So they interviewed Ian Flynn about the upcoming IDW Sonic comics. A fairly long and interesting read, and what stood out to me the most was this,
From the outset, I'm only considering the game material to draw from because you never know what the licenser wants represented or not. So, down the line, we might incorporate other older elements and fringes of the franchise, but for right now, it's that core game feel. Straightforward stories, lots of cinematic action early on. No long monologues or deep world building. No heavy focus on lore or backgrounds. It's focused on the adventure we have on hand and building on that.
Not sure what to make of that. Personally, I like it when stories get somewhat intricate yet not convoluted, or when a character's background is explored; it helps to explain why they are the way they are, what motivates them.
He also says that there'll be no "deep world building", which to me is kind of a bummer, because, for example, in the Lord of the Rings series, the reader/viewer is carefully shown the kind of world/universe the setting takes place in. Different creatures and races are presented, customs and traditions are shown, the way all the inhabitants interact are made manifest, etc. This is good storytelling, it sets the scene and makes everything more organic and natural.