Epic Mickey Sucked...and was broken in some instances.
nd there's no way that Sega would've think of a story like this.. they always made Sonic Projects to aim for small children only.. just like Disney does to Mickey Mouse.
...and wasn't even as dark as it could have been. Early art showed things like a broken down steampunk version of a robot Goofy, indicating they were about to go into levels of dark we haven't seen since the Black Cauldron. Right, Gurgi?
GURGI: *digging through Anth's stuff* Munchies and crunchies are in here somewhere...
*sigh* Never mind...
I enjoyed the first game. But I haven't played the sequel yet... Though, from what I've read, it didn't sound that impressive.
And honestly, I'm glad they didn't make the series THAT dark. I mean, the idea of a gritty game staring Mickey Mouse wandering the abandoned streets of a post-apocalyptic theme-park with fearsome ink-blot monsters that look like rejected Xenomorph designs is just as out-of-place as "Sonic '06" was.
The final game, while still dark, was still light-hearted enough to justify it as a Mickey Mouse title. And in a way, it expanded the scenario introduced in "Who Framed Roger Rabbit" (depicting Toons as inter-dimensional beings) and made it more intriguing.
I have only one gripe, though. I wish the series used more unused/forgotten elements from Disney productions. Like Walt's original direction for "Alice in Wonderland" (a darker, somewhat gruesomer film than the final project), his original plans for Epcot (an actual utopia), as well as unused concept designs for iconic characters and rides. Heck, a cyborg version of Darkwing Duck was planned to appear during one point in the game; why didn't that make it in?