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@  furrykef : (25 July 2015 - 03:35 AM)

When was that? Depending on when it was, it might have been a DNS issue. Those should be gone now.

@  Uncle Ben : (24 July 2015 - 10:10 PM)

on*

@  Uncle Ben : (24 July 2015 - 10:10 PM)

Red said he couldnt get one

@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself


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Knuckles' Chaotix Review


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#1 saber16

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Posted 28 November 2010 - 11:05 AM

Knuckles' Chaotix
Release: 1995
System: Sega 32X





When Knuckles first made the scene back in the mid 90's, he started to get a fan following of his own. Fans would argue who would win in a fight between him and the blue pincushion, they would discuss his back story and just where he came from, wonder how in the hell he could fly... What mattered was Sega saw the chance to cash in on his popularity and they took it... Of course, it was released on a piece of junk console and it faded into obscurity... Well, let's just see what we were missing out on!

STORY


While guarding the Master Emerald one day, Knuckles decided, "Why not open an amusement park on this very island!?" So he did... and Robotnik came to mess it up. Using his new gadget called the Combi Confiner, he's able to freeze Knuckles' friends. Though, with the use of a Power Ring, Knuckles can unfreeze on friend at a time, allowing the two to take on Robotnik.
A bit on the weak side.

SCORE: out of



DESIGN


The game contains five levels, seven if you bother counting the practice level and the gate entrance where you choose your characters and levels. You get to choose a character to control at the start of the game, but selecting a second character is more based on chance. You have to operate a crane machine to select the character you want, and if you mess up you're stuck with them for the time being.
You have five characters to choose from and they are Knuckles who save for some sprite upgrades plays just like his Genesis counterpart. Mighty the Armadillo, who's more or less a Sonic clone. Vector the Crocodile and Espio the Chameleon, both of which can scale walls, and finally Charmy Bee... who flies (obviously). Each world contains 5 sections, and eventually a boss battle with Robotnik.
As always, we get a special stage. This time, it seems like a mix of the Sonic 2 and Sonic 3 special stages. Players control the key character in a semi 3D-ish stage design set on a rail... in space or something. The player has to collect rings to keep their timer up, all while looking for blue spheres and dodging spikes and pits... It's a little on the slow side, though. Once completing the stage, you are awarded with one of the six Chaos emer- rings... the Chaos Rings. Don't know what they are? Don't worry, they don't do anything here and to my knowledge never show up again. Frankly, the 3D looks cool, but it can get a bit tiring on the eyes over time.

SCORE: out of


GAMEPLAY



The point of this title, like most Sonic games, is to race to the end of the stage, hit the goal mark, and eventually trash a boss... of course, this time around there's a slight twist. While not a lot of people had the chance to try this game out, odds are anyone who has heard about it knows about the tag team feature. Yeah, unlike the past titles where Sonic was the only one you could control while the AI was busy running in to spikes and robots, this time around the story and gameplay revolves around controlling two characters at a time (an idea that was later re-used in Sonic Heroes and Sonic Advance 3 many years later). By the means of some magical bungee cord, the two characters have to work together in order to win. A clever concept... but not without faults.

Controlling the two characters gets pretty annoying at times. The basics are there, such as run, jump, gliding and scaling. But now you have to give commands to your companion, such as ordering them to stay in place, activate special moves... it should be simple, but it just feels clunky and annoying dragging your partner along. Though, one of the biggest problems was lack of strategy. The stages seem deserted with little to worry about, navigation through the levels is pretty simplistic and over time it just get boring.
The two player idea is pretty interesting, but in the end, it's just a bunch of dead weight.

SCORE: out of


PRESENTATION



I'm... extremely mixed on this one, guys. On one hand, the graphics are extremely detailed, obviously putting the 32 bits to use. But on the other hand the colors and layout almost ruin it for me. It's hard to explain, but the visuals just looks cluttered thanks to all the bright colors... they wanted it to stand out, and the got the job done... it's like a freaking circus.

SCORE: out of


OVERALL



You know, I didn't really care for this game... yet it was still fun to check out. I remember wanting to play this game like crazy when I was a kid, and getting the chance to finally try it out at least brings some satisfaction... but after finally playing it, all I can say is it just isn't anything special... save for the novelty of playing a Knuckle's game.

SCORE: out of


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#2 Morgan

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Posted 28 November 2010 - 11:18 AM

Interesting... I never knew this game existed. xD.png

#3 saber16

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Posted 28 November 2010 - 11:20 AM

QUOTE (Morgan @ Nov 28 2010, 11:18 AM) <{POST_SNAPBACK}>
Interesting... I never knew this game existed. xD.png


Obscurity at it's best biggrin.gif

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#4 chief

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Posted 28 November 2010 - 11:20 AM

"While guarding the Master Emerald one day, Knuckles decided, "Why not open an amusement park on this very island!?" So he did... and Robotnik came to mess it up. "


Best part of the review.

