that is incredible
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Princess Sally Game
#21
Posted 20 September 2014 - 05:03 PM
#22
Posted 20 September 2014 - 11:15 PM
And in a year+ absence, another update:Sally's projectile is now REAL and long distance! A very special thanks to Snkenjoi for coding this.Admittedly there are parts where a projectile in a Sonic game seemed better on paper, Sally frequently outruns her laser attack and some elements are extremely difficult to aim onto (see SCZ and OOZ boss) but owning parts such as the last boss are a lot of fun and at least now Sally isn't an Amy-lite. I'm wondering whether to keep her hitbox when she fires so she isn't completely vulnerable, since it's now extremely easy for her to get hit.Bugs:* The slide and close range fire is still needed for some objects such as the CPZ and HTZ bricks until I figure out how to code the projectile object to work with them.Go to the wiki entry for the new revision.
Nice, I found it. It works good on Kega; I'll check it on my PSP's emulator soon. Great work!
I got through the first four levels and I can tell ya, being able to have a projectile certainly has changed the game. Taking away the closeup attacks makes it feel more like SatAM Sally although being able to shoot another direction other than just horizontally would be nice. Other than that maybe making her jump higher to show he acrobatic skills and you're getting close to making it feel like you are controlling Sally.
Again, great job.
- E122Psi likes this
#23
Posted 16 October 2014 - 06:02 PM
Nice, I found it. It works good on Kega; I'll check it on my PSP's emulator soon. Great work!
I got through the first four levels and I can tell ya, being able to have a projectile certainly has changed the game. Taking away the closeup attacks makes it feel more like SatAM Sally although being able to shoot another direction other than just horizontally would be nice. Other than that maybe making her jump higher to show he acrobatic skills and you're getting close to making it feel like you are controlling Sally.
Again, great job.
Thanx.
You'll like the newest update on the wiki then. I've added a downward fire by pressing down and fire while jumping. It also works as a double jump.
Some other minor fixes have also been made, Super Sally looks and acts more impressive and the projectile is compatible with more objects (the only one I'm having trouble with is the Wing Fortress capsule, you still need a close up attack for it).
Well Sally's jump is already fairly higher than Sonic's and she also has a somersault move that's handy in places (I've made it so it can break boxes and barriers, but not enemies, also try using just before finishing a loop). I might tweak things a little, but I want to keep her even with Sonic, the projectile breaks certain parts as it is.
I'm also trying to update the Sonic 1 hack accordingly, but it's proving more finicky than I thought. If I figure out the bugs then MAYBE we'll talk about Sonic 3...
- Prince ByTor likes this
#24
Posted 18 October 2014 - 10:43 PM
I really need to try this mod / hack. Super Sally?!?
![]()
I love my God, my wife, my 5 kids, and I like my guns, my beer, my whiskey, and my pickup.
I dislike politicians, policemen, diet foods, no-smoking signs, and mowing the lawn.
I like Sonic games from the Genesis days, tolerate the Sonic Adventure series, can stomach Sonic Heroes, and can't stand the rest.
And there is only one true story of Sonic, SatAM.
#25
Posted 17 November 2014 - 08:52 AM


- Prince ByTor likes this
#26
Posted 17 November 2014 - 02:27 PM
I like the idea; you're starting to make it it's own game. I cannot wait to try it out!
#27
Posted 18 November 2014 - 01:38 AM
#28
Posted 18 November 2014 - 09:27 AM
It's a cute idea, but does it improve gameplay? Does it add depth that wasn't previously there? Seems to me every box of rings would be an auto-hack since almost anything else they'd offer would be an improvement.
As said, there will be a limitation to what monitors can change into what, so it doesn't end up a cheat mode. So far it's certain ones can only change into one particular other monitor, and back to vice versa. Say you have a shield, but there are ring monitors that turn into shields. Obviously it would be more efficient not to use the move, or to alter that next shield monitor into a ring one.
As said I also want to look into programming it into other objects, such as deactivation certain obstacles and what not, but it's proving more complex than I thought.
It's meant to be a small privilege the character has when going through the level, like how Knuckles can't jump as high as Sonic or use shield moves, but can glide or climb to his own short cuts and easter eggs. I want to make going through the game as Sally a more unique experience, with ways you can alter your play through every time, albeit while keeping a balance and not making her 'Sonic but with more abilities'.
It also works a bit into Sally's character. She's weaker and slower than Sonic, she can't just rush through the game like crazy. You make a proper plan into how you go through and what can be exploited however, you have an advantage he doesn't. Sonic's spontaneous fast paced action, Sally's stealthy, precision based exploration.
I think it helps that Sonic 1 is the most even in terms of speed and platforming. You get punished for going too fast and not following the proper methods and puzzles, but you also get punished for dithering about too much and not keeping time and momentum.
#29
Posted 21 November 2014 - 08:01 PM
And as promised, here is the new revision of Sally in Sonic 1:
http://info.sonicret...ic_the_Hedgehog
The projectile has been added like in Sonic 2, as has the scan mode attack (press B to use). Try it out on different obstacles and see if anything happens. Some cosmetics such as the pallettes have also been given a bit of a tweak.
Things are still a bit buggy, not all the objects work properly with the scan attack (it also has problems hitting monitors from close up for some reason), though hopefully I can make a bugfix for those in due time. Enjoy. ![]()
#30
Posted 10 January 2015 - 12:35 AM
Just to note that Sonic 2 has been updated with the scan mode ability and both hacks have been given a few bug fixes. Also I've started another little project as a tribute to Cavanaugh:

Likely be a while before it's released, the sprites aren't done yet and the arm programming is in very early stages.
She'll likely have a spin-less move set like Sally, and also have a jet hover ability and the ability to run through walls like Knuckles.
- Vampfox and Prince ByTor like this
#31
Posted 05 May 2015 - 09:44 AM


#32
Posted 05 May 2015 - 06:45 PM
that is incredible!
Now, does the third installment include all levels from both sonic 3 and sonic and kuckles put together?
#33
Posted 27 May 2015 - 11:43 AM
I saw a playthrough video on youtube and thought Sally/Sonic 3 or S&K was unfinished due to Tails' plane bug in Marble Garden. But looks like it should be working after all. Can't wait to play it!
E122Psi, you are the greatest, thank you, thank you, thank you!!
Edited by furrykef, 27 May 2015 - 04:34 PM.
black text was unreadable with certain forum skins
#34
Posted 3 weeks ago
While the hack sometimes crashes due to checksum errors, the Tails glitch in the video I think was just a one off as likely to happen in the original. I haven't got it to happen while testing the game anyway.
And yes, the game is built on S3+K locked on, so it features both set of levels.
On a side note, Bunnie in Sonic 1 is nearing completion. ![]()
#35
Posted 3 weeks ago
Or something.
#36
Posted A week ago
Perhaps sometime. You should come to Retro at some point.

In tribute of Christine Cavanaugh:
1963-2014
#37
Posted A week ago
Have you thought about changing the Eggman game sprites to SatAM Robotnik at all? I know you made some.
#38
Posted A week ago
Have you thought about changing the Eggman game sprites to SatAM Robotnik at all? I know you made some.
that would be pretty cool, and more towards looking SatAM
#39
Posted 2 days ago
Wow. You have revived my crush on Sally with this mod. I literally just drooled on myself as I loaded up my Genesis emulator.
I also feel bad for my poor Princess, I keep trying to drop her right onto the enemies. Force of habit lol.
Awesome mod!
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