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@  furrykef : (25 July 2015 - 03:35 AM)

When was that? Depending on when it was, it might have been a DNS issue. Those should be gone now.

@  Uncle Ben : (24 July 2015 - 10:10 PM)

on*

@  Uncle Ben : (24 July 2015 - 10:10 PM)

Red said he couldnt get one

@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself


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Sonic Adventure Review


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#1 saber16

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Posted 12 December 2010 - 11:04 PM

Sonic Adventure
Release: 1999
System: Dreamcast, Gamecube, Xbox Live, Playstation Network



So the Genesis has faded out along with it's mutated add ons, and the Saturn is tanking. Let's face it, the late 90's weren't Sonic's best. Sonic X-treme was canceled before we knew it, and Sonic's latest outings haven't been the hottest. Nintendo and Sony were in the lead, and Sega needed something big...
Enter the Sega Dreamcast, sporting some impressive launch titles such as Soulcalibur, Power Stone, and the reason I bought the thing in the first place, Sonic Adventure. Finally, the first full fledged 3D adventure to rival Mario 64!

... three years later, of course.

So is this it? The 3D Sonic game we've been waiting for? After 3D Blast, it better be!

STORY



Oh, here we go! Robo- from this point on he shall be addressed as Eggman. Why?

This is an Eggman:

http://eggmanempire....gman_heroes.png

THIS is a Robotnik:

http://fc09.devianta...IceBlazer17.jpg



ANYWAY, Eggman has come to the conclusion that imprisoning animals in robots just isn't working anymore, so he take a new route of action. He learns of an ancient creature trapped inside the Master Emerald which has the power to wipe out mankind through the power of the Chaos Emeralds. He of course breaks the monster out with hopes of controlling it, which leads to a series of chain reactions such as sinking Knuckles' homeland, Sonic and Tails racing Eggman to the Chaos Emeralds and more, before the creature dubbed Chaos can harness the power and destroy the city.

The story is done pretty well, and how each story is weaved together is pretty entertaining. For example, one level has Sonic and Tails racing around Eggman's air ship, and later on in the stage, balanced is thrown out of whack and the two are getting thrown all over the place. Later on when you're playing as Knuckles (who turns out to be on the ship at the same moment as the others), you have to change the balance of the ship in order to hunt for Emerald shards. I just love that idea.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


DESIGN



As I mentioned, the game is broken up into multiple stories. The player has to play through the six characters in order to get the whole picture. You start the game off with Sonic and throughout your adventure you'll meet the five other characters, which will unlock their stories and so on.

Now, you start off in the games adventure field. These areas break up the levels from one another, and helps with pushing the story along. The adventures field is broken into three parts; Station Square, the Mystic Ruins and the Egg Carrier. As the story progresses, specific events take place which will effect the fields. For example, to unlock the Casino level you have to wait until nightfall, and later on in the game when Sonic and Tails are separated, the train to the Mystic Ruins is out of order, leaving you stuck in Station Square where you have to set off another event to move the story along.

Now we have the meat of the game, the Action Stages. Finally, 3D platforming! These levels are broken up into eleven stages each with their own unique designs. Sure we have the fire stage, the ice one and even the flying ship of death... but at the time these were levels of the like we have never seen. I was nine. My mind was blown.

But looking at it now... it's still pretty cool, but I really wish the levels and fields had more secrets for the audience... Oh, and the Director's Cut is a joke. The updated graphics are nice, but a slew of fetch quests, a bag of Gamegear games, and a new box cover isn't a "Director's Cut". Try harder, Sega.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif



GAMEPLAY



The game is broken up by six characters: Sonic is all about racing to the end of the level. Tails has to race Sonic to the finish. Kncukles has to find the Chaos Emeralds. Amy spends her time protecting a Flicky from Eggman's creations known as ZERO. E-102 Gamma is a robot out to free his brothers. Big the Cat... fishes. Each of these characters have their own unique play mechanics, not just in terms of how you control them but how to beat their levels. Sonic and Tails have the same goals, but Sonic has a homing attack and spin dash, while Tails can fly and attack with his twin tails. Along with his gliding and wall climbing, Knuckles can now throw punches. Amy has to avoid the robot throughout her levels while searching for an exit, and Gamma is constantly fighting the clock, only to come face to face with one of his brothers at the end of the stage, acting as a sort of mini-boss. Big the Cat... Fishes.

