Question 1. How would you have written the first issue of Sonic The Hedgehog? Would it be comical as the older issues and mini series was, or would you have pushed for something more like SatAM as later issues did, why, and what effect do you think this would bring to all future issues.
I would've established the setup for the first game:
Sonic was raised on South Island by his Uncle Chuck, who ran a chilidog resturant in Emerald Town (Sonic was his delivery boy). One day, while Sonic is away, Dr. Robotnik (a.k.a. Dr. Eggman) invades the town with his army of Swatbots (the OVA kind) and begins terraforming it into a new factory district, roboticizing the townsfolk. Sonic, after rescuing a group of Freedom Fighters from Snively's excavation to find the local Chaos emerald, returns to find his hometown in ruins and his Uncle Chuck roboticized. After a brief scuffle with Robotnik, Sonic reluctantly joins the Freedom Fighters in attempt to save his the island and its inhabitants from certain doom.
The fallowing issues would take place in various zones from both "Sonic 1" on the Genesis and Game Gear, featuring plots inspired/adapted from various Sonic media (e.g. SatAM, Fleetway, Archie miniseries, early manga). This serves to further develop the story and introduce the characters.
Question 2: If you could remove one thing from the comic what would it be? It could be a character, location, story arc, but don't say something like "X should have been removed because it sucks", nothing like that, if you do remove something what effect do you think this would have on the comic?
Probably most of Penders' characters. I find most of them unmemorable and sorta lazy (that, and copyright issues). Instead, I simply replace them with other characters that could easily fill their roles. For example: Julie-Su Tikal (a female companion for Knuckles), Geoffrey St. John Ari the Ram (a harsh leader with a strong urge for justice), ect.
Other characters would probably be Nate Morgan, Warlord Kodos, and the Ancient Walkers. These characters were both uninteresting and pointless. Nate was bland as a character and his role could've easily been replaced with Uncle Chuck or Rotor, Kodos stole Robotnik's credit of villainy and was forgettable, and the Ancient Walkers... I could never get myself to understand them. What was the point?
Question 3: How would you have adapted the games into the comics? It's as simple as that.
With earlier games, I'd analyze the story and try and make it into an interesting story. The classic games would be easy to adapt since they hardly have any story, while the Dreamcast era (SA1-Heroes + Advance/Battle) will have slightly loose adaptions since they involve more story. The more recent games (except for the Rush, Rivals, and storybook series) have little story as it is, so they would't have much importance (except maybe "Unleashed" in some aspects).
With games that are universally hated, I would ignore them. However, they do have their potential in some areas. For example, I would have certain events in "Shadow the Hedgehog" (Black Doom's invasion, Gerald and Maria's expanded backstory, Abraham Tower's obsession, ect.) take place during SA2's story. And replace 06 with "Sonic Rush" and "Rivals" respectively, with Mephiles + Iblis = Solaris replacing the Ifrit.
With upcoming games, I'm with Prince ByTor on this one. Having a game adaption interrupt the story can be irritating for a lot of readers. It's much easier to print it on a separate comic.
And now currently my Last Question, How would you have ended the Archie Comic? I mean I like the series but what kind of ending would you put in to send it off? That doesn't mean we wouldn't get a new Sonic comic from Archie or anything, I mean how would you have ended it in what issue and moment of time.
That's a tough question.
In my opinion, I'd rather leave the characters' futures vague and in mystery. Showing the future ruins any surprises that may be thrown the readers' way. For example, if Sonic and Sally are shown to be married in the future, any interesting plots currently involving them finding potential lovers wouldn't work 'cause we already know what's gonna happen. Characters like Silver work better because they're from the distant future, where the current characters are long gone.
Anything involving the future will remain a mystery, even when it makes itself known. For example, Sonic and Sally's future children travel to the past to stop a threat from happening in their time, only to run into Sonic and Amy's future children as well as Sonic and Mina's. That way, any one of them could be a possible future.