Completely invalid comparison. It doesn't take weeks just to figure out how to draw something on the screen on the Sega Saturn.
The Saturn was a complete nightmare to program, MUCH more than the Atari 2600. Electronic Arts, which was one of the biggest company at that time, hate the experience to program on the Saturn SO MUCH, that EA never work with Sega ever again. So don't come to me and say how much my comparaison is wrong.
As I said, the difficulty of programming the Atari 2600 had a direct impact on the sorts of games that could be programmed on it. Namely, games that are, in my opinion, no fun at all to play.
Atari had manage to come out with very good game and arcade port on a system that came out in 1977 with the technology they had at the time. Beside the shitty buiness pratice responsible for the crash in 1983-1984, awesome game wasn't impossible to do on the Atari 2600. In fact, the main factor to why the Atari 2600 was plagued with crappy game was mainly due to bad marketing descision, not problem of programming. The exemple i gave earlier was game that really came out well. Even today, it's much easier to program a game for the Atari.














