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@  Wulfsbane : (04 July 2020 - 03:27 PM)

Happy Brexit 1776

@  Wulfsbane : (29 May 2020 - 06:16 AM)

Yo Lito

@  furrykef : (25 May 2020 - 09:38 AM)

I can handle it, but why do you want to delete your account?

@  Lito290 : (24 May 2020 - 09:02 PM)

How does one request the deletion of their account?

@  VHS : (21 May 2020 - 04:04 PM)

I gotta join that then

@  Shadow : (14 May 2020 - 01:17 PM)

Sure is. A lot more lively than here.

@  VHS : (02 May 2020 - 08:31 AM)

Oh shoot there's a Discord?

@  Nex : (25 April 2020 - 06:58 PM)

It's a disagreement between two people...n judging what goes on in there sometimes that's a very apt description xD

@  John Roberts : (25 April 2020 - 05:34 PM)

What's a Discord?

@  Nex : (25 April 2020 - 04:15 PM)

Activity is spread across forum, discord 'n the site chat room. There's life, it's just hiding under different rocks :D

@  RedAuthar : (25 April 2020 - 04:13 PM)

It's still slow. We ain't dead. Just close

@  VHS : (23 April 2020 - 11:25 AM)

Wait, I thought this place wasn't dead, it seemed active

@  VHS : (23 April 2020 - 11:20 AM)

I LIVE

@  wildfire : (22 April 2020 - 10:57 AM)

Ya know John, I wouldn't be surprised if it was me. At least I'm a bit more active these days

@  chief : (20 April 2020 - 05:24 PM)

Discod stays going pretty good

@  Nex : (20 April 2020 - 01:11 AM)

Is the Discord busy? Still trying t figure out where most of you monkeys hang out.

@  MauEvig : (19 April 2020 - 07:58 PM)

Well, I'll be chilling on the Discord. :)

@  John Roberts : (19 April 2020 - 12:32 PM)

It's just you, Wildfire. You're killing us mate!

@  wildfire : (19 April 2020 - 09:01 AM)

To be fair, there are more rapid forms of communication these days. The Discord server sees a far bit of attention. I remember the IRC too, but that's dead last I looked

@  MauEvig : (18 April 2020 - 08:10 PM)

A shame. And here I'm finally getting back into the spirit of everything Sonic. Well maybe we just need to liven things up. :)


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292 replies to this topic

#21 Metallou

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Posted 03 September 2011 - 08:39 AM

How about having a level design where you need to switch between characters to progress, depending on the availability of the characters?

*Sonic's speed will get through looping and other classic sonic mechanics, but will lose more ring than the others
*Tails' flight could reach high spots
*Sally could hack computers to open a gate, sap machineries and such, but is the only character that can only stunt ennemies and cannot kill anyone (It sounds hard at first, bu mastering her will make the gameplay more attractive)
*Bunnie's strenght could open gates that cannot be hacked, destroy a wall, and could use her robotic arm to go Bionic Commando style. She is the one who lose the less ring, but is also the slowest.

That's all I have now, but feel free to develop them.


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#22 RedAuthar

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Posted 03 September 2011 - 08:44 AM

I was going on the idea that they would automatically switch between levels like in Sonic Adventure 2, however that is up to the group. Each character will have abilities that the others do not.

At the moment, MAC users are going to be unable to play the game, until Arekkisu figures out how to convert it to play on the MAC.

#23 Zane

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Posted 03 September 2011 - 08:46 AM

AREKKISU, I DEMAND A MAC VERSION, NOW!!!!!!

It's been a while.


#24 Arekkisu

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Posted 03 September 2011 - 09:13 AM

I want a Mac version but to convert to Mac I need a Mac myself..... But supposedly this month the people who make game maker are making one that uses html5 which means you can play on the internet (even iPod touches can).

J6GqqRM.jpg


#25 RedAuthar

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Posted 03 September 2011 - 09:20 AM

Well hopefully we can do that.

