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@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself

@  Shadow : (21 July 2015 - 05:25 PM)

Say, who made the cute picture of Beaver Chief?

@  Shadow : (21 July 2015 - 05:24 PM)

Finally!

@  RedMenace : (21 July 2015 - 05:02 PM)

Woooo! The site's back up! Three cheers for Kef!


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Sonic 3d Blast Review


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#1 saber16

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Posted 06 December 2010 - 07:17 PM

Sonic 3D Blast
Release: 1996
System: Sega Genesis, Sega Saturn, PC




3D... this was the next big step for gaming in the 90's. The more bits we got, the more powerful the games were. While Mario was busy throwing Bowser by the tail, and Sony was giving us Tomb Raider and Crash Bandicoot, Sega was busy with their own 3D title staring the blue one himself... it would be a game like no other. With level designs that blow away the competition, a story that would leave Spielberg in awe and visuals that would put the system to the test!

Unfortunately, the Sega Dreamcast wouldn't be out for another few years, and instead we got this. Well, let’s just see how Sega did with Sonic on a first 3D outing.

STORY




Robotnik invades island. He turns animals into machines. Sonic comes to stop him. How original. It's pretty much the same old same old. The only difference is that we are introduced to Flickie island which ss inhabited by Flickies (... a bunch of multi colored birds), who actually had their own game back in the 80’s… random bit of trivia, back to the score.

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DESIGN




Sonic runs, Sonic jumps, Sonic spins... but all in 3D! ... Well, it looks 3D. It's more of a blend of 3D sprites on a 2D world... 2.5D? Whatever. The game is made up of 7 zones, each with 3 acts, the third acting as a boss battle. Now you would think this would be like a proto-type of Sonic Adventure, you know, just going around and trashing robots in this sort of 3D layout. Unfortunately, no it is not. The point of this little adventure is to destroy the robots in each level, collect the Flickies inside them and spend the rest of the level escorting them to the goal ring. Sonic the Hedgehog is babysitting a bunch of birds. I'm on the edge of my seat in anticipation. Oh, and the special stages are just dumbed down versions of the Sonic 2 special stage.
I'll admit the idea with the Flickies seems interesting and could actually make up a unique Sonic title.

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GAMEPLAY




... Then you realize how tedious and frustrating it is. First, we have the controls. While they feel a little loose, and the fact you have to stop dead in your tracks to perform a spindash, controlling Sonic isn't that bad... it's the 3D that makes it a nightmare. The camera is locked in one place the whole time through, and it really messes with your sense of judgment and makes killing enemies and navigating platforms a real pain.
Then there's the core gameplay, collecting the Flickies. At first it seems like a cool little idea, hunt down a badnik, trash them, collect the Flicky, rinse and repeat... Now keep doing this for fourteen more worlds, still having fun? Well, you can't hold on to your Flickies at all time. If you get hit by anything, an enemy or a stage hazard, they will scatter all over and you'll have to look all over for those tiny little good for nothings. Not boring enough? Well, every time you defeat a robot and get a Flicky, the robots never respawn! So now here you are, backtracking through this huge stage, fighting with the lousy camera angle, looking for a tiny lost bird with nothing to stop you.
What a load.

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PRESENTATION




I'll admit, I really like the character models for this game. Sonic, Robotnik, his many machines, and yes, even those annoying Flickies. Though, I was never impressed with the level designs or special stages. Unlike the character designs, they just didn't impress me that much... Well, that's where the Saturn version of the game comes in. The level designs look a bit more refined than the Genesis title, and the lousy special stages we got in the 16 bit version have been altered in the 32 bit version in the form of the Sonic 2 special stages. Even the music has been enhanced and sound better this time around!
To bad I'm reviewing the Genesis version.

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OVERALL




This... just isn't my kind of game. It's repetitive. It's tedious. It's annoying. It just... isn't that good. Unfortunately, I didn't get a chance to play the Saturn version; I'm just going by what I've seen. It looks and sounds better, I'll give it that, but if the gameplay is still the same, then it would be pointless to check it out.

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#2 Bakuda

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Posted 06 December 2010 - 07:37 PM

Yeah...I remember getting excited when this first came out, renting it, playing it, and getting bored about a half hour later. Never played it again.
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#3 RedMenace

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Posted 06 December 2010 - 09:19 PM

The first time I played it was when I got Mega Collection. I'm not one to get motion sickness, but that camera...it j-just--it-- barf.gif !!!!

It was a little too much of an eyestrain.

#4 Shadow

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Posted 07 December 2010 - 03:47 AM

I have a soft spot for this game. Yes the control and view is a pain in the ass and the special stages make me want to puke. But I really liked the levels. Especially Rusty Ruin. I felt some parts really took advantage of the 3D. And the music was godly. Especially the boss battles. Really pumped you up and felt like you were in an epic duel.

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#5 Tristan Palmgren

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Posted 07 December 2010 - 07:45 AM

There are only two levels in this game that actually felt like real Sonic stages to me. The bouncy level and the ice level. The others might as well have been from a different series.

#6 Cheezmatt

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Posted 07 December 2010 - 12:24 PM

Ha, I loved this game. I was only aware of the Saturn version growing up, which left a far better impression. Isometric gameplay is a bit cumbersome, but I didn't hate the game for it. The music and graphical flourishes really helped the experience.
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#7 RedMenace

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Posted 07 December 2010 - 01:17 PM

QUOTE (Cheezmatt @ Dec 7 2010, 03:24 PM) <{POST_SNAPBACK}>
Ha, I loved this game. I was only aware of the Saturn version growing up, which left a far better impression. Isometric gameplay is a bit cumbersome, but I didn't hate the game for it. The music and graphical flourishes really helped the experience.


I just watched a Youtube clip of Saturn version gameplay, and it was honestly kind of cool. Definitely better than the genesis version.

#8 saber16

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Posted 07 December 2010 - 01:46 PM

QUOTE (Shadow @ Dec 7 2010, 03:47 AM) <{POST_SNAPBACK}>
I have a soft spot for this game. Yes the control and view is a pain in the ass and the special stages make me want to puke. But I really liked the levels. Especially Rusty Ruin. I felt some parts really took advantage of the 3D. And the music was godly. Especially the boss battles. Really pumped you up and felt like you were in an epic duel.


QUOTE (Cheezmatt @ Dec 7 2010, 12:24 PM) <{POST_SNAPBACK}>
Ha, I loved this game. I was only aware of the Saturn version growing up, which left a far better impression. Isometric gameplay is a bit cumbersome, but I didn't hate the game for it. The music and graphical flourishes really helped the experience.


How DARE you two have different opinions than my own 1132.png.gif

Yeah, gameplay counts pretty big for me when I review. Sonic 06 for example had some good visuals and sound, but it still didn't stop me from giving it a 1 because it was a miserable game. 3D Blast at least is playable, it's just to boring for me... but hey, everyone has their own tastes, right?

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#9 furrykef

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Posted 07 December 2010 - 05:31 PM

I didn't know there was a Saturn version...

#10 Morgan

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Posted 07 December 2010 - 05:48 PM

I didn't know there was a Genesis version until a few months ago. tongue.gif

I like the Saturn version more, honestly. Especially the music. Especially Rusty Ruins. nods.gif And agreed. The controls are awful.




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