At the time, the game seemed enormous with all these characters to choose from, but in time you realize just how short each of the characters games are. Sonic has the most stages (ten), while everyone else has five or less.

As for the levels, the designs are all right. The visuals were great for the time, and even to day they don't look to shabby. Though, I would have loved more varity in the stages between characters. No character has their own individual level, and even some bosses were recycled for a few characters.

Personally, my biggest problem was the side characters in general. Knuckles was fun to control, but jewel hunting got old. Amy's levels were a little on the boring side, Gamma was an "Eh" shooter and Big the Cat... you know.

Look, the idea of six playable characters is awesome... but I would rather have a bunch of great Sonic levels than a few ones with a bunch of "Okay-ish" side-kick levels... that just re-hash the same levels with slight twists.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


PRESENTATION



I'm... really mixed on this one here... On on hand, the visuals for the level designs and the characters look great! On the other hand, the characters animations need quite a bit of work.

On one hand, the music is the usual Sega quality we can count on. On the other, most of the theme songs come off as a bit cheesy, and the acting is just PRETTY painful.

Right, the visuals. I love the opening video and the games main theme (one of the vocal songs I do like) fits perfectly. Then we see the in game designs. Not bad at all, the characters looked great in 3D and the environments were wonderfully detailed. However, the animation in the in game cutscenes is just awkward at times. Stances, mouth movements and lip-syncing, walking in place, and Sonic and Knuckles' infamous eyebrows:



Watch Sonic and Knuckles' eyes... just watch...
Then there's the music department. As I said, the music is great here. I doubt I'll be humming the tunes any time soon, but they fit nicely. The acting however... ranges from passable to... just cringe-worthy. The writing has issues. To me, some of the dialogue needs work, but that's only half of the problem. The voices work for me, but the acting is all over the place at points. Sometimes the characters are dull and lifeless, and other times it feels way to forced. It just didn't sound natural.

The story might be fine, but some questionable voice acting and a lousy script just drags it under.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif



OVERALL



So was this the next gen Sonic game we hoped for? Well, it certainly did the job. Sure, nostalgia kept it going strong for me. I picked it up for the first time in years, and I just couldn't get into it like I did so many years ago. I can't pick it up and play it with 100 percent satisfaction like I can with Mario 64... but for the time, it was exactly what fans were waiting for; a thrill-ride staring their favorite blue rodent... and friends... and Big.

These days, while I don't like it as much as I used to, it's still a good game... It just lost the shine it had so many years ago.

SCORE: icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif out of icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif icon_e_smile.gif


(Note- the 3D render of SatAM Robotnik was done by http://iceblazer17.deviantart.com/ )

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#2 Morgan

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Posted 12 December 2010 - 11:27 PM

I think I was crazy about the game when it first came out. Back in the day, I was a hardcore Sonic fan. So you can imagine I rushed out to get the Dreamcast and Sonic Adventure. This day and age, I'm like you. Not as thrilled with it now that I've been spoiled by better graphics.

The music was a win-win for me. I'm a fan of Crush 40 and Jun Senoue's work in particular. But...dear lord. What happened to the characters' mouths? I have NEVER seen anyone open their mouth that huge when speaking before! Sonic, Sonic, Sonic...you're faster than hell, but your traction sucks. Sonic needs an E-break when it comes to coming close to water. wink.gif Not too fond of the Casino stage though. Have never cared for casino stages. I do like the stages where you have to outrun though.

Amy and Big's stages are my least favorites. I flat suck at fishing whether it's in real life or in a game. So Big's story was both boring and excruciatingly painful for me. And Amy's? I like suspense, but I'm not too fond of losing one of my nine lives every time a bot pops out of fucking nowhere to steal my little birdie. Added with the fact she isn't very quick with evasion either. Her hammer sounds more like it's made of plastic than of the metal it should be! She should smash that fucker! And Amy's a stalker.

