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Arekkisu's Games (Electricfying Games)
#41
Posted 19 March 2013 - 09:35 AM
#42
Posted 19 March 2013 - 09:44 AM
#43
Posted 19 March 2013 - 09:45 AM
#44
Posted 21 March 2013 - 02:43 PM
anyone want to be in it?
It'll be in an hour or two (more specific time coming soon).
#45
Posted 21 March 2013 - 02:46 PM
#46
Posted 21 March 2013 - 02:56 PM
#47
Posted 21 March 2013 - 04:31 PM
#48
Posted 27 March 2013 - 08:26 AM
Due to the nature of the updated battle system and other features. I had to pretty much recreate the Game, well, it's back to the point it was before the Battle System updated. I just need to take an hour or two to go through the game and check for transfer errors or other errors of things.
#49
Posted 11 April 2013 - 02:36 PM
#50
Posted 14 April 2013 - 01:56 PM
#52
Posted 19 April 2013 - 07:45 PM

Does this character in the first scene look out of place? Like not just a different style, but like he just shouldn't be there?
#53
Posted 19 April 2013 - 09:47 PM


Since it's doubtful I'll be able to ink characters to look like the initial monster/battle graphics (right) I'll make them look like Red's art and my inking would make 'em look.
#54
Posted 20 April 2013 - 09:26 AM
Originial:

Mine:








If they seem off colored, it's because they're slightly transparent, so the background behind them will alter their color slightly.
And Here's that Golem Boss that you saw in the screenshot earlier:
Original:

Mine:
#55
Posted 27 April 2013 - 10:40 AM

Locke's Character Art
#57
Posted 25 May 2013 - 11:01 PM
#58
Posted 26 May 2013 - 07:08 AM

"Everyone creates the thing that they dread. Men of peace create engines of war. Invaders create Avengers. People create... smaller people...? CHILDREN! (chuckles) Lost the word there..."
#59
Posted 05 June 2013 - 11:14 AM
At the beginning, you now select a gender, a name, and a class. Besides name those choices will effect gameplay besides appearances.
Class - Obviously it's your characters Fighting style, changes battles and your equipment.
Gender - Changes character reactions to you. (ie: Locke's a flirt character, if you're a girl he'll flirt with you)
Conversation choices: If you've played the demo, or watched the gameplay videos, you'll notice Grant (the main character) will speak without your consent. He responds based on the personality I gave him in the game. Well now you respond for Grant, which leads to 2 other features I implemented.
Influence: Certain choices add or subtract influence on your party members (obviously they have to be on your team, or there to be influenced) [as a side note: when you get more than 3 party members, even the members who are not currently out, will be influenced.] Your influence on them will alter their interactions with you.
-I might add a romance choice, I dunno yet. (ie if you're a girl, and influence Locke a lot you could romance him)
Alignment: The choices affect your alignment. You can be good or bad, each have a different ending.
Mission Log: A pause menu choice, allows you to check progress and other information on quests and sidequests.
Bestiary: After seeing an enemy in combat they're added to the bestiary. Which you can use to view their stats, and rewards for defeating them.
And as a final note, I've been working with the voices on the game for quite some time. Usually they're drowned out by the background music. I lower the volume of the background music and raise the volume of the voices but it either makes background music to quiet, or the voices to loud (which ruins sound quality.)
#60
Posted 05 June 2013 - 11:15 AM
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