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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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Characters In Sonic Generations


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12 replies to this topic

#1 NoctisxThexFox

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Posted 24 April 2011 - 11:05 PM

Sonic generations is obviously sega's last hope at redemption, but would you want some characters form the archie continuities and satam. personally i would think that would be pretty cool and interesting. Personally i would like mina, sally, julie su or heck, even some of the dark legion in that mix, more of mina and julie su, but dont get me wrong i love sally and would love having her in the game.

So the main topic: Would you want some characters from the satam cartoon or the archie continuity, and if so what characters and why would you want them in the fame
There is still a whole lot of hope in this young SatAm fan.

#2 LaserX5

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Posted 25 April 2011 - 01:17 AM

I would love to see these characters in a game. The fact alot of them are now comic only Sonic characters is very sad.

Sega just can't quit being such a stubborn mule about its games referring to the blue blur. The fact they just stick to the same path to me is just baffling at times.

What would they have to lose in making a game with the Sonic satam characters?

It's not like their current games are any threat to Nintendo's supremacy anyway.
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#3 DLTN

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Posted 25 April 2011 - 05:17 AM

I think a Beat em up based of the comics would rock! They could afford to do something different I think.
But a platformer game based off that concept would equally rock. If it spanned the ENTIRE comic run, An RPG would be freakin EPIC!

#4 PuffinGrandeur

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Posted 25 April 2011 - 09:01 AM

I don't want 'em. They don't really seem to even fit these days... nor did they in the old days, really. They've always clashed horribly with some key themes and concepts in SegaSonic that I quite enjoy.

#5 Bakuda

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Posted 25 April 2011 - 09:44 AM

In all honesty I don't want them in this game either. From what it seems Sonic Generations is trying to take Sonic back to it's Genesis roots. Now that's not to say I wouldn't welcome a game that incorporated SatAM characters, on the contrary I would love it. But I don't think that Generations is the game to do that. And I highly doubt such a game would come from Sega. Sega is a Japanese company and SatAM was only every popular in America at the time of release, and in later years has spread to more parts of the world. But SatAM never had the popularity in Japan that it would take to put those characters into a Sega game.
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#6 saber16

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Posted 25 April 2011 - 12:37 PM

"Sonic generations is obviously sega's last hope at redemption"

... Isn't that what they said about Sonic Unleashed?
Which wasn't bad, save for the over use of the werehog, the incredibly annoying hub maps... and the coins... I HATED those night and day coins! Just let me play the next day time level, damn it!

... And Sonic Colors?
Which was pretty good, save for some overly easy boss fights.

And all those hand held games, the Rush series was pretty good, as well as the advance trilogy.

I just feel that way whenever I hear, "This is sega's last chance," or something similar. As for Generations... I think it will sell pretty well, just on the novelty alone.

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#7 LaserX5

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Posted 25 April 2011 - 01:41 PM

I don't want 'em. They don't really seem to even fit these days... nor did they in the old days, really. They've always clashed horribly with some key themes and concepts in SegaSonic that I quite enjoy.


Such as?

In all honesty I don't want them in this game either. From what it seems Sonic Generations is trying to take Sonic back to it's Genesis roots. Now that's not to say I wouldn't welcome a game that incorporated SatAM characters, on the contrary I would love it. But I don't think that Generations is the game to do that. And I highly doubt such a game would come from Sega. Sega is a Japanese company and SatAM was only every popular in America at the time of release, and in later years has spread to more parts of the world. But SatAM never had the popularity in Japan that it would take to put those characters into a Sega game.


I agree with this assessment. For the Satam character to work in a Sonic game, they'd have to have their own title. The current SegaSonic universe wouldn't work.

Sad that Satam never caught on in Japan. I thought it was the most original Sonic series ever thought up.
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#8 PuffinGrandeur

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Posted 25 April 2011 - 02:06 PM

Personal freedom, exploration and adventure. SataM characters are far too stationary and dull for the fantastical colorful video game world of SegaSonic. They drag the whole thing down, which works for SataM and works most of the time for the comic, but at this point would seriously hinder the games. It's just a direction that doesn't work with what Sonic's shown itself to be about; it's not a series about guerilla warfare for the king, and it never really has been.

#9 LaserX5

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Posted 25 April 2011 - 03:05 PM

Since when did the Freedom Fighters lose their freedom or the ability to explore? They still have it, they just have to be more cautious when it comes to doing so since Robotnik has taken over the planet.

Yea, I know Sonic technically isn't a games series about guerrilla warfare, but still, I still would like to see Sega put their feet in the water at least once of this genre and give it a shot.

What do they have to lose? If anything, I think they would gain more fans, that is assuming of course the game they produced was well made.

There's alot of Sonic fans who would love to see Satam characters in the games.
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#10 DLTN

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Posted 26 April 2011 - 03:27 AM

It would be just for the SatAM fans if Sally or Bunnie turned up in a game. And I agree it would have to be a diferent game to the SegaSonic games, but (If it were to happen) Sega could collab with another developer to make an action/adventure starring Sally and/or Bunnie. Even if it were just a Marketplace/PSN release only, then Sega can at least save face, so to speak, with the main Sonic fanbase if it fails.

#11 LogiTeeka

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Posted 23 May 2011 - 05:40 AM

"Sad that Satam never caught on in Japan. I thought it was the most original Sonic series ever thought up." - Laser X5

Really? I find it to be more popular then Sonic X in Japan.

Besides, Sonic really isn't popular in Japan to begin with. Most of the franchise's fans reside in America.

#12 RedAuthar

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Posted 23 May 2011 - 06:07 AM

I would love to see the Freedom Fighters make it to the consel (other than Spinball). But SEGA has this problem letting any of the Sonic Continuities over lap. So the best I see happening are cameos or references like in Sonic Mega Collection (which were Archie versions anyways). But than again, you can't get anywhere in life thinking negatively (save for chief)....

Here's to SatAM (or Archie) Characters having a small chance to make it into the game, HUZZAH!

#13 LaserX5

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Posted 23 May 2011 - 04:03 PM

Really? I find it to be more popular then Sonic X in Japan.

Besides, Sonic really isn't popular in Japan to begin with. Most of the franchise's fans reside in America.


Sad, but true unfortunately.

I wish I knew why Sega is so against this universe of Sonic.

What is it about this show DIC made that makes them frown and do everything they can to bury it?

It would be just for the SatAM fans if Sally or Bunnie turned up in a game. And I agree it would have to be a different game to the SegaSonic games, but (If it were to happen) Sega could collab with another developer to make an action/adventure starring Sally and/or Bunnie. Even if it were just a Marketplace/PSN release only, then Sega can at least save face, so to speak, with the main Sonic fanbase if it fails.


I'd be happy if they would even make it just an online game like Megaman Online. I mean, what could it hurt to have a trial run? If it doesn't catch on with the fans, ok, fine, but at least Sega should try once for crying out loud.
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