Fellow Sonic SatAM fans, I'm working on a special game project for the 25th anniversary of the show. On the 18th of September, 2018 - which is the 25th anniversary of SatAM - this new project will be released to the public at large.
The project will take the form of a free point-and-click adventure game. It will be made with Adventure Game Studio. The resulting game data can be run on Windows, Mac, Linux, Android, iOS, and PSP using various AGS client programs.
The story has several roles in it with at least a half-dozen characters to cast. We will be having auditions for various characters and other project roles once enough of the project's base work has been completed by me.
Are you a voice actor or actress, a musician, an illustrator, a colorist, a writer, a sound guy, a sprite artist, a SatAM lore master, or an animator? If you would like to help us (We especially need background artists.), then please speak up here in this FUS thread!
Also, please consider joining the SatAM 25th anniversary project's group at [ https://facebook.com...315901148938879 ] where you can also send samples or demos of your work to the group.
The Premise and Outline
(This story takes place during Season 2 after the episode "Game Guy" but before the later major events of the season.)
The usual crew, minus Sonic, takes the Freedom Stormer plane to an island which exists upon the Grand Lake located to the northwest of the Swamp. (The Grand Lake is on the scale of one of the Great Lakes of the United States of America. The Grand Lake formed over thousands of years as the bottommost part of the drainage system for the northwestern part of the Swamp where water is naturally rerouted whenever the Swamp floods.) The Grand Lake is composed of a few islands, and the Freedom Fighters are there to investigate an ancient site where there is a large temple upon one such island.
Sonic, meanwhile, is being kept busy in Robotropolis. This is no mere happenstance: Dr. Robotnik has instrumented this situation to separate Sonic from the rest so that he couldn't help to prevent their imprisonment once the trap was sprung. The temple, though ancient in appearance, was constructed to lure the Freedom Fighters there. It as well as its island are, in fact, a floating facade created to hide an elaborate underwater electromechanical labyrinth created by the doctor for his own amusement and the duress of the Freedom Fighters.
The labyrinth is constructed of a series of rectangular, interconnected rooms which contain cameras, microphones, monitors, speakers, and logical environmental puzzles. Each room is meant as a trial for its inhabitants, and the electronics are a means to allow for two-way communications between Robotnik's headquarters in Robotropolis and the individual puzzle rooms. This is to allow Snively and Robotnik to observe the FF's struggles as well as to inform them or taunt them.
The Freedom Fighters, of course, know none of this initially. They are lured into the trap and separated into individual rooms located on the bottommost floor. While they think they are solving the rooms themselves, in fact the early rooms were designed to be easily escaped and to gradually reunite them into a common room. After they establish communications with Sonic using the intentionally placed terminal, the line is cut, and Robotnik reveals his machinations to them.
Sonic, naturally, wouldn't allow for his friends to remain imperiled in such a situation. With the help of Dulcy, he races through the sky to the island. He finds the entrance which is too small for Dulcy and enters with the intention of rescuing his friends. He gets similarly isolated, escapes, and reunites with the crew.
This was also a part of Robotnik's plot. He knew of Sonic's anxieties about water, and he knew that their only other means of air travel was via Dulcy. Sonic is now trapped underwater alongside his friends, and the unwitting Dulcy is tranquilized and imprisoned upon the surface of the false island.
The clock is now ticking. A retrieval squad of SWATbots which was hidden in the Swamp is now on its way with a large hover unit to escort Dulcy back to Robotropolis for roboticization. Once she is away from the island, the facade of the island and the temple will be shed into the lake, leaving the only exit as a simple, surface-accessible escape hatch embedded into a metallic platform.
Now trapped underwater, the crew cannot escape through sheer brute force as the facility is designed to flood from the lowermost floor upwards. They would drown if they were to attempt to punch a hole through the side of the building and swim against the unbeatable pressure of the water's inward and upward flow.
And you can bet that Robotnik has the whole game rigged in his favor no matter if the others win or lose the logical puzzles. Whether the Freedom Fighters can solve the challenges of the puzzle rooms or not, he definitely has plans, and those plans call for their fate... for roboticization, for death, or for The Void.
Can Sonic and friends escape the vile designs of the doctor? Can Dulcy be rescued in time? Who will succeed, and who will face a dire fate? Find out this September when the Freedom Fighters encounter the tale of...
Sonic and the Sunken Temple
Each room will be solved by the player by utilizing in-room objects and/or the skills of the Freedom Fighters. Each character has a unique ability which will assist in the escape of the puzzle rooms.
- Tails can briefly fly.
- Bunnie has strength.
- Rotor can combine objects to invent tools.
- Sally can provide insights to the crew / player.
- Sonic has speed.
- Nicole can analyze the room.
- Antoine can use his fencing sword for a variety of mechanical manipulations. (e.g. lock-picking)
Players will encounter cut-scenes at various points which will outline the story's events as well as interactive segments which will mostly be within the puzzle rooms themselves. The early rooms act as tutorials for the player, with the "real game" beginning after all the good guys are reunited.
At this stage in development, I haven't decided if the game should have multiple different endings, and if so, if some should be good and if others should be bad.
What do you think, dear reader? Please leave comments to let me know!