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Your Ideal Satam Game
#21
Posted 06 May 2010 - 10:31 PM
Contra, Battletoads, like many others have minimal scrolling that balances out the typical walk/run though. I think Silo on GE was going to be a scroll but was cut.
#22
Posted 07 May 2010 - 07:15 PM
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#23
Posted 08 May 2010 - 05:44 AM
#24
Posted 08 May 2010 - 08:02 PM
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#25
Posted 09 May 2010 - 08:30 AM
That'll show you Yahtzee's reviews.
Though, to be honest, even though quicktime events are the spawn of Satan, they would be VERY much in Sonic's character. He is all about speed and having to act quickly would work well in a Sonic game. Still would prefer if they WEREN'T in a Sonic game though...
Oh, and wildfire? Just to give you an idea where I was going with the D20 idea, you might want to look for Big Eyes Small Mouth D20. I was going to use this as the base for my idea since a lot of video game characters (Sonic included) don't really fit into any specific character class. BESM D20 features a "classless" class called Adventurer that can be tooled to whatever kind of character you want.
#26
Posted 09 May 2010 - 05:19 PM
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#27
Posted 09 May 2010 - 05:22 PM
Of course, the idea goes back to Dragon's Lair, and though I haven't played it, that game doesn't look fun at all. It was only a big hit 'cause, wow, this game looks like a cartoon! These days, not such a big deal.
#28
Posted 12 May 2010 - 05:35 AM
I used to be afraid of that game as a kid. Seeing Dirk as a skeleton creeped me out.
#29
Posted 12 May 2010 - 01:54 PM
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3-22-05/8-23-11/2-17-12 Gone but never forgotten (I miss you guys)
#30
Posted 12 May 2010 - 11:42 PM
Rotor TNT, Bunnie Vice Grips, Can't imagine Sonic doing anything more than making a Snively Bulb. And the 'fun' whip from Sally.
#31
Posted 13 May 2010 - 05:23 PM
Sonic's Hut: Save and Quit
Sally's Hut: Continue Game
Bunnie's Hut: Skill Increase (varies by character)
Rotor's Hut: Build gear from slavaged junk. Upgrade Bunnie's robotic limbs (can you say jet feet anyone?). Also try your luck with Rotor's Supermagnet to get rare junk or items!
Tails' Hut: Access two player missions and mini games (fitting neh?)
Antoine's Hut: Comic Relief, extra plot, good for laughs sort of stuff.
Dulcy's Hut: Head out for long distance missions (Time Stones kind of stuff)
---
I also thought more on each character's specific style of play...
Sonic: Cut and dry Sonic gameplay mixed with Sally's stealth action in spots. (Think Sonic Unleashed's daytime stages with a SatAM coating.) Sonic's upgrades include increasing his speed and various new bot busting moves to help rip through Robuttnik's forces, maybe even something to increase the duration of a Power Ring.
Sally: Stealth action gameplay with acrobatic platforming elements. Sally's upgrades could be new acrobatic moves to help her get from place to place unnoticed. Things like, clinging to the ceiling in narrow hallways to avoid being seen by a passing SWATbot patrol. Or hacking abilities to help prevent access to certain places until she accomplishes her goals.
Bunnie: Straightforward brawler action with a few platforming elements. Bunnie learns new moves along the way to help her tear apart SWATbots while the others get away. She visits Rotor to recieve upgrades to her robotic limbs (like Jet Boots instead of Ladder Legs, or perhaps a Megaman esque arm blaster)
Tails: Recon stuff, like relaying where enemies are so that other characters (Sally, Bunnie, etc...) don't get overwhelmed.
Antoine could also lay traps for SWATbots or other dumber creations. As points are spent on him, his traps become more effective and elaborate, making him able to hold off whole squads of SWATbots while Sonic and the others deal with whats there to begin with.
Rotor tends to stay away from missions, so I didn't think of gameplay for him. But Dulcy could have a rail style game where she destroys or avoids hover units on the way to The Floating Island, or the Great Unknown. (And I don't like Dulcy at all. What does that tell you?)
Thoughts?
