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Satam Fan Game Project
#201
Posted 24 September 2012 - 09:25 PM
Well as the programmer of the Sonic SatAM game, I thought I'd show you what I can do so you can estimate a quality of the SatAM game.
Author Space (30MB) - Demo of 2d Sidescrolling Shoot - (In Progress for 3 years)
Stick Figure Smackdown (Plays in Browser) - Small 2d Sidescrolling Beat Em Up - (Made in 3 Weeks)
Adventure Hero (230MB) - Full Comedic RPG - (Made in 14 Days)
Bear in Mind Adventure Hero was made in an RPG Maker, the others were made in a Game Maker designed for any style of game so it's all from scratch.
#202
Posted 25 September 2012 - 06:49 AM
Stick Figure Smackdown, looks pretty adictive, the @#€@#¬ red figure with cape rape me with all the letters xDDD.
I will edit as far I play all the games and test it more further
#203
Posted 25 September 2012 - 07:07 AM
#204
Posted 25 September 2012 - 08:16 AM
That red Guy with the cape is the final boss. (I was attempting to make some cutscenes for it but they didn't work out.)
#205
Posted 25 September 2012 - 08:25 AM
#206
Posted 07 October 2012 - 11:37 AM
Download is available where the old Adventure Hero Download was. (LINK STILL ABOVE)
Hope you enjoy!
-Please Note-
All People who had previously started playing Adventure Hero.
I have altered things, if you have passed the First Boss (Fire Spirit) you'll need to restart.
Just in case anyone who liked Adventure Hero Cares.
Main point:
Sonic SatAM Game Project is well on it's way, what seems like a month or two away for a release!
#207
Posted 07 October 2012 - 03:57 PM
#208
Posted 07 October 2012 - 06:24 PM
lol, that makes it sound like EXE is some kind of programming languagewill it be written in .exe??
You mean to ask if it'll be for Windows.
#209
Posted 07 October 2012 - 06:42 PM
#210
Posted 07 October 2012 - 07:00 PM
Which for both Adventure Hero and Author Space is
Win XP/Vista/7
#211
Posted 07 October 2012 - 07:14 PM
#212
Posted 08 October 2012 - 07:31 AM
#213
Posted 08 October 2012 - 10:12 AM
#214
Posted 08 December 2012 - 05:41 PM

and while I'm at it
#215
Posted 08 December 2012 - 05:44 PM
#216
Posted 10 December 2012 - 06:01 PM
I'm still here if you need me! Can't believe someone didn't think of this sooner!
#217
Posted 10 December 2012 - 06:37 PM
#218
Posted 10 December 2012 - 07:55 PM
Did you say level design?
I'm thinking of going to college for game design, so if you need me to come up with some enticing levels, I would be very much obliged to receive your offer! Especially with a concept like this! given the new wall-jump that our brilliant programmer has thought up, let's just say I have some ideas...
#219
Posted 11 December 2012 - 06:00 AM
Just in time also for I had Saber (the artist for the game and Sea3on) complaining that my level designing in the demo was bland, which no offense it to me (cuz I'm no good at it) it is.
So since I don't use GM8.1 I use GM8.0 (whatdoyaknow same program basically) but I can't open GM8.1 files, so I'm going to send my tilesets, and you can create the stages. (I'm assuming you know how to use tiles in Game Maker, it's pretty easy too.)
I'll get the tiles to you ASAP through PM.
#220
Posted 11 December 2012 - 08:04 AM
WOOHOO!!! MY LIFE HAS BEEN SAVED!
Just in time also for I had Saber (the artist for the game and Sea3on) complaining that my level designing in the demo was bland, which no offense it to me (cuz I'm no good at it) it is.
So since I don't use GM8.1 I use GM8.0 (whatdoyaknow same program basically) but I can't open GM8.1 files, so I'm going to send my tilesets, and you can create the stages. (I'm assuming you know how to use tiles in Game Maker, it's pretty easy too.)
I'll get the tiles to you ASAP through PM.
Sounds legit, can't wait!
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