SatAM cRPG idea. (Alternate Universe)
Posted 20 July 2009 - 03:55 PM
This idea was borne when I was still hopped up on the idea of a SatAM fangame, trying to think of ideas premises and stuff for it, doing a complete re-imagining of the universe, pretty much. I knew this because I felt that the original SatAM premise does not lend itself too well to a cRPG style of gameplay.
The gameplay itself will feature a lot of "dungeon"-crawling with a few puzzles thrown in, non-random encounters and a real-time linear motion combat system that allows for input of several attack commands per turn on a 3-line plane. There is even a friendship system that was being conceptualized.
If you guys are interested, I can show you the stuff I have written up for it as well as concept designs. I might even create new stuff for this idea if you ask. So what do you think?
Posted 20 July 2009 - 03:58 PM
Posted 22 July 2009 - 12:41 PM
Posted 22 July 2009 - 12:59 PM
Posted 27 July 2009 - 05:47 AM
A look at the strategy guide for the game can also help for stats for the various equips, enemies, and other stuff you might want to use.
Posted 27 July 2009 - 06:49 PM
Posted 23 November 2009 - 05:14 PM
Posted 07 December 2009 - 12:21 PM
Posted 15 March 2010 - 11:56 AM
I've been thinking about an exploration game, like Castlevania: Symphony of the Night, with level-ups ,unlocking special moves, platforming, searching for items tha you can equip with/nedd to advance in some levels, and so on...
What I imagined else is for certain mission you have a choice of certain character that you can switch with. Speaking of characters, they will have their own movements and skills, which can be improved through level ups (at the start, only sonic and bunny can destroy robotic creatures, but after some level-ups, other playable character can deal with them (it maybe not realistic, but come on: it's a videogame)) : Tails can fly, which has its own bar ; Sonic run fast and can easily deal with robotic creatures, but takes more damage and had a bigger knock-back ; Sally can bounce on the ennemy (organic enemies will be stuned), can walljump , uses nicole for pirating/whatever else computers or showing a map of the level, Bunny can also deal with robotic creatures, takes less damages that the other characters, have the lowest knockback in the team, but cannot go through narrow ways and such. Other characters will be playable but later in the game. About the exploration thingie, I've been thinking about the Castlevania: Order of Ecclesia level systems: as you go further into the story, more zones can be explorables. Some must appear for the story to continue, others will be here just of the sake of exploring or anything else, but can also be here for later missions. About the PowerRings, they're be like a skill boost (as much like sonic go faster and had invicibility while the Power bar is draining down) for whoever is using it, or a source of projectile weapon.
To summarize everything, I would like a SotN-like. If you're thinking about what program we should use, don't worry, Game Maker is not in my mind. What program I think about is the upcoming Stencyl, which offer a simplier way of programming. It's in private beta now, but will be public in a matter of time now.
I also can be a good spriter if you wish.
Posted 16 March 2010 - 01:18 AM
I'll see what I can do to dig my old ideas out from the archives and post them here.
Posted 16 March 2010 - 07:33 AM
Posted 16 March 2010 - 08:20 PM
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