Jump to content


Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


Photo

Satam Game Script


  • Please log in to reply
19 replies to this topic

#1 Sarah

Sarah

    Pyromaniac in Training

  • Fellow FUSer
  • 12 posts
  • Gender:Female
  • Location:Here. Not There.

Posted 12 November 2011 - 12:36 PM

i noticed that the "game" script for a satam game(Sonic mars) written by Micheal Kosaka was up on Sonic retro.
heres the link:http: http://info.sonicret...aka_Game_Script
FIONA4EVERPosted Image

#2 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 12 November 2011 - 03:50 PM

Interesting game notes.

LOL

Sonic actually calls Robotnik, "Robuttnik." :lol:

Sally uses a hoverboard to fly around?

I like that idea.

Although, I don't get the part about Nicole reprogramming boxes.

Shouldn't it be written instead that Nicole reprograms electronic devices of Robotnik's instead?

And she even kisses Sonic on the cheek in one zone after getting rescued?

Sweet.

Bunnie's control moves was nice too, as she can use her robotic arm as a battering ram. :thumbsup:

Man, why was this game canceled?

It looked really cool.
Posted Image

#3 Sarah

Sarah

    Pyromaniac in Training

  • Fellow FUSer
  • 12 posts
  • Gender:Female
  • Location:Here. Not There.

Posted 12 November 2011 - 06:59 PM

to my understanding the boxes sally moves using nicole are puzzels (kinda like in portal) Yuji Naka former head of sega of japan didnt want the game made
to follow "Western Cannon" he wanted the games to continue with the game cannon. Sucks dont it?
FIONA4EVERPosted Image

#4 RedAuthar

RedAuthar

    The Spambot Killer.

  • Admins
  • 37,785 posts
  • Gender:Male
  • Location:Knothole

Posted 12 November 2011 - 07:04 PM

That is the grand story behind why it was dropped!? Son of a *SWEARING*

#5 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 13 November 2011 - 12:17 AM

to my understanding the boxes sally moves using Nicole are puzzles (kinda like in portal) Yuji Naka former head of Sega of japan didn't want the game made
to follow "Western Cannon" he wanted the games to continue with the game cannon. Sucks don't it?


Boy, you got that right.

Nice going, Naka.

Yea, we could have an interesting Sonic game, but he'd rather we have the same old, run through rings and stuff.

Brilliant... :shake:
Posted Image

#6 PuffinGrandeur

PuffinGrandeur

    Fellow FUSer

  • Fellow FUSer
  • 472 posts

Posted 13 November 2011 - 03:40 AM

Is this the game with that infamous demo video?

Because that was terrible. Seriously, it looked about as fun as Sonic Spinball.

Hilariously, it had you running through rings. Way to go, NAKA! Actually, where's the source that Naka got rid of this? As far as I see, this was an early version of Sonic X-treme, which had tons of problems that led to it not being released (and had the SataM concepts dropped long before that.) The SataM parts of the game weren't dropped due to any orders by Naka (who had already given them the okay anyway,) but by disinterest from the development team.

#7 Sarah

Sarah

    Pyromaniac in Training

  • Fellow FUSer
  • 12 posts
  • Gender:Female
  • Location:Here. Not There.

Posted 13 November 2011 - 04:14 AM

Is this the game with that infamous demo video?

Because that was terrible. Seriously, it looked about as fun as Sonic Spinball.

Hilariously, it had you running through rings. Way to go, NAKA! Actually, where's the source that Naka got rid of this? As far as I see, this was an early version of Sonic X-treme, which had tons of problems that led to it not being released (and had the SataM concepts dropped long before that.) The SataM parts of the game weren't dropped due to any orders by Naka (who had already given them the okay anyway,) but by disinterest from the development team.


The history of the project:/anything else is here:
Link:http://info.sonicretro.org/Sonic-16
FIONA4EVERPosted Image

#8 blue

blue

    Veteran poster

  • Fellow FUSer
  • 355 posts
  • Gender:Male

Posted 13 November 2011 - 08:27 AM

Is this the game with that infamous demo video?

Because that was terrible. Seriously, it looked about as fun as Sonic Spinball.

Hilariously, it had you running through rings. Way to go, NAKA! Actually, where's the source that Naka got rid of this? As far as I see, this was an early version of Sonic X-treme, which had tons of problems that led to it not being released (and had the SataM concepts dropped long before that.) The SataM parts of the game weren't dropped due to any orders by Naka (who had already given them the okay anyway,) but by disinterest from the development team.

That was just a prototype. Because of it, it has yet to make improvements which had never happened.

#9 Vampfox

Vampfox

    Fellow FUSer

  • Fellow FUSer
  • 200 posts
  • Gender:Male
  • Location:In my coffin waiting for the sun to go down

Posted 14 November 2011 - 02:23 AM

Here's a Youtube video of Sonic 16 for anyone who hasn't seen it yet.

