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Disney Kills Lucasarts
#1
Posted 03 April 2013 - 11:35 AM
#2
Posted 03 April 2013 - 12:01 PM
#3
Posted 03 April 2013 - 12:15 PM
Aside from remaking the first two Monkey Island games, they haven't done a single worthwhile thing since 2005, and the majority of the great titles they were involved in during the sixth generation were developed by other studios like BioWare, Pandemic, and Raven Software. Heck, the only great sixth gen game I can think of that LucasArts actually developed is Republic Commando (I'm not counting Galactic Battlegrounds; much as I love it, the game is a glorified Age of Empires 2 mod).
Both as a publisher and internal developer, LucasArts has been a decaying husk for years. If Disney is actually willing to work with strong third parties on AAA licensed games, this shift should prove greatly beneficial to consumers.
#4
Posted 03 April 2013 - 02:12 PM
#5
Posted 03 April 2013 - 02:29 PM
#6
Posted 03 April 2013 - 04:11 PM
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games,"
An very rare photo of the late singer Aaliyah next to a statue of Sonic...
Now that is "One In A Million!"

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#7
Posted 05 April 2013 - 09:30 PM
I AM NUMBER XV.
I AM AXZEN.
SO LOOK ALIVE, SUNSHINE.
#8
Posted 06 April 2013 - 08:08 AM

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
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