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@  Wulfsbane : (05 October 2019 - 11:05 PM)

Well the player base went up exponentially since the switch.

@  wildfire : (05 October 2019 - 08:39 PM)

Probably to help Bungie now that Activision's money isn't backing them.

@  Wulfsbane : (03 October 2019 - 06:33 AM)

Destiny made the move to Steam.

@  Wulfsbane : (09 September 2019 - 10:12 AM)

We'll probably see Tracer soon

@  Shadow : (06 September 2019 - 10:48 PM)

I'd rather see Mai in Smash

@  Wulfsbane : (06 September 2019 - 09:05 AM)

I'm more surprised about the Fatal Fury character.

@  Wulfsbane : (06 September 2019 - 08:00 AM)

Really wasn't keen on the idea of Sans being playable, but I guess he's in the same vein as Ness/Lucas

@  Wulfsbane : (06 September 2019 - 08:00 AM)

I think it works.

@  GamemasterAn... : (05 September 2019 - 06:53 AM)

So...Sans is a Mii Gunner costume for Smash. Comments?

@  Wulfsbane : (31 August 2019 - 08:00 PM)

Alright, AEW's All Out was pretty freaking good.

@  Wulfsbane : (20 August 2019 - 06:22 AM)

The Knux will Layeth the Smacketh Down all over your Candy Ass!

@  GamemasterAn... : (20 August 2019 - 05:59 AM)

"Finally, the Knux...HAS COME BACK...to Angel Island!"

@  Wulfsbane : (19 August 2019 - 07:26 PM)

Strangely I can see it.

@  Shadow : (18 August 2019 - 10:39 PM)

Imagine Dwayne Johnson voicing Knuckles...

@  Wulfsbane : (17 August 2019 - 02:31 PM)

The Rock has come back? XP

@  chief : (17 August 2019 - 02:26 PM)

http://www.sonicsatam.com/sea3on/ finally...

@  Wulfsbane : (17 August 2019 - 07:40 AM)

Good to hear.

@  chief : (13 August 2019 - 07:27 PM)

We are in talk with background artists actually...

@  Shadow : (13 August 2019 - 12:54 AM)

some traditional cel painted backgrounds would be lovely.

@  Shadow : (13 August 2019 - 12:54 AM)

Is their any plans on what might be added if the budget reaches a certain quota?


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Satam 25th Anniversary Fan Game Project - Sonic And The Sunken Temple


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#1 Nz17

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Posted 05 April 2018 - 04:06 AM

(If this thread could get pinned somewhere good, that would be awesome.)

Fellow Sonic SatAM fans, I'm working on a special game project for the 25th anniversary of the show. On the 18th of September, 2018 - which is the 25th anniversary of SatAM - this new project will be released to the public at large.

The project will take the form of a free point-and-click adventure game. It will be made with Adventure Game Studio. The resulting game data can be run on Windows, Mac, Linux, Android, iOS, and PSP using various AGS client programs.

The story has several roles in it with at least a half-dozen characters to cast. We will be having auditions for various characters and other project roles once enough of the project's base work has been completed by me.

Are you a voice actor or actress, a musician, an illustrator, a colorist, a writer, a sound guy, a sprite artist, a SatAM lore master, or an animator? If you would like to help us (We especially need background artists.), then please speak up here in this FUS thread!

Also, please consider joining the SatAM 25th anniversary project's group at [ https://facebook.com...315901148938879 ] where you can also send samples or demos of your work to the group.

The Premise and Outline
(This story takes place during Season 2 after the episode "Game Guy" but before the later major events of the season.)

The usual crew, minus Sonic, takes the Freedom Stormer plane to an island which exists upon the Grand Lake located to the northwest of the Swamp. (The Grand Lake is on the scale of one of the Great Lakes of the United States of America. The Grand Lake formed over thousands of years as the bottommost part of the drainage system for the northwestern part of the Swamp where water is naturally rerouted whenever the Swamp floods.) The Grand Lake is composed of a few islands, and the Freedom Fighters are there to investigate an ancient site where there is a large temple upon one such island.

Sonic, meanwhile, is being kept busy in Robotropolis. This is no mere happenstance: Dr. Robotnik has instrumented this situation to separate Sonic from the rest so that he couldn't help to prevent their imprisonment once the trap was sprung. The temple, though ancient in appearance, was constructed to lure the Freedom Fighters there. It as well as its island are, in fact, a floating facade created to hide an elaborate underwater electromechanical labyrinth created by the doctor for his own amusement and the duress of the Freedom Fighters.

The labyrinth is constructed of a series of rectangular, interconnected rooms which contain cameras, microphones, monitors, speakers, and logical environmental puzzles. Each room is meant as a trial for its inhabitants, and the electronics are a means to allow for two-way communications between Robotnik's headquarters in Robotropolis and the individual puzzle rooms. This is to allow Snively and Robotnik to observe the FF's struggles as well as to inform them or taunt them.

