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@  furrykef : (25 May 2020 - 09:38 AM)

I can handle it, but why do you want to delete your account?

@  Lito290 : (24 May 2020 - 09:02 PM)

How does one request the deletion of their account?

@  VHS : (21 May 2020 - 04:04 PM)

I gotta join that then

@  Shadow : (14 May 2020 - 01:17 PM)

Sure is. A lot more lively than here.

@  VHS : (02 May 2020 - 08:31 AM)

Oh shoot there's a Discord?

@  Nex : (25 April 2020 - 06:58 PM)

It's a disagreement between two people...n judging what goes on in there sometimes that's a very apt description xD

@  John Roberts : (25 April 2020 - 05:34 PM)

What's a Discord?

@  Nex : (25 April 2020 - 04:15 PM)

Activity is spread across forum, discord 'n the site chat room. There's life, it's just hiding under different rocks :D

@  RedAuthar : (25 April 2020 - 04:13 PM)

It's still slow. We ain't dead. Just close

@  VHS : (23 April 2020 - 11:25 AM)

Wait, I thought this place wasn't dead, it seemed active

@  VHS : (23 April 2020 - 11:20 AM)

I LIVE

@  wildfire : (22 April 2020 - 10:57 AM)

Ya know John, I wouldn't be surprised if it was me. At least I'm a bit more active these days

@  chief : (20 April 2020 - 05:24 PM)

Discod stays going pretty good

@  Nex : (20 April 2020 - 01:11 AM)

Is the Discord busy? Still trying t figure out where most of you monkeys hang out.

@  MauEvig : (19 April 2020 - 07:58 PM)

Well, I'll be chilling on the Discord. :)

@  John Roberts : (19 April 2020 - 12:32 PM)

It's just you, Wildfire. You're killing us mate!

@  wildfire : (19 April 2020 - 09:01 AM)

To be fair, there are more rapid forms of communication these days. The Discord server sees a far bit of attention. I remember the IRC too, but that's dead last I looked

@  MauEvig : (18 April 2020 - 08:10 PM)

A shame. And here I'm finally getting back into the spirit of everything Sonic. Well maybe we just need to liven things up. :)

@  furrykef : (18 April 2020 - 06:38 PM)

The forum's pretty dead at the best of times, really.

@  MauEvig : (18 April 2020 - 08:36 AM)

lol join the club @wildfire


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SatAM cRPG idea. (Alternate Universe)


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12 replies to this topic

#1 Freya Manibrandr

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Posted 20 July 2009 - 03:55 PM

Well, I know that the chance of this getting anywhere is next to nil, especially with the current projects and the people being loaded with work from those. I am gonna try anyways, because I want to share this with you guys, and who knows?

This idea was borne when I was still hopped up on the idea of a SatAM fangame, trying to think of ideas premises and stuff for it, doing a complete re-imagining of the universe, pretty much. I knew this because I felt that the original SatAM premise does not lend itself too well to a cRPG style of gameplay.

The gameplay itself will feature a lot of "dungeon"-crawling with a few puzzles thrown in, non-random encounters and a real-time linear motion combat system that allows for input of several attack commands per turn on a 3-line plane. There is even a friendship system that was being conceptualized.

If you guys are interested, I can show you the stuff I have written up for it as well as concept designs. I might even create new stuff for this idea if you ask. So what do you think?

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#2 chief

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Posted 20 July 2009 - 03:58 PM

If anything does happen with the game I can get FUS to host the file for download.

#3 Zephyr

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Posted 22 July 2009 - 12:41 PM

Sounds good! I'd love to see this project gain some momentum. Honestly, I think any new SatAM related things are just great for the community. Even though this is a CRPG, you might wannna look into Sonic Chronicles and maybe borrow a few concepts. I've never played it, but I hear it was pretty good.

#4 Morgan

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Posted 22 July 2009 - 12:59 PM

I can try to help you again with the writing Val for the fangame, although like the last time I'm still gonna be slow cos it's been like forever since I wrote anything SatAM. xD

#5 GamemasterAnthony

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Posted 27 July 2009 - 05:47 AM

I second Zephyr in looking at Sonic Chronicles for ideas. (The fact that the game has Swatbots helps!)

A look at the strategy guide for the game can also help for stats for the various equips, enemies, and other stuff you might want to use.

#6 Freya Manibrandr

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Posted 27 July 2009 - 06:49 PM

Yeah, I have been told that the writing in Sonic Chronicles is actually good save for the copout ending, but I will be keeping the game mechanics as it is.

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#7 Guest_Miko_*

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Posted 23 November 2009 - 05:14 PM

whats a CRPG?

#8 furrykef

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Posted 23 November 2009 - 08:32 PM

Computer RPG (sometimes Console RPG as well).

#9 PSI Hedgehog

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Posted 07 December 2009 - 12:21 PM

Will enemies be visible on the over world map like in Earthbound or will there be no way tell when a battle will start until it already starts like in Mother?
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#10 Metallou

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Posted 15 March 2010 - 11:56 AM

I would like to put my ideas in if that doesn't mind the others.

I've been thinking about an exploration game, like Castlevania: Symphony of the Night, with level-ups ,unlocking special moves, platforming, searching for items tha you can equip with/nedd to advance in some levels, and so on...
What I imagined else is for certain mission you have a choice of certain character that you can switch with. Speaking of characters, they will have their own movements and skills, which can be improved through level ups (at the start, only sonic and bunny can destroy robotic creatures, but after some level-ups, other playable character can deal with them (it maybe not realistic, but come on: it's a videogame)) : Tails can fly, which has its own bar ; Sonic run fast and can easily deal with robotic creatures, but takes more damage and had a bigger knock-back ; Sally can bounce on the ennemy (organic enemies will be stuned), can walljump , uses nicole for pirating/whatever else computers or showing a map of the level, Bunny can also deal with robotic creatures, takes less damages that the other characters, have the lowest knockback in the team, but cannot go through narrow ways and such. Other characters will be playable but later in the game. About the exploration thingie, I've been thinking about the Castlevania: Order of Ecclesia level systems: as you go further into the story, more zones can be explorables. Some must appear for the story to continue, others will be here just of the sake of exploring or anything else, but can also be here for later missions. About the PowerRings, they're be like a skill boost (as much like sonic go faster and had invicibility while the Power bar is draining down) for whoever is using it, or a source of projectile weapon.

To summarize everything, I would like a SotN-like. If you're thinking about what program we should use, don't worry, Game Maker is not in my mind. What program I think about is the upcoming Stencyl, which offer a simplier way of programming. It's in private beta now, but will be public in a matter of time now.

I also can be a good spriter if you wish.


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#11 Freya Manibrandr

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Posted 16 March 2010 - 01:18 AM

Oh wow, there's still interest for this?

I'll see what I can do to dig my old ideas out from the archives and post them here.

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#12 PSI Hedgehog

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Posted 16 March 2010 - 07:33 AM

I could try my hand at modifying Earthbound town sprites for you if you want. I have a couple of Sally Acorn sprites done. The only time I might get to work these sprites until Summer is during the weekends.
Sally realized the power PK (PSI) Freedom α.

#13 Freya Manibrandr

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Posted 16 March 2010 - 08:20 PM

Well, I have all but given up on the idea of doing it altogether. At least for now. Thanks for your offer anyways.

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