I can't help but feel a little sad everytime I see this.

As for Sonic Mars I've seen that script before and it's interesting.
I can't help but wonder if things would have turned out differently if we had gotten a Satam game?

#10 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 14 November 2011 - 02:52 AM

As for Sonic Mars I've seen that script before and it's interesting.
I can't help but wonder if things would have turned out differently if we had gotten a Satam game?


Maybe had it gone through and been successful, Satam elements could have appeared in the SA games.

Now that would have been interesting to see.
Posted Image

#11 RedAuthar

RedAuthar

    The Spambot Killer.

  • Admins
  • 37,785 posts
  • Gender:Male
  • Location:Knothole

Posted 14 November 2011 - 05:09 AM

Maybe had it gone through and been successful, Satam elements could have appeared in the SA games.

Now that would have been interesting to see.


That would have been cool.

#12 Vampfox

Vampfox

    Fellow FUSer

  • Fellow FUSer
  • 200 posts
  • Gender:Male
  • Location:In my coffin waiting for the sun to go down

Posted 14 November 2011 - 05:26 AM

Well even if we had gotten a Satam game I think we still would have gotten Sonic Adventure 1&2. But I have to wonder if we would have gotten Sonic Heroes, Shadow the Hedgehog and Sonic 06?

#13 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 14 November 2011 - 01:12 PM

Well even if we had gotten a Satam game I think we still would have gotten Sonic Adventure 1&2. But I have to wonder if we would have gotten Sonic Heroes, Shadow the Hedgehog and Sonic 06?


Maybe, maybe not.

I really don't know to be honest.
Posted Image

#14 Shadow

Shadow

    Fellow FUSer

  • Sonic Corner Moderator
  • 3,245 posts
  • Gender:Male
  • Location:Canada

Posted 14 November 2011 - 03:21 PM

Sega of America never made any good Sonic games.
Spinball was too hard and pissed you off.
Mean Bean Machine was the same.
And Dark Brotherhood despite having some SatAM elements botched it.

IxXnFrm.png


#15 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 14 November 2011 - 03:32 PM

Sega of America never made any good Sonic games.
Spinball was too hard and pissed you off.
Mean Bean Machine was the same.
And Dark Brotherhood despite having some SatAM elements botched it.


Uh, you do realize Sega of America helped make SA2 right?

But yea, I agree with you that the game that did have Satam and AOSTH elements were not that good.
Posted Image

#16 blue

blue

    Veteran poster

  • Fellow FUSer
  • 355 posts
  • Gender:Male

Posted 14 November 2011 - 04:39 PM

Maybe it's just me, but I think you're mixing up with the SatAM game(Sonic 16) and Sonic Mars/Sonic X-treme.

#17 PuffinGrandeur

PuffinGrandeur

    Fellow FUSer

  • Fellow FUSer
  • 472 posts

Posted 14 November 2011 - 06:28 PM

Sonic-16 became Sonic Mars become Sonic X-Treme. They're all the same project at different levels of development.

#18 furrykef

furrykef

    Fellow FUSer

  • Tech Guy
  • 3,983 posts
  • Gender:Male

Posted 15 November 2011 - 02:30 AM

I dunno, I have a hard time considering two projects that share no code or assets (and didn't gradually evolve from one to the other) "the same project".

I wonder if the Sonic-16 prototype will ever surface. Though it could be that there never was a prototype and the whole thing was just a mock-up...

#19 Bakuda

Bakuda

    The Music Man

  • Fellow FUSer
  • 1,767 posts
  • Gender:Male
  • Location:Utah

Posted 15 November 2011 - 09:51 AM

Hey...I liked mean bean machine. My family used to play it quite often when I was young. My mom and I would get pretty competitive...I remember one time my Dad lost miserably and through the controller down in anger. Nowadays my sister has gotten so good she can beat any of us no problem. Ahhh...I've got good mean bean machine memories :)
Click "Show" button in case of fire -->
Spoiler

#20 LaserX5

LaserX5

    Sonic Satam Purist

  • Fellow FUSer
  • 1,188 posts
  • Gender:Male
  • Location:Confidential

Posted 15 November 2011 - 02:17 PM

Hey...I liked mean bean machine. My family used to play it quite often when I was young. My mom and I would get pretty competitive...I remember one time my Dad lost miserably and through the controller down in anger. Nowadays my sister has gotten so good she can beat any of us no problem. Ahhh...I've got good mean bean machine memories :)


LOL

I think I can relate to your Dad in terms of frustration in Mean Bean Machine.

That game was so hard to play, I could barely beat the first computer player. <_<

Then again, I didn't play it too much because of that, so maybe that's why... :unsure:
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users