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@  furrykef : (25 July 2015 - 03:35 AM)

When was that? Depending on when it was, it might have been a DNS issue. Those should be gone now.

@  Uncle Ben : (24 July 2015 - 10:10 PM)

on*

@  Uncle Ben : (24 July 2015 - 10:10 PM)

Red said he couldnt get one

@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself


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Sonic Adventure 2 Review


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#1 saber16

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Posted 20 December 2010 - 11:05 AM

Sonic Adventure 2
Release: 2001
System: Sega Dreamcast, Gamecube




So Sonic Adventure wasn't exactly the Sonic dream title we all wanted, the game sold and a sequel was more than guaranteed. The ground work had be set and their was still room to improve, so what did Sega have in store for us this time?

...

Please no more Big, please no more Big... PLEASE!

STORY




So after the defeat of Chaos and the destruction of Station Square, it seems everything is back to normal... Then we see Sonic thrown in jail by the police. As it turns out, a mysterious hedgehog was seen stealing a Chaos Emerald, and without any evidence to back it up a swat team by the name of G.U.N. go after Sonic. It turns out, it really wasn't Sonic but instead a black and red hedgehog dubbed Shadow! Dr. Eggman has used information left by his late Grandfather to find the ultimate tool of destruction, and in the process awoke Shadow from a 50 year sleep. The two team up and go on a scavenger hunt for the remaining Chaos Emeralds in order to power a machine that can destroy a planet and hold the Earth hostage. Eventually, Tails and Amy break Sonic free and plan to put a stop Eggman's plan. Oh, and throw Knuckles in their for good measure, along with a forced love interest Rouge the Bat, because us fans just LOVE those hunting stages! Their story is just hunting for the Master Emerald shards... Knuckles is kind of a sucky guardian... just saying.
The idea doesn't sound bad, though it seems a little rough once you take a step back and have a look at the big picture. Some fine tuning would have been nice, but in all honesty I think it works fine.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


DESIGN




Before you can start collecting those rings, the game has you choose between a light and a dark story. This is based off the six character idea from the last Sonic outing, though this time it's a lot more polished. They didn't give us 6 hit and miss characters, but rather three sets of gameplay used throughout the stories. Sonic and Shadow are the speed segments, Knuckles and Rouge do the treasure hunting, and Tails and Eggman are based of the E-102 Gamma sections from last time. Oh, did I mention Tails is stuck in a robotic suit throughout the game? Sure, why not.
If you recall, last time there was a staggering 11 levels... this time, we get around 30. In turn, the adventure map idea is abandoned and now you play the game from level to level with cut scenes used to feel you in on the story. Frankly, I don't miss the map screen all that much. It was a cute little idea, but just didn't add anything. The 20 extra levels make up for it.
I really liked how this was done, a major improvement on the original and feels like a call back to the original Genesis titles.

Oh, one last thing before I move on; the Chaos.



These little guys were introduced in the first Sonic title as an extra of some sort. The player had access to a type of play room called the Chao Garden where they would use animals you freed along the way to merge the Chaos... Not frightening in the least. The player would feed them, take care of them, and eventually enter them in contests like races and fights... it reminded me of the Tamagotchi pets from the 90's. You know, I never cared for these guys. I never bothered raising any of them because it was just never fun for me. They're back this time around and... again, I never played it, nor do I want to... but that's just me.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


GAMEPLAY




As I mentioned earlier, we only have three major gameplay types between the two teams; speed, hunting and shooting. While I do prefer the racing stages to the others, I don't have much to complain about in terms of gameplay. The characters control fine for the most part, and even certain moves from the first game are touched up in this title. You remember the light speed dash Sonic used to race along a trail of rings and how you had to spend around five seconds to charge it up? Here, all you have to do is press the attack button next to trail of rings and off you go. What about Knuckles' dig maneuver? Last time you had to stand perfectly still and press the jump and action buttons at the same time to get it to work, but this time around you can do it while climbing walls and whenever you're gliding, just hit the action button and you can launch yourself into the ground without the delay.
I would still rather race through a Sonic or Shadow stage than turn a stage upside down for a stupid gem that's bound to get lost again or march through a stage going trigger happy, but in the end I don't mind playing through the less speedy segments to get through the game. The only thing that needs work now is the camera, but then again that's always been known to be problematic in 3D titles, hasn't it?

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


PRESENTATION




The characters are bit more detail than last time. The mouths have been fixed up, no walking in place and thankfully Sonic and Knuckles eyebrows have been fixed. The only thing that bugs me with the characters is some problems with the lip sync, and maybe some awkward movements here and there, but in all honesty the characters work so much better here. The levels this time around are given just as much love as they have in the past, and because of the vast majority of them each level feels unique, and even reused levels have their own spin with their specific character.
Now comes time to the music... First, the the level and theme tunes. I'm a little mixed on the level music. Certain levels have scores in the background, others have songs. Personally, the only music I don't care for is the rap in Knuckles' stages, everything else is fine and work well with the level they appear in.
Now for the voice acting... is it better than the first? I don't know. Some of the acting could be better, and maybe some of the writing could use some work, but overall it wasn't to bad... the big problem comes from how the audio was put in the game. Sometimes characters voices overlap one another, the characters theme songs drowned out the dialogue, lines come in to late or to soon. It's a small nitpick of mine that makes the cut scenes that much harder to watch.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


OVERALL




Sonic Adventure was a new experiment for the series. It really had little to go on and in the end was still rough around the edges. This time around, they learned from the first games mistakes, took out whatever didn't work and expanded on what did. Honestly, I'm pleased with this one guys. The levels are better and the gameplay has been improved. The only gripes of course are some writing, acting and audio problems. Enough to leave a dent, but not enough to ruin the game. Not bad, Sega.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif

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#2 Morgan

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Posted 20 December 2010 - 11:50 AM

I think this is still my favorite Sonic game so far. As a young girl it really got me when I thought Sonic was actually dead.

...what? I was a little girl! Come on. Well, okay, not quite THAT little. But you get it. wink.gif I definitely loved the music too. And I actually kinda like Shadow as a character. Minus the infamous Shadow the Hedgehog game. But I'll save my thoughts on that one for when the review is out. wink.gif

#3 RedMenace

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Posted 20 December 2010 - 12:19 PM

This was actually the first Sonic game I ever owned (albeit the Gamecube port). And although the voice acting and lip syncing was pretty bad at times, I think the overall game was pretty good and I got a lot of mileage out of it. I remember playing this game for almost an entire summer! xD.png

#4 RedAuthar

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Posted 20 December 2010 - 12:28 PM

Awsomest Sonic Game ever

#5 Natorat

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Posted 20 December 2010 - 07:37 PM

I actually found Knuckles' stages in SA1 far less annoying, solely because they were easier and there were less of them. Other than that, I dig SA2 (no pun intended). I actually enjoyed the shooting levels and the speed ones were awesome. Well, that and GUN, as well as the reports, are braindead considering they can't tell Shadow and Sonic apart, even though Shadow was created for GUN by one of their own scientists. GUN is military, not SWAT, btw.




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