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Stop Online Piracy Act
#21
Posted 28 January 2012 - 01:04 PM
#22
Posted 03 February 2012 - 05:49 PM
There are clear issues that need to be addressed...SOPA was just the WRONG WAY to address it.
I agree with ya on -that- much. But, to quote a certain Google article, PIPA and SOPA wouldn't stop piracy, ithey would just get owners of other sites in trouble.
*sighs*
Lamar Smith is at it again.
This time he's cooking up a bill that will, to quote the article, "have your internet service provider tracking all of your financial dealings online."
...
People in Texas need get that jerk out of office, ASAP, and make sure he never gets back in.
#23
Posted 04 February 2012 - 08:06 AM
(null)
#24
Posted 06 February 2012 - 08:54 AM
#25
Posted 07 February 2012 - 05:09 AM
(Uses You cannot underestimate the true form of Giygas attack)
And I agree with PSI hedgehog. SOPA is the Atom Bomb of the Internetz, and they plan on dropping it instead of hiring some kind of hacker to regulate piracy.
Proud servant of the God-Emperor. His Will be done.

Lord Castellan of the Mobius Crusade
#26
Posted 07 February 2012 - 11:18 AM
I'm kind of surprised the video game industry hasn't tried to turn those online passes into something they can use to get money from pirates by authorizing a game for a system if they pay to buy the "Authenticity pass." They could ruin the game for pirates unless they pay. (Make it unplayable, break the game in a number of spots, extra ammo comes in very small amounts, ect.) The money from authorization passes could go to the proper companies to make sure they are paid. I'm not encouraging piracy, but I don't see why the video game industry hasn't considered trying to reclaim money they lost because of it from the pirates themselves now that they can sell DLC and games online.
#27
Posted 07 February 2012 - 11:00 PM
I haven't been on for a while, mostly busy.
I'm kind of surprised the video game industry hasn't tried to turn those online passes into something they can use to get money from pirates by authorizing a game for a system if they pay to buy the "Authenticity pass." They could ruin the game for pirates unless they pay. (Make it unplayable, break the game in a number of spots, extra ammo comes in very small amounts, ect.) The money from authorization passes could go to the proper companies to make sure they are paid. I'm not encouraging piracy, but I don't see why the video game industry hasn't considered trying to reclaim money they lost because of it from the pirates themselves now that they can sell DLC and games online.
In a few ways, the gaming industry already does that.
#28
Posted 08 February 2012 - 09:12 PM
#29
Posted 08 February 2012 - 11:21 PM
(null)
#30
Posted 09 February 2012 - 07:52 AM
Numbers two and six seem like good ones to keep in mind. Sega could create a SatAM game if they wanted to do so without permission from the other companies involved with the SatAM/Archie franchise for that reason. Likewise, it also means they can shut down Sea3on. As long as they show respect for their fans, I say that we should try to support the companies that have those copyrights and their franchises. When they stop showing respect for their fans, it might be a good idea to avoid their products and wait for them to get their act together.
#31
Posted 09 February 2012 - 02:50 PM
Not quite. SatAM is a derivative work, but that doesn't give them automatic ownership of the original characters within it. Granted, I believe they do own those characters per the terms of the contract they signed with the relevant companies, but it's theoretically possible for them to have signed a contract wherein they don't own the new characters.Sega could create a SatAM game if they wanted to do so without permission from the other companies involved with the SatAM/Archie franchise for that reason.
#32
Posted 09 February 2012 - 03:27 PM
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