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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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An Experimental Rpg Idear

SatAM vs Jason!

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28 replies to this topic

#1 Vlad Yvhv

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Posted 29 August 2013 - 09:48 PM

I have an idea for an RPG, where I'm playing the main badguy. The problem is that I'm going to need someone to take the helm of the main RPG and be our balladeer/sub-GM. In other words, I'll turn the main RPG over to someone else to run in my steed. I'll only take control of stuff to enforce the rules and disputes with the rules. The Balladeer/Sub-GM will be responsible for the actual RPG story, except for what the real GM is about to lay down.

 

Here are the necessary rules:

1: Keep squick out of the RPG. The Real GM hates squick. So no stuff like gender switching or overt sexual postings. It's an RP, not a porno. If your characters want to have sex, have them literally get a room and go close the door and come back later. Just don't go into what exactly they were doing in there. Alright?

 

2: Details make the RP world go around. Please use as many as possible for non-squick related posts. And for the love of God, pay attention to details posted by others. The balladeer is responsible for providing a detailed analysis of the previous rounds'  postings, as well.

 

3: Limit 1 post per round. Please try to keep post lengths to around 3 RP minutes worth of information. If your character is saying something, they can also be doing something while they're talking. Otherwise, it's implied that they're just standing there talking.

 

4: The balladeer is responsible for the story and subplots. The GM is responsible for the world's state, game rules, and initial setup of the RPG. The balladeer and GM will work in concert through PM to handle situations that arise, and throw curve balls at the players.

 

5: Violence does not equal squick. You may be as violent and gory as you want to be.

 

7: Characters may be anything. However, in this world, humans are seen as foul, disgraceful, mutant apes. Humanoid robots suffer a similar stigma. If you wish to be of an alien race, or an unusual species of furry/Mobian/ect, then you must provide a link to where the GM and Balladeer can learn enough to get a good idea from.

 

8: There is no cap on magic or tech limits. However, the stronger the magic cast, the more energy it requires. Similarly, strong energy weapon attacks requite strong power sources. Blendings of magic and tech are welcome, as well. If you want to use something from a videogame or whatever, include a link to a page explaining it.

 

9: NO VIDEOS or links to videos. The GM can't view these, so they're invalid forms of posting. Also, no veering off-topic in this topic. That's what Vinculum Nexus is for.

 

10: The RP takes place in the world of SatAM's Mobius, following the defeat of Robotnik. It's an alternate Season 3 of sorts.

 

11: Character profiles are as follows:

Name:

Species:

Gender:

Age:

Physical Description:

Psychological Profile:

Alignments:

Powers/Abilities:

Weaknesses:

History:

Etc:

 

12: You may use characters from your other RPGs, or from movies/tv shows/games/etc.

 

13: Above all else, you should be having fun. So be sure to do so. Be it with character selection, choice of actions, interactions with other players, and whatever else. :evo:

 

 

So, the basics are that somewhere, within the darker parts of the SatAM world, while the Freedom Fighters are celebrating their victory, a shadowy character has unearthed an ancient evil and is about to set it loose upon the world.

 

 

 

 

Name: Mystery Character

Species: Shadow Being.

Gender: Female

Age: Unknown.

Physical Description: A wolf-like Mobian creature made of pure shadows.

Psychological Profile: Dark and Evil.

Alignments: Evil.

Powers/Abilities: Unknown.

Weaknesses: Unknown.

History: Summoned by a more powerful character to awaken a powerful ancient evil being.

Etc: Carries a copy of the Necronomicon, a Hockey Mask, and an ancient machete.

 

Name: Jason Voorhees.

Species: Undead human.

Gender: Male.

Age: Late 30's in appearance.

Physical Description: 7ft, 5in tall. Undead. Has a face only a mother could love. Severely torn up in some aspects. Wears ratty, blood-stained gray-blue clothing, and leather work gloves, and steel-toed workboots. Slightly misshapen head, with mongoloid hair. Slightly skeletal in some places. Blood red eyes. Usually seen wearing a hockey mask and carrying a machete.

Psychological Profile: Jason is a bit of an oddity. He's not outright evil, so much as he is a force of death being treated like a pawn by forces of evil. Jason is at his core an avenging spirit, of himself and his mother. Though driven to kill, he tends to avoid killing the innocent, harming innocent animals, or otherwise becoming a  true psychopath. There is a method to his madness, even if he's the only one to see it... In the end, he just wants to go back home and be left alone... And woe be unto those who stand in his way...

Alignments: Lawful-Evil. Chaotic Good, True Neutral.

