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Arekkisu's Games (Electricfying Games)
#21
Posted 06 March 2013 - 04:21 PM
#22
Posted 06 March 2013 - 04:27 PM
As a side note I'm really gonna need a person to voice Steffan, and some other random characters (people in towns)
#23
Posted 06 March 2013 - 08:03 PM
#24
Posted 07 March 2013 - 02:54 PM
#25
Posted 07 March 2013 - 03:26 PM
#26
Posted 07 March 2013 - 03:38 PM
And I need some girl companions also, I've got all guys right now.
#27
Posted 07 March 2013 - 03:51 PM
#28
Posted 07 March 2013 - 04:26 PM
He's a major one. I'll send you a pic.
#29
Posted 10 March 2013 - 08:00 PM
It's released just today (3/10/13)
Download - RTP (if you already have the RTP of Adventure Hero installed you won't need this, required to play)
Description: Using skills I've learned from Adventure Hero, I'm going to use RPG Maker VX Ace to it's fullest. Project Questers is an RPG, that will have full voice acting, better dungeons, more gimmicks, and more. This RPG is still in the making.

Demo goes through the first 2 Dungeons (I had an Hour of gameplay, but I know all the mazes and gimmicks and secrets of the dungeons)
PLEASE NOTE!!!!:
Voice acting is not complete, some text and other stuff is not voice acted, other parts are.
#30
Posted 14 March 2013 - 01:21 PM
#31
Posted 14 March 2013 - 07:43 PM
#32
Posted 14 March 2013 - 11:26 PM
Project Questers - Demo:
It's released just today (3/10/13)
Download - RTP (if you already have the RTP of Adventure Hero installed you won't need this, required to play)
Description: Using skills I've learned from Adventure Hero, I'm going to use RPG Maker VX Ace to it's fullest. Project Questers is an RPG, that will have full voice acting, better dungeons, more gimmicks, and more. This RPG is still in the making.
Demo goes through the first 2 Dungeons (I had an Hour of gameplay, but I know all the mazes and gimmicks and secrets of the dungeons)
PLEASE NOTE!!!!:
Voice acting is not complete, some text and other stuff is not voice acted, other parts are.
It's right there.
#33
Posted 18 March 2013 - 02:58 PM
Has anyone actually played it?
Is anyone willing to do voices?
#34
Posted 18 March 2013 - 03:28 PM
So I'm going to limit it.
1) Due to file size
2) It's hard to get a bunch of Quality Voice actors.
I might have important cutscenes voiced, but I'm not sure
I'm going to try to do something like Zelda does. When you greet people, they'll have a little sound bit that says "Hello" or "Hey" and doesn't say what the character is actually saying.
This shrinks file size, and makes the need for numerous voice actors drop.
I'd need an actor for each important character (important villains and the party members)
Then I can have 1 or 2 (can be a repeat of a previous actor) do all the random NPC (1 or 2 of each gender. Can't have a girl introduce with a manly deep "Hey")
#35
Posted 18 March 2013 - 06:16 PM
#36
Posted 18 March 2013 - 06:54 PM
Ben you can still do Anticus and the Mage. They'll be important, and might have fully voiced lines. If not, they'll have a little sound bit to start their saying (since they're important, they'll probably have different sound bits for different emotions.
#37
Posted 18 March 2013 - 07:07 PM
#38
Posted 18 March 2013 - 08:17 PM
Maps may be the same as the demo. But the battle system, special effects (like time change and weather effects), and more are completely being changed.
#39
Posted 19 March 2013 - 01:51 AM
#40
Posted 19 March 2013 - 09:32 AM
The bottom menu with all the characters is majorly different.
You'll now see mugshots of all your party members
After attacking (if you're a high enough level or have gotten the skill through the skill tree) you can perform combos
Enemies do not just stand there. The image of them is manipulated to look like it's flying or breathing (squish down, go back to regular size type thing)
When you're selecting what to do, the characters torso picture will appear (head to waist area on character)
Level ups are no longer you being told he leveled up. You see all the stat boosts and the torso picture again
When enemies attack their picture will slide to the mugshot of whoever their attack and perform the attack animation
Player mugshots react in battle
Enemies can have voices (don't know which ones will, I haven't programmed that part yet)
Players will have random grunts or sayings for attacking, being hit, dying, starting the battle (normal, preemptive, startled)
When battle ends one of the party members (who is alive) will say one of their battle finish statements
And that's just some of the Battle system.
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