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@  furrykef : (25 July 2015 - 03:35 AM)

When was that? Depending on when it was, it might have been a DNS issue. Those should be gone now.

@  Uncle Ben : (24 July 2015 - 10:10 PM)

on*

@  Uncle Ben : (24 July 2015 - 10:10 PM)

Red said he couldnt get one

@  furrykef : (24 July 2015 - 11:25 AM)

Also I still have to figure out how to set up our e-mail accounts on the new host.

@  furrykef : (24 July 2015 - 08:19 AM)

As soon as I figure out how to restore it. Sorry, I know I said it'd be done by now, but I didn't expect to have to put up with this DNS crap and other issues that popped up.

@  Uncle Ben : (24 July 2015 - 07:56 AM)

So when's the black theme coming back??

@  Uncle Ben : (24 July 2015 - 07:56 AM)

"Should"

@  furrykef : (24 July 2015 - 07:27 AM)

That DNS took longer to propagate properly than I thought it would. *Now* we should be back for good, though.

@  furrykef : (23 July 2015 - 08:48 PM)

Or it might be because Bluehost *finally* got around to that server wipe (one week after we'd asked for it) and that wiped out our DNS settings. I'm not sure which and I don't really care. In any case, we've severed our last ties with Bluehost, so this will not happen again.

@  furrykef : (23 July 2015 - 08:08 PM)

Looks like Bluehost yanked our DNS since our hosting account expired. That's why the site went down a while ago. But as you can see, it's fixed now.

@  Misk : (23 July 2015 - 04:55 PM)

No, they do not.

@  furrykef : (23 July 2015 - 04:27 AM)

The goggles do nothing?

@  Misk : (22 July 2015 - 05:50 PM)

My eyes.

@  furrykef : (22 July 2015 - 12:24 PM)

Looks like forum uploads might have been broken since last night. That should be fixed now too.

@  furrykef : (22 July 2015 - 01:33 AM)

Heh, whoops! Server went down for a few mins when I borked the config. Looks like it's back up now.

@  Uncle Ben : (21 July 2015 - 09:09 PM)

It looked like a napkin

@  ILOVEVHS : (21 July 2015 - 09:04 PM)

Fan-fuckin-tastic.

@  furrykef : (21 July 2015 - 08:25 PM)

As for the beaver picture while the forum was down, I think Tim drew it. On a napkin.

@  furrykef : (21 July 2015 - 08:24 PM)

No kiddin' about that "Finally!", Shadow. I am *so mad* at Bluehost for never responding to our support ticket. I submitted it early Friday morning and they *still* haven't answered it!

@  Uncle Ben : (21 July 2015 - 06:37 PM)

Maybe he did that himself


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The Next Sonic Universe Arc.... The Horror The Horror


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#81 LaserX5

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Posted 16 August 2010 - 01:07 PM

QUOTE
I said this once on Saturday Morning Sonic and I'll say it again here.

When did this comic become all about the lulz? what happened to the comic being about good old fashioned drama?


That's what I'd like to know myself.

What happened to epic stories like End Game?



Remember the dramatic fight between Sonic and Julian Robotnik? Now that was classic!

That IMO was one of the best, if not the best Sonic comic story ever written.

It had everything: danger, drama, war, death and romance.

True, it had some bad things about it too, like trying to kill Sally off. Thankfully, Sega made Ken Penders reverse his completely absurd decision.

Sadly, I do think I know why the Sonic comic is nothing more than cheap laughs nowadays.

The culprit? None other than this Sonic abomination!



You may disagree with me, but the facts speak for themselves.

This is a Sonic show heavily endorsed by Sega of Japan.

It makes sense now why Ian was made the writer of this comic.

Since he wrote the Sonic X comic, Sega wants him to slowly transform this once amazing comic series into the Sonic X Comic Version 2.0 angry.gif

Thanks Sega, I can't wait til someone buys you out so you can quit ruining your main mascot's reputation.

This is why series like Mario and Zelda will always be better. Because their creators know better than to make dribble for their fanbase.
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#82 furrykef

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Posted 16 August 2010 - 10:02 PM

To be honest I thought Endgame was a bit of an overdramatic mockery. Not only was there the "kill Sally" thing, there was Sonic running on a bridge he made out of dirt from his shoe, Sonic creating afterimages by modulating his speed (which is junk science and something he's never done before or since and had no foreshadowing), the fact that Archie was still writing comedic and cheesy stories right up until Endgame, then how they tried to throw all the artists they had on Issue #50 (both the original and director's cut versions), which ultimately did more to make it look like a hodgepodge than something epic.