Ahh the final story is exciting. Perfect Chaos is a tough boss to beat I think really of any of the next gen Sonic games I've played to date (sorry, Biolizard, Solaris, and Erazor Djinn don't cut it for me wink.gif). I do think the story could have been better though.

And Chao are a win! They're so adorable! happy.gif

#3 John Roberts

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Posted 13 December 2010 - 12:09 AM

Entertaining review as always - the Big remarks kept me chuckling away. He really did suck, didn't he? All I wanted was his little froggy to just die already, and for Big to die, too. Really enjoyed the Boss fights in this game; the final Super Sonic level against Perfect Chaos was fucking awesome. The game seriously needed way more Super Sonic levels and far less... fishing.

Fuck you, Big.
6620

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#4 RedAuthar

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Posted 13 December 2010 - 05:59 AM

The Eggman/Robotnik thing drove me nuts the first time I played the game. I didn't know if it was the same guy or if it was someone new.

Interestingly enough, he was always Eggman in japan, and for some reason the American translaters decided to keep it that way as of Sonic Adventure.

Jerks...

#5 Bakuda

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Posted 13 December 2010 - 08:15 AM

I've never played any of the 3D sonic games but I understand that this one was one of the best. I'll have to put it on my game todo list.

Click "Show" button in case of fire -->
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#6 Morgan

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Posted 13 December 2010 - 08:22 AM

Sonic Adventure 2 might still be my favorite but SA1 isn't too bad either. smile.gif

#7 Inhibitor

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Posted 13 December 2010 - 10:07 AM

That Robotnik in that picture you shared would make the games 10x more bass@$$ if they used that design. Great review Saber! happy.gif

#8 Ratty Randnums

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Posted 13 December 2010 - 10:16 AM

QUOTE (Bakuda @ Dec 13 2010, 04:15 PM) <{POST_SNAPBACK}>
I've never played any of the 3D sonic games but I understand that this one was one of the best. I'll have to put it on my game todo list.

It's on my long to-play list as well. I'll HAVE to play it at some point to justify buying a dreamcast to myself lol.
"I really think of life as a great expression of joy. And if you take yourself seriously you're going to be defeated I'm afraid.
...Maybe that is the whole recipe of life, is to be in on the joke. Because life is a joke and if you're not in on it you're out.
But if you're in on it, you can make it." - Vincent Price

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#9 Bakuda

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Posted 13 December 2010 - 11:42 AM

QUOTE (Ratty Randnums @ Dec 13 2010, 12:16 PM) <{POST_SNAPBACK}>
QUOTE (Bakuda @ Dec 13 2010, 04:15 PM) <{POST_SNAPBACK}>
I've never played any of the 3D sonic games but I understand that this one was one of the best. I'll have to put it on my game todo list.

It's on my long to-play list as well. I'll HAVE to play it at some point to justify buying a dreamcast to myself lol.

If it's really on gamecube then all I need to do is get the gamecube version and buy a gamecube controller to plug into my Wii. I'll have to find a used game store and see if I can find all that for cheap.
Click "Show" button in case of fire -->
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#10 Ratty Randnums

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Posted 13 December 2010 - 11:51 AM

QUOTE (Bakuda @ Dec 13 2010, 07:42 PM) <{POST_SNAPBACK}>
QUOTE (Ratty Randnums @ Dec 13 2010, 12:16 PM) <{POST_SNAPBACK}>
QUOTE (Bakuda @ Dec 13 2010, 04:15 PM) <{POST_SNAPBACK}>
I've never played any of the 3D sonic games but I understand that this one was one of the best. I'll have to put it on my game todo list.

It's on my long to-play list as well. I'll HAVE to play it at some point to justify buying a dreamcast to myself lol.

If it's really on gamecube then all I need to do is get the gamecube version and buy a gamecube controller to plug into my Wii. I'll have to find a used game store and see if I can find all that for cheap.


Ahh, well this is the real reason I bought was Berserk Guts Rage (EDIT: had a picture here but it was obnoxiously big.)