#26 saber16

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Posted 03 September 2011 - 03:39 PM

Maybe sometime we can meet in a chat or something and brainstorm about what we could do as far as gameplay is concerned.

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#27 RedAuthar

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Posted 03 September 2011 - 03:44 PM

That'd be a good idea, anyone got a time preference?

#28 saber16

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Posted 03 September 2011 - 07:19 PM

Throughout the week, I'm working at school or on the comic, so weekends are best for me. Maybe we can find a chatroom or something.

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#29 RedAuthar

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Posted 03 September 2011 - 07:54 PM

We can do weekends, but not this week, got family over.

#30 TheDemon

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Posted 04 September 2011 - 07:31 AM

*ahem* if you make the game on game maker and the art I know objective-C (the coding language that MACs run on). I could try to recreate the game for MAC.

I'm only good on the weekends for chats

#31 RedAuthar

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Posted 04 September 2011 - 10:51 AM

Great! There is hope for the MAC users! Huzzah!

#32 Arekkisu

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Posted 05 September 2011 - 12:04 PM

I want a Mac version but to convert to Mac I need a Mac myself..... But supposedly this month the people who make game maker are making one that uses html5 which means you can play on the internet (even iPod touches can).

I have found the price for this being 100$, I currently have no plans for getting this.
So currently unless someone can get a full version of the MAC Game Maker, (around 20-40$) I can send you the editable file (after it's done) and you just create the exe (app I believe is the one on MACS) and then release it, but that's the best I can think of.

edit: I did find this so all you have to do it convert the exe that I send you, (watch on youtube and the links are already there!)

J6GqqRM.jpg


#33 Bakuda

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Posted 05 September 2011 - 09:16 PM

I can set up a channel on IRC where we could discuss everything this weekend. Red, since this is your project, just set up the time and i'll set up the session. Also, since I'm on a Mac I wouldn't mind springing 20-40 bucks for Mac game maker. I can't do it right now but I'd be able to eventually. Just let me know when I'd need it and I'll help you out with the Mac side of things. Just for the record...I haven't had much luck with Wine (though I may be doing something wrong =/ )

Edit: I don't know if this will prevent what you had in mind, but:

Note: GameMaker for Mac is version 7 and not compatible with GameMaker 8 for Windows.


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#34 Arekkisu

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Posted 06 September 2011 - 05:08 AM

I can set up a channel on IRC where we could discuss everything this weekend. Red, since this is your project, just set up the time and i'll set up the session. Also, since I'm on a Mac I wouldn't mind springing 20-40 bucks for Mac game maker. I can't do it right now but I'd be able to eventually. Just let me know when I'd need it and I'll help you out with the Mac side of things. Just for the record...I haven't had much luck with Wine (though I may be doing something wrong =/ )

Edit: I don't know if this will prevent what you had in mind, but:

Note: GameMaker for Mac is version 7 and not compatible with GameMaker 8 for Windows.

Well.....then, there is no point in buying it (unless you actually want it), because now even if you have it you can't convert my game to Mac. I really don't know how to make it available for MAC.

J6GqqRM.jpg


#35 Bakuda

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Posted 06 September 2011 - 07:58 AM

I can set up a channel on IRC where we could discuss everything this weekend. Red, since this is your project, just set up the time and i'll set up the session. Also, since I'm on a Mac I wouldn't mind springing 20-40 bucks for Mac game maker. I can't do it right now but I'd be able to eventually. Just let me know when I'd need it and I'll help you out with the Mac side of things. Just for the record...I haven't had much luck with Wine (though I may be doing something wrong =/ )

Edit: I don't know if this will prevent what you had in mind, but:

Note: GameMaker for Mac is version 7 and not compatible with GameMaker 8 for Windows.

Well.....then, there is no point in buying it (unless you actually want it), because now even if you have it you can't convert my game to Mac. I really don't know how to make it available for MAC.

I take it you have gamemaker 8 then?