Yeah, the Sonic vs. Robotnik panel is pretty damn badass, but it was still only one page in a pretty damn rough saga. Endgame is in no way representative of what Archie Sonic should have been.

#83 chalcara

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Posted 17 August 2010 - 04:06 AM

But thats how it always works, doesn't it?

Things like endgame and SatAM are currently watched through the "back then was everything better!" (and things like dulcy or robecca duly ignored) while the Sonic Comic has a bad case of "they've changed it, now it sucks!".

The majority I've read so far in this topic can be summarized as "Baw! They don't write what I want" - wherein "what I want" is an idealized version of SatAM, heavily influenced by the nostalgia filter. It's silly to try to shoehorn the comic into the the SatAM mold - its current target audience has been born after the show stopped airing.

That's why the comic doesn't even try to be SatAM anymore - and frankly, it shouldn't have. It is it's own entity, using characters that are known today - which seems to do well enough that it keeps getting issue after issue instead of being canned. So they seem to have a sweet gig going, despite all its misgivings - and why the hell should they risk THAT?



On another note:
The most efficient way to ruin a creative work is to listen to what fans want - not because fans suck (although, some have entitlement issues the size of Saturn), but because humans as whole are horrible at predicting what would make them happy. A sad but true fact in psychology.

What DOES make a good creative work, though, is it's ability to fullfull human emotional needs - which are usually quite different from what human think they want.

So, unless you want to ruin your work, don't listen to what your fans wish for. If you want to improve, listen HOW they say it. That'll teach you quickly how to filter out the temper tantrums of over-entitled sods, always a bonus. Knowing who's your audience and who's not but thinks he is is an important skill.
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#84 LaserX5

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Posted 17 August 2010 - 12:44 PM

QUOTE
On another note:
The most efficient way to ruin a creative work is to listen to what fans want - not because fans suck (although, some have entitlement issues the size of Saturn), but because humans as whole are horrible at predicting what would make them happy. A sad but true fact in psychology.

What DOES make a good creative work, though, is it's ability to fullfull human emotional needs - which are usually quite different from what human think they want.

So, unless you want to ruin your work, don't listen to what your fans wish for. If you want to improve, listen HOW they say it. That'll teach you quickly how to filter out the temper tantrums of over-entitled sods, always a bonus. Knowing who's your audience and who's not but thinks he is is an important skill.


Nice bit of info there.

Even though its a bit confusing at first, you make alot of sense. A company should makes its fanbase happy. But, at the same time, have discretion when deciding what ideas to listen to and not.

Problem is, Sega doesn't listen to its fanbase at all, or you would see changes with its format.



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#85 furrykef

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Posted 17 August 2010 - 06:49 PM

I disagree somewhat with this "what fans want / what fans need" dichotomy. If the fans are unhappy, they're unhappy -- period. If a lot of fans are unhappy, you're doing something wrong. If they know why they're unhappy, perhaps you should listen to them -- they might be right!

Yeah, sometimes fans think they want something, and when they get it, it turns out it's not what they wanted (or it turns out it's what they wanted and nobody else did). But that doesn't apply to everything.


#86 henryiii

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Posted 17 August 2010 - 07:57 PM

Guys Silvers getting his own universe arc after this grrr.gif

#87 LaserX5

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Posted 17 August 2010 - 08:41 PM

QUOTE (henryiii @ Aug 17 2010, 08:57 PM) <{POST_SNAPBACK}>
Guys Silvers getting his own universe arc after this grrr.gif


Where did you hear that?
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#88 henryiii

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Posted 17 August 2010 - 09:08 PM

QUOTE (LaserX5 @ Aug 17 2010, 09:41 PM) <{POST_SNAPBACK}>
QUOTE (henryiii @ Aug 17 2010, 08:57 PM) <{POST_SNAPBACK}>
Guys Silvers getting his own universe arc after this grrr.gif


Where did you hear that?