The Freedom Fighters, of course, know none of this initially. They are lured into the trap and separated into individual rooms located on the bottommost floor. While they think they are solving the rooms themselves, in fact the early rooms were designed to be easily escaped and to gradually reunite them into a common room. After they establish communications with Sonic using the intentionally placed terminal, the line is cut, and Robotnik reveals his machinations to them.

Sonic, naturally, wouldn't allow for his friends to remain imperiled in such a situation. With the help of Dulcy, he races through the sky to the island. He finds the entrance which is too small for Dulcy and enters with the intention of rescuing his friends. He gets similarly isolated, escapes, and reunites with the crew.

This was also a part of Robotnik's plot. He knew of Sonic's anxieties about water, and he knew that their only other means of air travel was via Dulcy. Sonic is now trapped underwater alongside his friends, and the unwitting Dulcy is tranquilized and imprisoned upon the surface of the false island.

The clock is now ticking. A retrieval squad of SWATbots which was hidden in the Swamp is now on its way with a large hover unit to escort Dulcy back to Robotropolis for roboticization. Once she is away from the island, the facade of the island and the temple will be shed into the lake, leaving the only exit as a simple, surface-accessible escape hatch embedded into a metallic platform.

Now trapped underwater, the crew cannot escape through sheer brute force as the facility is designed to flood from the lowermost floor upwards. They would drown if they were to attempt to punch a hole through the side of the building and swim against the unbeatable pressure of the water's inward and upward flow.

And you can bet that Robotnik has the whole game rigged in his favor no matter if the others win or lose the logical puzzles. Whether the Freedom Fighters can solve the challenges of the puzzle rooms or not, he definitely has plans, and those plans call for their fate... for roboticization, for death, or for The Void.

Can Sonic and friends escape the vile designs of the doctor? Can Dulcy be rescued in time? Who will succeed, and who will face a dire fate? Find out this September when the Freedom Fighters encounter the tale of...

Sonic and the Sunken Temple

Gameplay
Each room will be solved by the player by utilizing in-room objects and/or the skills of the Freedom Fighters. Each character has a unique ability which will assist in the escape of the puzzle rooms.
  • Tails can briefly fly.
  • Bunnie has strength.
  • Rotor can combine objects to invent tools.
  • Sally can provide insights to the crew / player.
  • Sonic has speed.
  • Nicole can analyze the room.
  • Antoine can use his fencing sword for a variety of mechanical manipulations. (e.g. lock-picking)
In order to prevent the players from leaving the room with any objects obtained from the rooms, all of the in-room items must be (automatically) deposited into a bin by the exit. The story-based reason for this is that the rooms are outfitted with weight scales and if the large exit area/mat's weight with the FF's standing upon it and the weight of the rest of the floor with the objects contained therein don't match the values which they should, then the exit hatch won't open.

Players will encounter cut-scenes at various points which will outline the story's events as well as interactive segments which will mostly be within the puzzle rooms themselves. The early rooms act as tutorials for the player, with the "real game" beginning after all the good guys are reunited.

At this stage in development, I haven't decided if the game should have multiple different endings, and if so, if some should be good and if others should be bad.

What do you think, dear reader? Please leave comments to let me know!

#2 Wulfsbane

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Posted 05 April 2018 - 08:23 AM

[Moved to the Creative Corner]


The Scribes, if anyone wants to join a growing community. Ask me if you want to know more.

 

“Some say that he is the only man in history to buy a DFS sofa when there wasn’t a sale on, and that his favourite boxing venue is Munich airport. All we know is he’s called the Stig.”

 

“Some say that if you hold him in the wrong way he doesn’t work properly, and that just very recently he developed an irrational hatred of Rubens Barrichello. All we know is he’s called the Stig.”

 

Bearing with one another and, if one has a complaint against another, forgiving each other; as the Lord has forgiven you, so you also must forgive. -Colossians 3:13


#3 Ishapar

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Posted 13 April 2018 - 12:06 PM

Not a bad idea but just one little detail:  Satam Sonic isn't exactly scared of water.  You can see him swim in a couple of Satam episodes (he was able to swim in some of the older archie comics too).  Not sure if this detail would affect the rest of the gameplay.


Before honor comes humility.

 

The Most High God created this world we live in, and He created man in His image for Himself.  Whether we like it or not doesn't change the truth nor does it change the consequences.

 

 

gallery 51493 212 294091

 

 


#4 Nz17

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Posted 13 April 2018 - 03:18 PM

Nice eye for detail - thanks for that. The idea of the water base is to basically get Sonic out of his element, i.e. plenty of land upon which to run is required to use his speed. If Sonic had a phobia of the water or an inability to swim, so much the better for Robotnik. But if Sonic (such as SatAM's Sonic) doesn't have a problem with water or swimming, then thankfully for the story there is still the facet of removing him from his element and the team's ability to "run away."

