolution! We shall create the first galatic video-game empire!
*Luagh manically, Darth Vader standing by his side with the Death Egg in the background.*
My gosh...I sound like an evil overlord planning to overthrow SEGA. Better be careful or I might start to building roboticizor in my basement.
You are right, we fans are the ones taking control, not just of the Sonic universe, but I've been seeing it happen with other franchises.
But Good Lord, can those in power at Sega take their "can I get a clue" vitamins? I mean, how stupid can stupid get? I swear, they could spend a trillion dollars on research and the big wigs would completely ignore the findings and, like a cage full of monkeys throw poo at the wall hoping that something sticks. Knowing Sega the monkeys would beat them, at poo throwing and making video games. Okay, now I'm just getting silly; is it after midnight, why yesh it is!
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