From a private chat with miko. she led me to a link
EDIT: here's the link
sliver saga news

#89 chalcara

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Posted 17 August 2010 - 11:27 PM

QUOTE (furrykef @ Aug 18 2010, 04:49 AM) <{POST_SNAPBACK}>
I disagree somewhat with this "what fans want / what fans need" dichotomy. If the fans are unhappy, they're unhappy -- period. If a lot of fans are unhappy, you're doing something wrong. If they know why they're unhappy, perhaps you should listen to them -- they might be right!

Yeah, sometimes fans think they want something, and when they get it, it turns out it's not what they wanted (or it turns out it's what they wanted and nobody else did). But that doesn't apply to everything.



Yeah, but you know what's the only thing important to determine if your fans are happy or unhappy? SALES NUMBERS.

If alot of fans are unhappy, but they're not the fans you want to keep/sell to, you're actually doing everything right.

I work for a major German newspaper & magazin publishers in market analysation. Our analyses decide with publications gets canned and which gets pushed, and we have a lot of publications under our wings. All data we need to decide the fate of a publication is the sales vs. the expenses of producing it. And you know what? That's enough to decide which covers to use and which storylines to run. Did you know that in Germany putting a really blonde girl onto the cover of a mid-class woman illustration directly translates into a loss of sale? Or that publications with tv-programmes sell best if the background of the cover's blue? Or that we can even predict sales of a gossip mag based on the kind of story run? Even the quality of the writing doesn't matter much, unless its really abhorrend or absolutly excellent - and both extremes are hard to hit.

Do you think anybody has written us and went "hey, I like your blue covers better"? Nope. All of this knowledge is encompassed in the sales data. You've "just" gotta do some data-mining. (which, incidentially, pays my rent. :3)

We do not even see the letters and forumposts of our readers for those analyses. And in the end, they don't matter much, you know, unless there's a huge outrage or a huge thank you regarding a story/cover/whatever - and those are marked by being unusual cases. In 99% reader opinion's just background noise. You've got those constantly outraged (ignore them in your analysis), you've got those always kissing your feet (ignore those too) and the majority that doesn't care about you and just pick up your stuff because it's convient or a habbit and you got their attention at the right time and/or were quicker than your competitors.

I'm pretty sure Archie watches its sales numbers in a similiar way, modified by by the proportions of direct sale vs subscriptions and how much money they can spent on datamining - they need to if they want to survive.

And by now I'm pretty sure that the "It's not SatAM!" crowd is square deep in the "constantly outraged, appeasing them would cost more money than it would bring in" bucket. It's just bad form for a company to tell people that.

Those cute fluffy covers with bright colours and cute scenes that caused such an outrage in this topic? They're actually very well done - they will make parents pick up the mag for the children (doubly so if they recognize them as characters from a game they trust) and more importantly, they make children go and beg their parents to pick it up for them. We go for a similiar cover design in our childrens mags. One in a hundred pickups might lead to a sub for a year or two, who knows. It's a gamble. One fact is that if you change something about a publication, you WILL lose customers. The question's just: Will you gain more than you lose?

Maybe it'll work out for Archie, maybe not - but you can be sure they can see it in their sales numbers. But I've seen how quickly publications get canned - often from one issue to the next - and considering that the comic's still running, it must be still worth for them.
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#90 Shadow

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Posted 17 August 2010 - 11:55 PM

I bet you could do a good limited series of SatAM if you handed the things over to UDON

IxXnFrm.png


#91 henryiii

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Posted 18 August 2010 - 12:21 AM

QUOTE (chalcara @ Aug 18 2010, 12:27 AM) <{POST_SNAPBACK}>
QUOTE (furrykef @ Aug 18 2010, 04:49 AM) <{POST_SNAPBACK}>
I disagree somewhat with this "what fans want / what fans need" dichotomy. If the fans are unhappy, they're unhappy -- period. If a lot of fans are unhappy, you're doing something wrong. If they know why they're unhappy, perhaps you should listen to them -- they might be right!

Yeah, sometimes fans think they want something, and when they get it, it turns out it's not what they wanted (or it turns out it's what they wanted and nobody else did). But that doesn't apply to everything.



Yeah, but you know what's the only thing important to determine if your fans are happy or unhappy? SALES NUMBERS.

If alot of fans are unhappy, but they're not the fans you want to keep/sell to, you're actually doing everything right.