#5 Ishapar

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Posted 20 April 2018 - 04:53 AM

Nice eye for detail - thanks for that. The idea of the water base is to basically get Sonic out of his element, i.e. plenty of land upon which to run is required to use his speed. If Sonic had a phobia of the water or an inability to swim, so much the better for Robotnik. But if Sonic (such as SatAM's Sonic) doesn't have a problem with water or swimming, then thankfully for the story there is still the facet of removing him from his element and the team's ability to "run away."

 

If you need any more notes about the game or the show, let me know.


Before honor comes humility.

 

The Most High God created this world we live in, and He created man in His image for Himself.  Whether we like it or not doesn't change the truth nor does it change the consequences.

 

 

gallery 51493 212 294091

 

 


#6 Tim J

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Posted 21 April 2018 - 02:00 AM

...You wanna get this done by September? o_o How much do you have done already?

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#7 Ishapar

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Posted 22 April 2018 - 08:38 AM

...You wanna get this done by September? o_o How much do you have done already?

 

Good point, Tim.  Either he has already gotten a lot of work in before announcing the game or else he is jumping too early.  I know on his FB that he is looking more for promoting his game to get more people to join his page, but I am not sure how much technical help he needs.  We have to wait till he replies back.


Before honor comes humility.

 

The Most High God created this world we live in, and He created man in His image for Himself.  Whether we like it or not doesn't change the truth nor does it change the consequences.

 

 

gallery 51493 212 294091

 

 


#8 Nz17

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Posted 24 April 2018 - 08:11 PM

Thanks for the interest, all, and I appreciate any help in making the game, whether that is staying properly aligned with the SatAM lore or otherwise.

The game itself is scale-able in that rooms can be added or removed as time constraints allow. In other words, at a minimum the game will have a proper beginning and a satisfying conclusion to form a complete story. These will be completed first. The length of the middle (the second act of the story's arc) will be the only part really affected by how much time is left for development.

I'm actually making the majority of "Sonic and the Sunken Temple" as part of a game jam next month [ http://jams.gamejolt.io/advjam2018]. To cut down on the total work, I'm using an existing bunch of SatAM animation sprites as well as public domain or Creative Commons or copyleft graphics, music, and sound effects.

The main things that I am missing are SatAM sprites for Sonic and background graphics. I suppose I'll have to settle for reusing the sprites from the SEGA games for Sonic and just changing the color palette even though I'd really like for Sonic to be sporting his SatAM backpack. The background graphics I'll have to make by myself unless I can find a graphical artist.

And I'll (hopefully) be having two launches of the game: v1.0 which will lack voice acting, and later v2.0 which will have voice acting if "Sonic and the Sunken Temple" is popular enough to draw a good pool of potential voice actors.

#9 Nz17

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Posted 07 May 2018 - 12:56 AM

Attached File  SatAM_25th_Anniversary_Project-early_draft.jpg   86.05KB   0 downloads

Here's a preview of the script for the SatAM 25th anniversary fan-made adventure game, "Sonic and the Sunken Temple." Right now the script stands at 28 pages long, but it is only 30% complete. Be sure to share this with your friends and online groups! And while you're at it, invite them to join our 25th anniversary project's Facebook group too!

- The following is subject to revision. -

SONIC
OK, Sal, you've seriously got my head spinning. We're going to Robotropolis, but we're not. We need the Power Ring, but we don't. You mind pulling the ol' bus into the station and showing me the map of where we're going before my head falls off?

SALLY
Sonic, we went over this last night. Weren't you paying attention?

BUNNIE
Sally-girl, why don't you just go on ahead and give Sugar-hog a run down again?

SALLY
OK, you're right, Bunnie. Otherwise we'll just be wasting more time.

SONIC
I'm waiting...

SALLY
*Sigh* We're trying to find a temple that supposedly leads into the Void.

SONIC
So I recall.

SALLY
Well at least you remember something.

SONIC
Wait a minute, didn't ol' Robotnik say someone invented the Void?

SALLY
Are you actually saying that Robotnik is a reliable source?

SONIC
No, I'm just sayin' what he was sayin', that's all. But you're right, he's not exactly a world-renowned truth-teller.

SALLY
Perhaps the Void has always existed, and they just found a way to access it with their machines? It's something we ought to find out. However, we don't know where the temple is other than it's to the northwest. We believe it's in the Swamp.

SONIC
So far so good. And...?

SALLY
Are you going to keep interrupting?

SONIC
As long as it stays fun.

SALLY
The more you interrupt, the longer this is going to take.