Also RE2 which to be fair was also re-released on the GCN, but without some of the extras, at lower resolution and you're forced to play with that awful GCN dpad urgh- I'd rather just play the original PSX release. Too bad there'll likely never be an ultimate edition containing the highest resolution version (probably the PC version, though the Dreamcast might tie with it I'm not sure) and all of the extras from the N64 and Dreamcast ports.


BOTH of those games are still on my to-play list to ~_~ sometimes it seems like I only have time for like 4 a year or something lol.


PS- Sorry for not really commenting on your review Saber. I'm sure it's a good review but I haven't read it. Just came here to read the comments on it.
I don't like to read in-depth reviews of some games before I play. I think they can color my judgment on a game somewhat and sometimes dampen my enjoyment if they're negative.
"I really think of life as a great expression of joy. And if you take yourself seriously you're going to be defeated I'm afraid.
...Maybe that is the whole recipe of life, is to be in on the joke. Because life is a joke and if you're not in on it you're out.
But if you're in on it, you can make it." - Vincent Price

"What have you got to lose? You know you come from nothing you're going back to nothing. What have you lost? Nothing!"
- Eric Idle

#11 furrykef

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Posted 13 December 2010 - 12:33 PM

QUOTE (RedAuthar @ Dec 13 2010, 07:59 AM) <{POST_SNAPBACK}>
The Eggman/Robotnik thing drove me nuts the first time I played the game. I didn't know if it was the same guy or if it was someone new.

Interestingly enough, he was always Eggman in japan, and for some reason the American translaters decided to keep it that way as of Sonic Adventure.

It's kinda funny how they decided to do that around the same time as Nintendo of America changing Princess Toadstool to Princess Peach. Of course, she was always Peach in Japan.

What's weird about that, though, is that Nintendo changed only her name. Toad didn't become Kinopio, Koopa Troopa didn't become Noko Noko, etc....


#12 RedMenace

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Posted 13 December 2010 - 12:36 PM

QUOTE
Sure we have the fire stage, the ice one and even the flying ship of death... but at the time these were levels of the like we have never seen.


I know it's not the same, but what about SMB 3? It had all those levels, years in advance. But the presentation was different in SA, so I'll give ya that.

QUOTE
However, the animation in the in game cutscenes is just awkward at times.


I agree that the eyebrows were pretty damn messed up, but Sonic's mouth... Well, you wanna talk about nightmare fuel...

#13 John Roberts

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Posted 13 December 2010 - 03:07 PM

QUOTE
What's weird about that, though, is that Nintendo changed only her name. Toad didn't become Kinopio, Koopa Troopa didn't become Noko Noko, etc....

With stupid names like 'Noko Noko' and ' Kinopio', it's no surprise they kept the English names. 'Peach' actually sounds fairy normal for a Japanese character name.
6620

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#14 Shadow

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Posted 14 December 2010 - 07:05 PM

You forgot to mention the adjustable Amy's panties view emot_amy.gif
But I did like this game alot. Ended up buying a DC just to play it and that was not as easy as it sounded. The levels of Gamma were my favorite but like you said, everyone's side story were just too short. I wish Tikal would come back.

IxXnFrm.png


#15 Natorat

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Posted 18 December 2010 - 07:49 AM

Gotta agree with your review. I actually enjoyed the Big and Knuckles levels once I got good at them, but they were a pain in the butt at first. I actually played Sonic Adventure 2 before I played the first one so SA1's Knuckles levels seemed really easy by comparison the Knuckles and Rouge levels in SA2. Amy's levels took a bit of getting used to but weren't excruciatingly fun. Sonic, Tails, and E-102 rocked from the first play through.

I got to Perfect Chaos but never beat him in on the Dreamcast version, and got to and beat him on the Gamecube version. Still wanna try on the DC some day just for nostalgia and the real deal biggrin.gif . Chao garden could be its own game, it's that cool, even if it doesn't fit in that well with Sonic's speed demonness.

I love the story of SA1 the most out of all the Sonic games. One question though, where were all these GUN people that came in later games? Even Sonic had some close calls with Robotnik and Chaos and couldn't be everywhere at once (eg Zero chasing amy downtown), and the situation was obviously out of the regular police officer's hands (they didn't even seem to call out SWAT!).




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