I work for a major German newspaper & magazin publishers in market analysation. Our analyses decide with publications gets canned and which gets pushed, and we have a lot of publications under our wings. All data we need to decide the fate of a publication is the sales vs. the expenses of producing it. And you know what? That's enough to decide which covers to use and which storylines to run. Did you know that in Germany putting a really blonde girl onto the cover of a mid-class woman illustration directly translates into a loss of sale? Or that publications with tv-programmes sell best if the background of the cover's blue? Or that we can even predict sales of a gossip mag based on the kind of story run? Even the quality of the writing doesn't matter much, unless its really abhorrend or absolutly excellent - and both extremes are hard to hit.

Do you think anybody has written us and went "hey, I like your blue covers better"? Nope. All of this knowledge is encompassed in the sales data. You've "just" gotta do some data-mining. (which, incidentially, pays my rent. :3)

We do not even see the letters and forumposts of our readers for those analyses. And in the end, they don't matter much, you know, unless there's a huge outrage or a huge thank you regarding a story/cover/whatever - and those are marked by being unusual cases. In 99% reader opinion's just background noise. You've got those constantly outraged (ignore them in your analysis), you've got those always kissing your feet (ignore those too) and the majority that doesn't care about you and just pick up your stuff because it's convient or a habbit and you got their attention at the right time and/or were quicker than your competitors.

I'm pretty sure Archie watches its sales numbers in a similiar way, modified by by the proportions of direct sale vs subscriptions and how much money they can spent on datamining - they need to if they want to survive.

And by now I'm pretty sure that the "It's not SatAM!" crowd is square deep in the "constantly outraged, appeasing them would cost more money than it would bring in" bucket. It's just bad form for a company to tell people that.

Those cute fluffy covers with bright colours and cute scenes that caused such an outrage in this topic? They're actually very well done - they will make parents pick up the mag for the children (doubly so if they recognize them as characters from a game they trust) and more importantly, they make children go and beg their parents to pick it up for them. We go for a similiar cover design in our childrens mags. One in a hundred pickups might lead to a sub for a year or two, who knows. It's a gamble. One fact is that if you change something about a publication, you WILL lose customers. The question's just: Will you gain more than you lose?

Maybe it'll work out for Archie, maybe not - but you can be sure they can see it in their sales numbers. But I've seen how quickly publications get canned - often from one issue to the next - and considering that the comic's still running, it must be still worth for them.

But don't you think alienating the older crowd by doing this a bad idea? especially since they make an incredibly huge majority and with the sales dwindling by the years.


#92 DCC

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Posted 18 August 2010 - 03:09 AM

I am not sure I agree with the want/need dictomy either. Different fans want or need different things; you can make one group happy and another mad at you. Sometimes, I see the "giving fans what they need, instead of what they want" is an excuse to do things a good number of fans are aganist. As a fan, I don't need to be made to feel awful by having things happen like having my favorite character(s) killed off(which Archie tried to do in my case) or my favorite couple breaking up and to go though them dating others(which Archie has done in my case with Sonic and Sally's break up). I did't need that emotional hurt, real life has enough stress of its own. Sucess isn't always measured in money and it can be measured in other ways too. The Archie Sonic comic may be a successful money wise, but I think it has been a failure in the sense that they have done things to make too many fans unhappy.

#93 chalcara

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Posted 18 August 2010 - 04:57 AM

@henrii

Hm, no not really. How much is the old crowd paying vs. the young ones? Does alienating it have a good enough chance to bring in the younger crowd preferred by advertisers? Besides, there's always loss in subscriptions, be it due death, people cutting back or just plain dwindling interest. Concentrating on making the oldtimers happy means concentrating on the needs of a shrinking audience.

Example. How often can somebody new to comics pick up one or two random Superman issues and instantly know what's going on? What do you think happens when a newbie grabs a comic in which Batman isn't Bruce Wayne? Everyone knows, batman=bruce wayne. What the fuck? An oldtimer knows what's going on, the newbie doesn't. Newbie's confused, put off and bamf, you've lost a whole bunch of potentional readers just for the sake to keep a dwindling audience happy. And the next comic crisis is just around the corner.

Any publication WILL sooner or later become unprofitable unless you manage to pull in enough of the younger crowd. Getting more new readers than losing old ones your the bread and butter, and you best get them while they're young.

And sometimes it's worth to lose ALOT oldtimers, if it'll just rejunivate your audience enough.

@DCC
They're still selling, which also means they've made enough fans happy enough to still shell out money. They've might've lost you, but how much other readers do they have gained? I bet the anti-Sally crowd was happy. And the newer readers without attachment to Sal just didn't care, for them it was just a storyline and hopefully an interesting one.