SONIC
Oh, well, then please excuse me. Do continue.

SALLY
Thank you.

ROTOR
We've been hearing that there is a psychic medium living in the Forbidden Zone. We're going to ask her if she knows where we can locate the temple.

SONIC
And where did "we" hear all this, guys?

SALLY
From the scouts we sent to Robotropolis.

SONIC
Oh, well, there's a reliable source - the most polluted and dangerous place on the planet. Not like that info coulda been planted. That's totally below Robotnik's standard of conduct - yeah right!

SALLY
We're going by more than that, Sonic! We've also found information in the forest and petroglyphs on the stone walls of the canyons.

TAILS
I also found one too!

SONIC
Found one what, big guy?

TAILS
A scroll in the forest.

SONIC
A scroll in the forest?

TAILS
Yeah, it looked real old!

SALLY
These scrolls that we keep finding look to be about ten to thirty years old. I think the recent rains might have washed away the mud that's been covering them until now. They look like the kind of scrolls our kingdom's messengers used to carry. They mention a medium and her mother who live in the Forbidden Zone. This psychic is supposed to be able to see things with a sixth sense of some sort. If it's true, then she could be a great ally of ours, and she should be able to tell us where the temple is.

SONIC
Guys, something smells rotten, and it ain't the ol' sneaks!

SONIC
*Sniff, sniff* Actually, the ol' sneaks probably need a wash. But I'm still sayin' that it's strange that all of a sudden we're hearing about a psycho in the Forbidden Zone and some mystical temple leading to the Void.

ANTOINE
For once I am agreeing with Sonic, my princess. The Forbidden Zone is filled with many risks, the northwest is only made of our Great Forest and the perilous Swamp and the unknown beyond, and this psycho sounds like she is toot dangerous too!

SALLY
Sonic, Antoine, she's a psychic, not a psycho. And we have old maps of what the area looks like, we just don't know where to look.

SONIC
Sal, the maps we've got are all from before Robotnik took over. They're more than ten years outta date! Who knows how much things have changed out there since then? Ol' Buttnik's been keeping us so busy with all the bots and troubles he throws our way, we haven't had time to root and scoot much outside of our usual runs. He coulda roboticized the whole place and filled it with SWATbots for all we know! So why risk it?

https://facebook.com...315901148938879

#10 Nz17

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Posted 31 August 2018 - 03:48 AM

Hi again. Nz17 here. The script for "Sonic and the Sunken Temple" currently stands at 87 pages. It will be over 100 pages long when completed! Due to time taken up by a three week vacation overseas in July and August and life's delays in general, September 18th will see the "alpha" release of "Sonic and the Sunken Temple." It will be an adventure game presented in the same style as the cut-scenes from Sonic Rush Adventure. I will make sure that SatAM's 25th anniversary will play host to something awesome, and what I have so far stands up to that promise. The script is the equivalent of multiple SatAM episodes or a feature-length SatAM movie at this point with regards to the amount of content and its scope! Ishapar, are you still interested in proof-reading my game's script? I want to make sure "Sonic and the Sunken Temple" complies well with SatAM's lore.

#11 chief

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Posted 02 September 2018 - 05:06 PM

Hey, looking forward to it!



#12 Nz17

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Posted 04 September 2018 - 04:03 AM

The page count is now 94!  To put things into perspective, the SatAM Sonic The Hedgehog episode "No Brainer" had a script with approximately 3,944 words in it.  So far the script for the fan game "Sonic and the Sunken Temple" has 18,868 words in it.  That means "SatST" is the equivalent of 4.78 episodes of the SatAM TV show or a 1 hour, 45 minute feature-length animated film!



#13 Nz17

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Posted 18 September 2018 - 04:37 AM

Animated trailer for "Sonic and the Sunken Temple"

Facebook group about "Sonic and the Sunken Temple"

Official "Sonic and the Sunken Temple" Web site with the game's downloads

Story:
The Freedom Fighters find enigmatic scrolls which speak of a psychic hidden in the Forbidden Zone. Sally discovers evidence of a mysterious temple which might help them to rescue her father. However Sonic is suspicious of these sudden events. Is there any connection between the psychic and the temple? Their paths will lead them from Knothole to Robotropolis to the Forbidden Zone and beyond! What will they discover? Join Sonic and the Freedom Fighters on an epic journey of action, adventure, romance, mystery, and peril!

Description:
"Sonic and the Sunken Temple" is a non-profit fan-made computer game / visual novel. It was created to celebrate the twenty-fifth anniversary of the 1993 Saturday morning Sonic The Hedgehog cartoon. Its first Alpha release launched on September 18th, 2018, to mark SatAM's 25th anniversary!

Download the game and celebrate two and a half decades of SatAM!

P.S. The script's page count is now at 138 pages and over 27,000 words!


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