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@  Julayla Tova... : (26 February 2021 - 10:30 AM)

Oh hey, long time no see, Roland.

@  furrykef : (17 February 2021 - 04:04 PM)

Back up to 54 (12.2 C) now. Woo.

@  furrykef : (17 February 2021 - 06:00 AM)

42 F (5.6 C) in this house. We've seen better days...

@  John Roberts : (14 February 2021 - 08:56 PM)

Can't get him on him email. Was hoping he had something in his profile somewhere. I really miss the bastard.

@  Prime : (14 February 2021 - 08:50 PM)

Oh John you naughty bugger you.

@  John Roberts : (14 February 2021 - 08:48 PM)

No no, that was me. I fucked it. Trying to dig up Jimmy's contact details.

@  Prime : (14 February 2021 - 08:45 PM)

Oh man, is it really you?

@  Prime : (14 February 2021 - 08:45 PM)

JIM!

@  Jim Doe : (14 February 2021 - 08:40 PM)

I hope not. Me and Paul should've been banned a long time ago reading those old, OLD posts.

@  furrykef : (14 February 2021 - 08:23 PM)

Isn't someone somewhere supposed to still have the database? Assuming it hasn't gone foop in the past few years...

@  Julayla Tova... : (14 February 2021 - 06:14 PM)

I am not, those are pretty much records of what Joan/Iselyn was like before they created us and disappeared for 12 years.

@  John Roberts : (12 February 2021 - 04:28 AM)

I'm glad the older posts are long dead and buried.

@  John Roberts : (12 February 2021 - 04:06 AM)

Wow. Reading posts I made from 2008. I don't even recognise that person any more. What the fuck was I thinking (drinking?!)

@  Shadow : (09 February 2021 - 07:27 PM)

Howdy doody

@  furrykef : (04 February 2021 - 11:35 AM)

Greetings

@  Julayla Tova... : (04 February 2021 - 02:21 AM)

Hello folks

@  Ishapar : (29 January 2021 - 01:09 PM)

Working on a little side project if any of you are interested. Made a post of it in the forum.

@  Lito290 : (28 January 2021 - 12:37 PM)

Bump

@  wildfire : (08 January 2021 - 09:29 PM)

lookit dem titties!!!

@  John Roberts : (07 January 2021 - 05:04 AM)

( . )( . )


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Sonic Satam Rpg

sonic rpg sonic satam rpg game fangame sonic satam game rpg

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34 replies to this topic

#21 RedG

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Posted 07 October 2019 - 02:52 PM

Thanks for the ideas!

At this point I've basically locked down the game to be fairly strict SatAM canon, and the timeline to take place between seasons 1 and 2. If you don't care about spoilers we are doing a lot of story talk in discord. https://discord.gg/hxV9fj



#22 GeekySonic

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Posted 22 October 2019 - 07:27 PM

Oh yo, I remember this! I joined the Discord server a little while ago, I think someone on Twitter shared it with me. Anyhoo, best of luck to ya as you're working on this! :D

#23 RedG

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Posted 25 October 2019 - 11:46 AM

Thanks!



#24 NitroSaturn

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Posted 19 November 2019 - 04:47 PM

Have you decided what Rotor and Antoine's skills will be?

#25 RedG

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Posted 22 November 2019 - 03:04 PM

So far I'm thinking that...

For Rotor:

If you press lshift, you will have the ability to use some sort of gadget, depending on your equipment (Which you can collect over time). This might include:

 

- Screw driver (Allows you to open certain locked doors)

- Megamuck gun (Gets enemies stuck)

- Plasma cannon (Destroys low level enemies)

For Antoine:

If you hold lshift, you will look hop and look horrified and start running in a direction. While you are running in that direction, you basically can't collide with enemies, traps, etc. So Antoine's ability is more comic relief than useful, but it still gives you something.



#26 RedAuthar

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Posted 22 November 2019 - 10:54 PM

There should be at least one point where Antoine is useful, albeit optional. Like a room full of traps but you miss treasure if you use his ability.

#27 RedG

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Posted 22 November 2019 - 11:15 PM

For sure! I do like the idea of Antoine having a particularly useful spot in the game. I have a side quest dedicated to him, so that will likely be the place he has most use.



#28 NitroSaturn

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Posted 31 January 2020 - 10:38 AM

Saw the update on your blog site.

Nice sprite work. I like Rotors wrench and Antoine's shiver animation.

It will be interesting on how you mesh the battle system with Rotors abilities:if the battle is completely skipped, or the enemies are just weakened.

#29 RedG

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Posted 20 February 2020 - 08:19 AM

Thanks! Yeah I am still thinking about the effect of the Rotor ability. I like your idea about it affecting the bots during battle but not totally destroying them!



#30 RedG

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Posted 20 July 2020 - 12:24 PM

Never posted this, I just realized!

SAGE 2020 release, coming Aug 21st!

https://youtu.be/r0LeZFoeBv0


Also, wanted to share some amazing 3D concept art Nitro did!
 

https://ibb.co/mXWVYnZ

 

 


#31 RedAuthar

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Posted 25 July 2020 - 09:20 AM

These look great!

#32 RedG

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Posted 07 September 2020 - 05:11 PM

Hey all!

SAGE 2020 is here and you know what that means-- the new demo for Sonic RPG is here too!

 

https://satamrpg.blo...-2020-demo.html

 

Hope you all enjoy it!



#33 Julayla Tovah Grimaude

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Posted 3 weeks ago

Oh hey, I remember you. This is a pretty cool project, it's really nice to see that your work is bearing fruit. I remembered how as far as a decade or so ago we used to exchange MIDIs here.


76561197990969478.png


#34 RedG

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Posted 2 weeks ago

Hey, I think I remember you too! Your work sounds frickin awesome. I especially love this one:  Listen on SoundCloud.com



#35 Julayla Tovah Grimaude

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Posted A week ago

We've since moved to a new account, since our old one ran out of minutes, and we ran out of old stuff to remove to make room.

Listen on SoundCloud.com


76561197990969478.png




Also tagged with one or more of these keywords: sonic rpg, sonic satam rpg, game, fangame, sonic satam game, rpg

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