Edit: I have found a tool that will allow me to convert gamemaker 8 files to gamemaker 7 files. This will be extremely useful to me in more than one way. As a composer, this is great because I would be able to open the game in progress, play around with the levels, gain inspiration for music, and then plug in my music to the game and play a bit to see if it works. Also, once it's finished I'll be able to port it to the mac.

So I don't know much about game development...is gamemaker a good tool for that?
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#36 RedAuthar

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Posted 06 September 2011 - 09:17 AM

I can set up a channel on IRC where we could discuss everything this weekend. Red, since this is your project, just set up the time and i'll set up the session. Also, since I'm on a Mac I wouldn't mind springing 20-40 bucks for Mac game maker. I can't do it right now but I'd be able to eventually. Just let me know when I'd need it and I'll help you out with the Mac side of things. Just for the record...I haven't had much luck with Wine (though I may be doing something wrong =/ )

Edit: I don't know if this will prevent what you had in mind, but:

Note: GameMaker for Mac is version 7 and not compatible with GameMaker 8 for Windows.



I'll try to set up a time this weekend. However I have another engagement this weekend which time hasn't been settled on, so after I settle that, I'll post a time. If you can not make it at my posted time, don't panic, we can still work something out, just let me know.

#37 Arekkisu

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Posted 06 September 2011 - 04:46 PM

I can set up a channel on IRC where we could discuss everything this weekend. Red, since this is your project, just set up the time and i'll set up the session. Also, since I'm on a Mac I wouldn't mind springing 20-40 bucks for Mac game maker. I can't do it right now but I'd be able to eventually. Just let me know when I'd need it and I'll help you out with the Mac side of things. Just for the record...I haven't had much luck with Wine (though I may be doing something wrong =/ )

Edit: I don't know if this will prevent what you had in mind, but:

Note: GameMaker for Mac is version 7 and not compatible with GameMaker 8 for Windows.

Well.....then, there is no point in buying it (unless you actually want it), because now even if you have it you can't convert my game to Mac. I really don't know how to make it available for MAC.

I take it you have gamemaker 8 then?

Edit: I have found a tool that will allow me to convert gamemaker 8 files to gamemaker 7 files. This will be extremely useful to me in more than one way. As a composer, this is great because I would be able to open the game in progress, play around with the levels, gain inspiration for music, and then plug in my music to the game and play a bit to see if it works. Also, once it's finished I'll be able to port it to the mac.

So I don't know much about game development...is gamemaker a good tool for that?

Game Maker is pretty good, it's simple and easy to use, but with some coding you can create anywhere from PacMan to Age of the Empires.

J6GqqRM.jpg


#38 TheDemon

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Posted 06 September 2011 - 07:51 PM

Game Maker is an awesome tool. Game Maker is great for anyone that want to learn the basic assets used in game developement. I started out on it then I went to Xna then to Iphone developement. I have to admit I still use GameMaker to make all my 2d sprites because of how easy it is compared to say windows paint

#39 RedAuthar

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Posted 08 September 2011 - 07:30 PM

Hokay, for the Chat, I will be available about 4 o'clock PM Saturday my time.
I have no idea what time it will be for the rest of you.

It's about 8:30pm as I post this if that helps.

#40 Bakuda

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Posted 08 September 2011 - 09:55 PM

Well...first red we need to know what time zone you live in so we can figure out exactly what time you're talking about. Secondly, I created an IRC room for us...the info is below:

Server: irc.esper.net
Port: 6667
Channel: #fusgame

If anyone is unfamiliar with IRC (internet relay chat) you'll need a client to run it in. Here's some good suggestions.

Applications
Windows: XChat
Mac: Colloquy (I use this...it works great!)
Multi-Platform: Trillian

Browser Plug-ins
You can also run irc as a browser plug-in. Here are some for you to try if you'd like:
Firefox: ChatZilla
Chrome: Mibbit


If anyone has any trouble just send me a PM and I'll get you on. Also, FUS's official channel can be found at #satam...you should check it out.
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