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3-22-05/8-23-11/2-17-12 Gone but never forgotten (I miss you guys)
#32
Posted 15 May 2010 - 05:02 PM
Why not just have a block button, instead? Quicktime events are very frustrating for those of us who take forever to get the timing right. Especially with something like the ones in RE4, where it's one after another and the combo keeps changing (don't know about other consoles, but the Gamecube has A+B or R+L and they're randomized as to which one it is, so you can't simply learn the timing and anticipate it on that). Also, all of the "tap A or B repeatedly not to die" ones are even more annoying, as it seems that I'm incapable of doing so without a turbo controller. I'd say avoid them altogether, for a more enjoyable game. Or maybe restrict them to the hardest difficulty level, for those who want insane challenges.
Projection: If Intruder Organsim reaches civilized areas...
Entire world population infected 2,7000 hours from first contact.
#33
Posted 15 May 2010 - 06:35 PM
As for a Sonic game I would like to see a Spy VS Spy style game with Antoine and Snively trying to kill each other in various whacky ways. No JRPG rubbish, or a crappy fanfic uber-dark and serious plot game, just something fun.
9:06
#34
Posted 07 December 2010 - 05:58 PM
You play as a created character who is captured and about to be Roboticized, but thank heavens, Sonic and the gang rescue you. You are partially roboticized but it is internal and is somewhat dormant.
You control your character with 2 or 3 of the freedom fighters as support characters (the guys we know and love) doing missions across Robotropolis to uncover the primary plot regarding Robotniks latest scheme. Cut scenes and dialogue is interactive like the games above with choices on your replies, and you can build trust with other characters (that could affect relationships with others, an example being that you could romanticly persue Sally while Sonic begins resenting you?)
Now with the Allignment system in the above games, instead of being Good or Evil, as you make choices that are considered good, you become a trusted member of the team, but when you do things considered Evil the Roboticisation is no longer dormant and begins affecting your appearance showing that you are going under Robotniks influence.
At the end of the game the story can eventually branch based on Allignment... If you become an FF, you lead a team alongside Sonic and Sally to a final showdown in Robotniks citadel. But if you become bad... You double cross the team, capture most characters bar a few who get Roboticized (based off who trusts you in game?) and join your team as evil versions of themselves. You then lead an invasion on Knothole alongside your team and Robotnik himself, where you engage in combat with the remaining Freedom Fighters, followed by Sally( who you kill) and then an enraged Sonic (Who may go Super). On the Evil ending, Sonics fate is up to you...
A potential 3rd branch too, where on the assault on Robotniks Citadel/Knothole you can possibly sieze power yourself?
#35
Posted 07 December 2010 - 07:05 PM
Thoughts?
That hub world idea would be awesome. I think it would be awesome if Rotor would be a station to upgrade abilities and buy weapons and gadgets for characters like Sally or other weapon wielding characters.
#36
Posted 07 December 2010 - 07:22 PM
Well, what I'm saying is, the ideas thrown out at this topic are incredible and would be a dream come true if they were to be constructed. Talent is out there, even in places you wouldn't expect it to be. Would the talent I'm talking about be here? Probably. Probably not. But if anyone were to be serious about constructing a fully made 3D fangame, this is the engine to start with.
There's also a small tech demo showing off what the engine can do.
#37
Posted 07 December 2010 - 08:21 PM
#38
Posted 07 December 2010 - 08:38 PM
I think its great you'll be tweaking around with the engine, but the hardest part of UDK is undoubtedly constructing models. I've tried my hand at it and well....lets just say I nicknamed him 'Blockman'. Its REALLY hard and you'll have to have a lot of modeling experience under your belt to make something realistic.
#39
Posted 08 December 2010 - 05:12 PM
I think its great you'll be tweaking around with the engine, but the hardest part of UDK is undoubtedly constructing models. I've tried my hand at it and well....lets just say I nicknamed him 'Blockman'. Its REALLY hard and you'll have to have a lot of modeling experience under your belt to make something realistic.
Yeah you may be right but I'm going to try it and if I can't make the models I'll try to get some of my friends who are trying to become animators to help me out. I promise I'll make a game but it won't be done for probably years. My goal is to start my own Game Studios and this is a game that I'm going to try and make.
Dude also thanks for finding this I probably would never have found this myself online
#40
Posted 08 December 2010 - 06:11 PM
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