Powers/Abilities: Dark Curse of Unending Undeath (keeps bringing him back). Superhuman strength. Killer Savant (Can MacGyver intricate traps and quickly learns how to kill with newly found objects). Scent of Sin (a 6th sense that tells him who's innocent and who needs to die) Teleportation (Can teleport closer to a target, or away from danger). Regeneration (regenerates lost and damaged tissues over time). Not That Stupid (He's a lot smarter that most people give him credit for).

Weaknesses: Slow as Hell (can easily be outrun by anyone who's not a total fatty or gimpy). Easily distracted for about a minute (distractions work well against him, for a while...). Technically Hydrophobic (Buried deep within Jason's subconscious is a fear of drowning. Getting to it will be a dangerous prospect in and of its own right.). Mute (Jason doesn't speak. Communication with him is limited, at best.)

History: On June 13th, 1957, a young Jason Voorhees was thrown in the lake and heckled by his fellow campers, while the councilors were off doing drugs and having sex. He seemed to drown, and the camp was closed down. His body was never recovered. Decades later, the camp reopened and Jason's mother proceeded to slaughter the campers, to avenge her son's death. She, herself, was beheaded by the last survivor. It turned out that Jason was not dead, but had been living as a feral man in the woods, until he witnessed his mother's death. He then took it upon himself to avenge her, until he was eventually killed by young Tommy Jarvis. But Tommy couldn't leave well enough alone. His own psychosis drove him to exhume Jason's body, with the intent of cremating the body. Unfortunately for Tommy, in a fit of psychotic rage, he started attacking the very much dead Jason's body with a fence post. The post was struck by lightning and Jason was awakened for the first time as an undead monster. Ever since, he has been out there, dealing out a warped brand of punishment....

Etc: He's Back! The Man Behind The Mask! Ki-ki-ki-ki-Ma-ma-ma-ma...


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#2 Misk

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Posted 29 August 2013 - 10:03 PM

So is the mystery character all yours, or would the sub-GM make the plots for that, too?



#3 ILOVEVHS

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Posted 30 August 2013 - 01:06 PM

JASON VOORHEES?!

(VHS runs away in terror)
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#4 Vlad Yvhv

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Posted 31 August 2013 - 08:08 PM

Something I forgot to mention: There's a limit to 3 characters per non-GM player, just to avoid overcrowding.

 

 

So is the mystery character all yours, or would the sub-GM make the plots for that, too?

Yes, she is mine. Mystery Character is a female counterpart of sorts to Rick Tyger. I use her in stories and RP situations when I need a plot device. Her true profile would be "unknown" for everything except gender and species. "Mystery Character" was a working title until I recently just decided to make it her official name.

 

And no, the Balladeer would not make plots for either Jason or Mystery Character. JV and MC are basically intruders into the story. Though, the Balladeer and GM would confer through PM, so's to avoid total story wreckage. This also means that the GM will not simply be running things on the fly, either. I like the idea of a balance of power, like I used to have when my best friend and I would co-write stories.

 

JASON VOORHEES?!

(VHS runs away in terror)

[VHS turns a corner and finds Jason standing in front of him.]


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#5 ILOVEVHS

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Posted 31 August 2013 - 09:58 PM

(VHS murders himself in fear)
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#6 Misk

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Posted 31 August 2013 - 11:47 PM

I'd potentially be interested in the balladeer position...



#7 Vlad Yvhv

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Posted 03 September 2013 - 08:39 PM

I'd potentially be interested in the balladeer position...

Cool.

 

I was thinking of possibly also opening up a "NPC Wrangler" position, for in case the story gets a bit NPC heavy. The NPC Wrangler would operate directly at the Balladeer's and GM's orders, or would at least know the direction of the story ahead of time and would help steer the PCs in the right direction though use of NPCs. This would basically just free both of us up a bit. But, it's up to you, really. If you think we can manage better without having to rely on yet another cohort, then I'll drop the Wrangler option.

 

(VHS murders himself in fear)

[VHS goes to Hell, without crossing Go and without collecting $200]


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#8 RedAuthar

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Posted 03 September 2013 - 10:24 PM

(VHS murders himself in fear)

[VHS goes to Hell, without crossing Go and without collecting $200]

 

FATALITY!

 

Anyways I'm interested....just haven't had time to work on a character.  



#9 Misk

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Posted 04 September 2013 - 01:34 AM

 

I'd potentially be interested in the balladeer position...

Cool.