People like different things and whatever you chose to do, you're going to upset somebody. You're always including some and excluding others, no matter what you create, produce or sell. This time you were the unsatisfied party. It happens.

There's a difference between artistic and economical success and every healthy company will focus on the latter. Sometimes artistic and economical success goes hand in hand, often enough it doesn't. :/ Mainly because what's artistic success is highly subjective from person to person. xD.png
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#94 Cheezmatt

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Posted 18 August 2010 - 05:40 AM

I don't agree that the comic's present direction is neccessary or justified. Other companies with long-standing series are perfectly capable of attracting both old and new fans alike. It's a fair point to suggest that Sega, with its long history of idiotic business decisions, has almost no concept of this. At least, not anymore. With their influence on the plot and characters at an all-time high, this has everything to do with Archie's present trend.

Economics and demographics are and always will be a poor excuse for vacuous storytelling.
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Aussie #3

#95 LaserX5

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Posted 18 August 2010 - 01:17 PM


QUOTE
Those cute fluffy covers with bright colours and cute scenes that caused such an outrage in this topic? They're actually very well done


Its not the cover that's outraged us. Its the stupid story behind it. Yes, it may look appealing to children, but that's beside the point. The point is, Sonic is no longer a cool series, but a kiddyish joke.

QUOTE
And by now I'm pretty sure that the "It's not SatAM!" crowd is square deep in the "constantly outraged, appeasing them would cost more money than it would bring in


I disagree with that 100%. There's alot of fans who love Sonic Satam and its genre. In fact, I'm pretty sure if anything appeasing them would bring in more fans and readers. Archie seems to forget, this comic was based off the popular Sonic Satam show. And now, for the sake of, keeping up with the times, they're removing these elements, ticking off the loyal fan base.

QUOTE
Any publication WILL sooner or later become unprofitable unless you manage to pull in enough of the younger crowd


There's alot of truth to that. Still, the comic should appeal to all ages, not just kids. Think of the Batman cartoon from the 90's. It was rated one of the best animated shows of all time. Why? Because it appealed to young and old alike. It was dark enough for the older audience, but not to the point to where kids couldn't enjoy it either. Same thing with Sonic Satam. True, it wasn't as dark as Batman, but it had enough elements of it that kids and adults love the show.

I'm not against Archie appealing to a kid fanbase. But when its poorly written and insulting to us older fans, that's where I draw the line. That's one reason why I don't subscribe to the comic. I'm not going to spend money on a comic that goes out of its way to tarnish Sonic's franchise with kiddyish garbage.

I wish Sega of Japan would get a hint. We don't want a Sonic X styled comic.

That's why I said Nintendo or someone of that caliber should buy out Sega, because they know how to make all age groups happy. Mario and Zelda are beloved franchises of kids everywhere, yet adults play these games too.
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#96 Inhibitor

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Posted 05 October 2010 - 05:39 PM



o_o



o_o



*head explodes*



I really hate that damn rabbit.

#97 Vampfox

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Posted 05 October 2010 - 06:14 PM

I have mixed feelings about this upcoming arc. On one hand it has Blaze, and Rouge who are two of my favorite Sonic characters from the Sonic games. But on the other hand it has Amy, and Cream who are two of my least favorite Sonic characters from the games.

#98 RedAuthar

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Posted 06 October 2010 - 05:34 PM

In all honesty, I figure it is going to be so bad it'll be worth checking out.

#99 DCC

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Posted 08 October 2010 - 03:06 AM

From the reaction to the review pages, it looks like most of the people at Ian's message board are actually excited about the upcoming story(not necessarly the cover, which did improve a little ). My concern is that this story arc will increase Amy's popularity and that there will be more of an effort to make her Sonic's girlfriend.

#100 henryiii

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Posted 08 October 2010 - 02:04 PM

QUOTE (DCC @ Oct 8 2010, 04:06 AM) <{POST_SNAPBACK}>
From the reaction to the review pages, it looks like most of the people at Ian's message board are actually excited about the upcoming story(not necessarly the cover, which did improve a little ). My concern is that this story arc will increase Amy's popularity and that there will be more of an effort to make her Sonic's girlfriend.

Well seeing as most of Bumblekingers are SEGA Sonic fans and that the entire board has a rather infantile aura, I'm not surprised




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