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Arekkisu's Games (Electricfying Games)
#61
Posted 05 June 2013 - 11:29 AM
I still have everything to do the voices, and the stuff to do voices in combat and what not, I just have them set to off at the moment,
But for now we're no longer doing the voices.
#62
Posted 05 June 2013 - 11:39 AM
#63
Posted 09 June 2013 - 09:22 PM

#64
Posted 11 June 2013 - 02:00 PM
It's dungeon creation time!!!!
Alright I have no desire to make just mazes, or basic switch or block pushing dungeons.
That's why I'm asking you, what kind of dungeon would you like to see?
Please no suggestions like:
Surge's Trash Can Puzzle
Riddle Puzzles
Math Puzzles (that one gym leader in Pokemon Diamond/Pearl)
#65
Posted 11 June 2013 - 02:46 PM
Water temple
#66
Posted 11 June 2013 - 03:41 PM
Perfect!
#67
Posted 12 June 2013 - 05:01 PM
I made a water temple just for you, Ben.
It has 9 Levels of Water, and Multiple Floors.
#68
Posted 12 June 2013 - 09:33 PM
awesome
#69
Posted 11 October 2013 - 08:31 PM
Technically I posted in the art thread thing, but I'll post it here also...
This is for Project Questers, by the way.

These are the many types of Mimics you'll be finding in the RPG I'm creating, of course Mimics will play the standard fake chest role we all know, but they will also have other traps they are the center of.
#70
Posted 13 October 2013 - 08:08 PM

Hey Remember that RPG that I'm working? This is the Goblin for it!
#71
Posted 13 October 2013 - 08:19 PM
i still wish you would let me voice the main villain
#72
Posted 13 October 2013 - 08:34 PM
Since the game is intended to be sold, and it's in Collaboration with Stray Dog Studios, we'll probably use their voice actors if we choose to do voices.
Sorry.
But as of right now voices is still not going to be done.
#73
Posted 21 November 2013 - 06:55 PM
It's Screenshot time!!!!!
Open Spoiler to view screenshots, each screenshot is 544x416 pixels, and there is 5, as a warning to those with slower internet connections, or on your phone.
First as a note, yes that's an enemy radar in the corner in the dungeon screenshot, if you're smart you can dodge the enemies, but they still work like random encounters, and it's harder to dodge them than you think.
Also no, the Electricfying Games Logo is not always on display during the game, they're just on top of the screenshot, like a watermark.
So how's it looking? Any Questions?
#74
Posted 28 December 2013 - 02:47 PM
There's the class selection! What class would you choose?
#75
Posted 28 December 2013 - 03:02 PM
Bowman or Sorcerer
#76
Posted 28 December 2013 - 03:33 PM
'Scuse me let me update that image!
#77
Posted 16 January 2014 - 09:47 PM

I've adjusted the resolution of the game, this is the windowed mode actual size, fullscreen just makes it fullscreen.
#78
Posted 30 January 2014 - 04:54 PM

So we decided to redo the artwork, because it wasn't matching correctly (due to months of time between the art being drawn or inked) so we've drawn 'em all out, so here's a preview of the new look.
(In the game each character will have a torso shot, like Grant up there, and each party member will have expressions.)
#79
Posted 05 February 2014 - 03:00 PM

And here's the screen of Gender Select!
#80
Posted 11 February 2014 - 07:23 PM
So for a Commercial Game, it's no good to have to rely on content available to the world. (i.e. Free Music/SFX and Program Content, RPG Maker has music/sfx/graphics already)
So with Music and art fulfilled. I needed a sprite artist (background and characters) and SFX (Foley) artist. Well I don't know anyone with those talents, so I decided to do them myself.
We'll start with Foley:
Money Bag: A sound for buying and selling (exchanging money)
I hope it comes out good (I did like 50 takes of the money bag before I liked it)
Spriting will come after I've experimented a bit more.
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