 

I was thinking of possibly also opening up a "NPC Wrangler" position, for in case the story gets a bit NPC heavy. The NPC Wrangler would operate directly at the Balladeer's and GM's orders, or would at least know the direction of the story ahead of time and would help steer the PCs in the right direction though use of NPCs. This would basically just free both of us up a bit. But, it's up to you, really. If you think we can manage better without having to rely on yet another cohort, then I'll drop the Wrangler option.

 

I'm no stranger to GMing. I've run and am currently running several RPs that have a very high NPC count. It's no issue for me.

 

Another question I have to ask: will there be an actual endgame or will this just run until it dies?



#10 ILOVEVHS

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Posted 04 September 2013 - 09:20 AM

Better than nothing.

(VHS happily gets tortured)
I'll consider this thingamajigger.
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#11 Vlad Yvhv

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Posted 04 September 2013 - 06:56 PM

FATALITY!

 

Anyways I'm interested....just haven't had time to work on a character.  

 

Cool. Take your time. We'll have to work out at least part of a story before this can start to get off the ground.

 

 

 

I'd potentially be interested in the balladeer position...

Cool.

 

I was thinking of possibly also opening up a "NPC Wrangler" position, for in case the story gets a bit NPC heavy. The NPC Wrangler would operate directly at the Balladeer's and GM's orders, or would at least know the direction of the story ahead of time and would help steer the PCs in the right direction though use of NPCs. This would basically just free both of us up a bit. But, it's up to you, really. If you think we can manage better without having to rely on yet another cohort, then I'll drop the Wrangler option.

 

I'm no stranger to GMing. I've run and am currently running several RPs that have a very high NPC count. It's no issue for me.

 

Another question I have to ask: will there be an actual endgame or will this just run until it dies?

 

Awesome.

 

I'd like for the story to have a distinct ending. Or at least something akin to a goal. A point at which we can say "Congratulations, you survived... For now..." If the RPG goes well, there may be a sequel. If not... Hey... It was just an experiment.

 

There are some distinct endgame situations I can foresee. Let me know if you've got any further ideas.

  1. Jason kills all the PCs.
  2. Jason kills enough PCs to make the RPG no fun anymore.
  3. The PCs find a means of defeating Jason.
  4. The PCs survive to the end of the story.

 

Better than nothing.

(VHS happily gets tortured)
I'll consider this thingamajigger.

[Torment. VHS. Eternal torment. You are no longer capable of feeling happiness or contentment.]


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#12 ILOVEVHS

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Posted 04 September 2013 - 07:08 PM

(VHS doesn't believe in Hell, so screw off)
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#13 Misk

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Posted 04 September 2013 - 09:36 PM

What other ideas I get will probably depend on whatever events we decide should happen between the beginning and the end.



#14 Raven

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Posted 04 May 2014 - 06:58 AM

This sounds interesting, I might modify one of my existing characters or create a new one all together. My question before I post my character bio, do all participating players need to work together to achieve the central goal or can characters be in the mix purely to hinder the hero's progression?



#15 ILOVEVHS

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Posted 04 May 2014 - 09:14 AM

Sorry to tell you Raven, but Vlad hasn't been online for a while. Internet may have screwed up for good.

This idea is on hold now.
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#16 Raven

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Posted 04 May 2014 - 12:55 PM

How unfortunate, though I should probably make a habit of checking the posting dates in the future.

 

I suppose I could whip up an idea tonight, I'm thinking something with a Shadow of the Colossus feel to it.



#17 Uncle Ben

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Posted 04 May 2014 - 01:05 PM

yea Vlad has been MIA for a long time, which is strange.


Some say that he knows 2 facts about ducks, and both of them are wrong. And that 61 years ago he accidentally introduced Her Majesty The Queen to a Greek racialist. All we know is, I'm going to the tower now to have my head cut off, and he is called The Stig.

#18 ILOVEVHS

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Posted 04 May 2014 - 02:54 PM

How unfortunate, though I should probably make a habit of checking the posting dates in the future.
 
I suppose I could whip up an idea tonight, I'm thinking something with a Shadow of the Colossus feel to it.


Oh, that would be fun.
tumblr_ng6fuiUori1rp05hso1_500.jpg
"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."

#19 Vlad Yvhv

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Posted 12 November 2014 - 04:38 PM

Holy crap. This one hasn't maded it into the non-updating list... If anyone's still interested, I guess we could give this one a shot sometime...


Projection: If Intruder Organsim reaches civilized areas...

Entire world population infected 2,7000 hours from first contact.


#20 Raven

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Posted 12 November 2014 - 05:45 PM

Good to see you're still breathing, Vlad. But my previous question still stands.






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