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#521
Posted 18 March 2013 - 10:35 AM
#522
Posted 18 March 2013 - 05:46 PM
#523
Posted 18 March 2013 - 06:57 PM

#524
Posted 18 March 2013 - 06:59 PM
#525
Posted 18 March 2013 - 07:19 PM

#526
Posted 19 March 2013 - 07:37 PM
#527
Posted 20 March 2013 - 05:00 PM
No. Jamie as in Jamie Alimorad. The guy doing the intro song.
Good news indeed! Good luck man.
#528
Posted 21 March 2013 - 06:42 PM
#529
Posted 21 March 2013 - 06:51 PM
Basically right now we just need time..Time till we pump out the first advertisement. Then...We will need everyone's support.
#530
Posted 21 March 2013 - 06:53 PM
Editors will be needed as well, though that's not necessarily a dedicated position.
#531
Posted 22 March 2013 - 11:57 AM
#532
Posted 22 March 2013 - 07:50 PM
As far as I'm aware, there's been no mention of team members dedicated to sound effects. Laura alluded to them in one of her early posts in this thread, but that's it.
Editors will be needed as well, though that's not necessarily a dedicated position.
Well we havent quite gotten there yet. There is a lot of ground work to cover before we even get to producing the first episode. Right now we are focused on getting everything wee need to make a successful announcement and begin fundraising on a large scale. Old school hand drawn animation is not cheap, and we need a well executed plan to make just one episode possible.
However, if you are an expert in audio effects, stuck around, because there will come a time when wee need help with this.
An7imatt3r is my XBL gamer tag. I can also be found on Steam by searching it as well.
#533
Posted 23 March 2013 - 12:21 AM
Sound effects... many of them are avaivable for free online, but some of the most "casual" ones (I mean, not Sonic's running but someone opening a door, for example) could be recorded live. I've seen this done in TV series and it gives it a very natural feel.
I found this app in the App Store (Android) called the Hi-Fantasy Soundboard. It is a sound effect board, thogh I prefer Hammer's idea; adds realism when there's none.

#534
Posted 23 March 2013 - 01:39 AM
Well we havent quite gotten there yet. There is a lot of ground work to cover before we even get to producing the first episode. Right now we are focused on getting everything wee need to make a successful announcement and begin fundraising on a large scale. Old school hand drawn animation is not cheap, and we need a well executed plan to make just one episode possible.
However, if you are an expert in audio effects, stuck around, because there will come a time when wee need help with this.
Wasn't sure if it'd be necessary for the demo, which I realize is your first priority. It had just struck me as a seemingly absent piece of the puzzle.
I am in no way, shape, or form familiar with sound effects. What little [very basic] audio editing I do is actually done in Premiere, because I can't do so much as a thing in Audition. The only things I have to offer are enthusiasm and a reasonably solid writing style, one somewhat crippled by want of creativity. At best, I could help write project updates or reviews or some such, perhaps saving the staff a small amount of time but nothing more.
That said, there's no doubt that I'll be sticking around. I'm in this for the long haul, and will see Sea3on through to the end, however many years hence it may be.
#535
Posted 23 March 2013 - 02:26 AM
I'm in this for the long haul, and will see Sea3on through to the end, however many years hence it may be.
I may as aggresive about it, but I would like to see the idea/dream/goal of Sea3on animated pull through.

#536
Posted 23 March 2013 - 05:33 AM
I'm in this for the long haul, and will see Sea3on through to the end, however many years hence it may be.
I may as aggresive about it, but I would like to see the idea/dream/goal of Sea3on animated pull through.
Absolutely none of us that are working on this project have any intention of stopping short of success on this. The only wall we could potentially hit is a lack of funding. Even then we have a multitude of ideas that will help raise money from fans and other types of investors.
It is nice to hear that several of you will be sticking around. The type of animation with the quality that we desire to produce, takes time. One-off flash animations can be made relatively quickly, but the hand drawn frames we are using can take months to create. The upside is the quality. Flash can look nice, but it doesn't even compare to the authenticity of pencil and paper.
An7imatt3r is my XBL gamer tag. I can also be found on Steam by searching it as well.
#537
Posted 23 March 2013 - 05:52 AM
#538
Posted 23 March 2013 - 10:44 AM
#539
Posted 23 March 2013 - 11:07 AM
The character set in the first episode will likely be the same that appears in the Sea3on comic.
If you want to know who is doing the Voice Acting, I don't believe we have posted that information officially yet. Although that doesn't mean you can't take a look around the forums and figure it out. I know the information for quite a few of the characters is out there. We are just refraining from making official statements regarding much anything for the moment.
An7imatt3r is my XBL gamer tag. I can also be found on Steam by searching it as well.
#540
Posted 24 March 2013 - 11:40 PM
<--Production meeting! Check out the acquired Sea3on Swag. Also tagged with one or more of these keywords: Sea3on, Animated, Thread
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