#5 Morgan

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Posted 28 November 2010 - 11:24 AM

Yeah the only "Knuckles' Chaotix" I ever heard of was the comic. xD.png Excellent review!

#6 RedMenace

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Posted 28 November 2010 - 11:36 AM

It's a real shame it isn't that great. But you've got to admit the giant, red Metal Sonic looks pretty badass. Look at the fangs on that thing!

#7 Morgan

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Posted 28 November 2010 - 11:38 AM

Question. They used this concept for the scraped Sonic Crackers I believe. Did they just decide not to complete Crackers and use the idea for this game?

#8 saber16

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Posted 28 November 2010 - 11:48 AM

QUOTE (RedMenace @ Nov 28 2010, 11:36 AM) <{POST_SNAPBACK}>
It's a real shame it isn't that great. But you've got to admit the giant, red Metal Sonic looks pretty badass. Look at the fangs on that thing!


Yes, a million times yes.


QUOTE (Morgan @ Nov 28 2010, 11:38 AM) <{POST_SNAPBACK}>
Question. They used this concept for the scraped Sonic Crackers I believe. Did they just decide not to complete Crackers and use the idea for this game?


I think you're right. I don't know to much about the history of the game, but I do recall playing a demo by rom, and from what I remember it played exactly the same as Chaotix.

I was thinking of bringing it up in the review, but in the end I decided against it. I'm stupid like that.

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#9 RedMenace

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Posted 28 November 2010 - 11:48 AM

QUOTE (Morgan @ Nov 28 2010, 02:38 PM) <{POST_SNAPBACK}>
Question. They used this concept for the scraped Sonic Crackers I believe. Did they just decide not to complete Crackers and use the idea for this game?


Wikipedia says that many believe Sonic Crackers was an engine test for the 32X and that it became the prototype for Knuckles Chaotix. I don't know if there's any concrete info online, though. Sorry.

#10 Morgan

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Posted 28 November 2010 - 12:10 PM

QUOTE (saber16 @ Nov 28 2010, 01:48 PM) <{POST_SNAPBACK}>
QUOTE (Morgan @ Nov 28 2010, 11:38 AM) <{POST_SNAPBACK}>
Question. They used this concept for the scraped Sonic Crackers I believe. Did they just decide not to complete Crackers and use the idea for this game?


I think you're right. I don't know to much about the history of the game, but I do recall playing a demo by rom, and from what I remember it played exactly the same as Chaotix.


I don't remember much of it myself. I did play Crackers some many years ago now. But I remembered it having that gameplay in it. And goodness glitches galore!

QUOTE (RedMenace @ Nov 28 2010, 01:48 PM) <{POST_SNAPBACK}>
QUOTE (Morgan @ Nov 28 2010, 02:38 PM) <{POST_SNAPBACK}>
Question. They used this concept for the scraped Sonic Crackers I believe. Did they just decide not to complete Crackers and use the idea for this game?


Wikipedia says that many believe Sonic Crackers was an engine test for the 32X and that it became the prototype for Knuckles Chaotix. I don't know if there's any concrete info online, though. Sorry.


That's all right. smile.gif I think that's a pretty good assumption to make though. I think it was intended to be a game of its own but went through developmental hell or something like that. I can't remember now.

#11 Bakuda

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Posted 28 November 2010 - 05:13 PM

QUOTE (chief @ Nov 28 2010, 02:20 PM) <{POST_SNAPBACK}>
"While guarding the Master Emerald one day, Knuckles decided, "Why not open an amusement park on this very island!?" So he did... and Robotnik came to mess it up. "


Best part of the review.

I agree...that has to be the stupidest plot line I've ever heard for a game xD.png. Yeah...I'd never heard about this game either...but whatever. Maybe I'll check it out someday if I get bored.
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#12 RedMenace

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Posted 28 November 2010 - 05:27 PM

QUOTE (Bakuda @ Nov 28 2010, 08:13 PM) <{POST_SNAPBACK}>
QUOTE (chief @ Nov 28 2010, 02:20 PM) <{POST_SNAPBACK}>
"While guarding the Master Emerald one day, Knuckles decided, "Why not open an amusement park on this very island!?" So he did... and Robotnik came to mess it up. "


Best part of the review.

I agree...that has to be the stupidest plot line I've ever heard for a game xD.png. Yeah...I'd never heard about this game either...but whatever. Maybe I'll check it out someday if I get bored.


"Hmm... I've managed to keep this holy land safe for quite awhile, now. Well, time to wipe out a few acres of jungle and make a profit!"

Hey, I'd consider it. devil.gif

#13 chief

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Posted 28 November 2010 - 05:50 PM

Everyone needs some relaxation time.




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